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Durin's Bane
Submitted
Darksbane
, Aug 13 2012 05:29 AM | Last updated Aug 13 2012 05:29 AM
- mattprom, Thror and WhatTheDice like this
![]() Type: Enemy Encounter Set: Shadow and Flame Threat Threshold: 1 Threat Strength: 4 Attack: 6 Defense: 3 Hit Points: 27 Balrog. Flame. Shadow. Regenerate 3. Indestructible. Players cannot play attachments on Durin's Bane. During's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack). Set: SaF Number: 150 Quantity: 1 Illustrator: Magali Villeneuve |
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18 Comments
Players can attack Durin's Bane following the normal
combat rules. Players cannot pool their attacks together
against Durin's Bane without the use of the ranged
keyword or a similar card effect.
Can you attack Durin's Bane if your threat is 0 or lower?
The part Benfrohlich quoted from the rule book says "following normal combat rules". Does or doesn't this include the necessity of the monster being engaged with a player.
Best enemy artwork i think and soooo powerful too, i kind of like him now :3
Slight spelling error "During's"
If you reduce your threat back to zero, does the text "considered to be engaged with each player whose threat is one or greater" mean that it is no longer engaged with you? Or does it specifically need to say that it disengages from a player?
Because it seems to me that if it's the former, then Galadriel (or any other kind of consistent threat reduction) beats the encounter by itself, which is hilarious, but probably not good for the game.
I could be wrong, but I read it as if your threat is lower than zero he is no longer engaged with you. Since he is attacking from the staging area, it is only his text that allows him to be engaged with everyone, so I think it continually reapplies.
But you could fight him with ranged, since he is considered engaged with another player. That follows the standard combat rules.
You could also attack him with Dunhere regardless of threat level. I'm seriously tempted to build that deck once I get to Celebrimbor's Secret: Use Galadriel to keep my threat at 0, and just stack attachments on Dunhere, while using allies and my red hero to deal with the other enemies that crop up.
This is one nasty card and so thematic for how it would feel to fight this thing...