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Bombur


Bombur
Type: Ally Sphere: Lore
Cost: 3
Willpower: 0 Attack: 0 Defense: 1 Hit Points: 3
Dwarf.
Action: Exhaust Bombur to choose a location. That location gets -1 [Threat] until the end of the phase. (That location does not contribute its [Threat] instead if it is an Underground location.)


Set: RtR Number: 35
Quantity: 3
Illustrator: Winona Nelson


5 Comments

Sure, he is very scenario dependent. but in khazad dum he really shines.
In "Into the pit" yesterday he cancelled one 4 and one 5 Point Underground Locations, and basically won us the game.
I think his point is that he stays ready during the questphase, and then you can decide wether to cancell a location or use him to defend a enemy.
    • CoreSetHeroes and Cryptid like this
Bombur's always lagging behind :)
    • lpknight21 likes this
Hard to get excited about cards that are so situational like this. Especially since he can't really do anything else, an extra shield would really make a difference. I think this is the first dwarf who won't be an auto-include in any deck with Dain.
I absolutely agree with Camipco. Almost all player cards in this pack are very situational. I really hate to build special decks for each scenario. And I would like see more cards for single-player play in near future.

Very good ally for Khazad Dum and the last three dwarrowdelf packs. Otherwise useless. I also agree with campico that Bombur should have one extra defense.

3/5 ally.

    • Cryptid likes this

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