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Bright Flames
Type: Treachery
Encounter Set: Fire in the Night
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.
Shadow: Attacking enemy gets +1 [Attack] for each side quest in the victory display.
Set: Fire in the Night Number: 82
Quantity: 2
Illustrator: Alyn Spiller
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No Comments have been made.
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Burning Watchtower
Type: Location
Encounter Set: Fire in the Night
Threat: 0 Quest Points: 5
Town.
X is 1 more than the number of side quests in the victory display. Travel: Each player assigns X damage among characters he controls.
Set: Fire in the Night Number: 79
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Dagnir
Type: Enemy
Encounter Set: Fire in the Night
Threat Threshold: 50
Threat: 0 Attack: 7 Defense: 5 Hit Points: 20
Dragon.
Immune to player card effects. X is 1 more than the number of side quests in the victory display. Cannot leave the staging area or take more than X damage from non-quest effects each round. While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.
Set: Fire in the Night Number: 74
Quantity: 1
Illustrator: Antonio José Manzanedo
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No Comments have been made.
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Defend the Town
Type: Side Quest
Encounter Set: Fire in the Night
The Goblins of Mount Gundabad follow Dagnir in her assault on Hrogar’s Hill. Their attacks spread the defense thin across the outer wall. While Defend the Town is the current quest, reveal an additional encounter card during the quest phase. Forced: At the end of the encounter phase, deal 1 damage to Hrogar’s Hill for each enemy in the staging area.
Set: Fire in the Night Number: 71
Quantity: 1
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Douse the Flames
Type: Side Quest
Encounter Set: Fire in the Night
Dagnir’s fire spread from the outer wall to the nearby rooftops. If you don’t put them out quickly, Hrogar’s Hill will burn. Forced: At the end of the quest phase, deal 5 damage to Hrogar’s Hill. Response: When Douse the Flames is defeated, remove 10 damage from Hrogar’s Hill.
Set: Fire in the Night Number: 69
Quantity: 1
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Draw Her Fire
Type: Side Quest
Encounter Set: Fire in the Night
Dagnir’s assault is relentless and the people of Hrogar’s Hill need time to regroup. Someone mst draw the Dragon’s attention away from the town. Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled. Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.
Set: Fire in the Night Number: 66
Quantity: 1
Illustrator: Antonio José Manzanedo
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No Comments have been made.
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Face the Dragon
Type: Side Quest
Encounter Set: Fire in the Night
Arrows and spears bounce off Dagnir’s armored hide like raindrops. Nothing seems to slow her assault. Perhaps if yo cold strike at her underbelly you wold find a way to injure the Dragon. Forced: After Dagnir attacks and destroys a character, heal 5 damage from her. Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.
Set: Fire in the Night Number: 73
Quantity: 1
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Forest Road Traveler
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Woodman. Scout.
Forest Road Traveler gets +1 [Willpower], +1 [Attack], and +1 [Defense] for each attachment on the active location.
Only on the Road would travelers be found...
–The Fellowship of the Ring
Set: Fire in the Night Number: 59
Quantity: 3
Illustrator: Derek D. Edgell
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No Comments have been made.
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Fortify the Defense
Type: Side Quest
Encounter Set: Fire in the Night
Hrogar’s Hill was built to defend against Goblins and forest creatures; no one ever imagined a Dragon attack. You hurry to organize a proper defense. Characters do not count their [Defense] when defending against Dagnir. Response: When Fortify the Defense is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.
Set: Fire in the Night Number: 67
Quantity: 1
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Galion
Type: Ally
Sphere: Spirit
Cost: 0
Willpower: 0 Attack: 0 Defense: 0 Hit Points: 1
Silvan.
Cannot attack or defend. Response: After Galion enters play, he gets +1 [Willpower] until the end of the round.
“Here I am waiting and waiting down here, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!†–The Hobbit
Set: Fire in the Night Number: 63
Quantity: 3
Illustrator: Torbjörn Källström
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No Comments have been made.
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Giant Bear
Type: Ally
Sphere: Tactics
Cost: 5
Willpower: 0 Attack: 4 Defense: 3 Hit Points: 4
Creature. Beorning.
Cannot have attachments. Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear back into your deck. (Limit once per phase.)
“As a bear he ranges far and wide.†–Gandalf, the Hobbit
Set: Fire in the Night Number: 61
Quantity: 3
Illustrator: Brendan C Murphy
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No Comments have been made.
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Hold the Door
Type: Side Quest
Encounter Set: Fire in the Night
The enraged Dagnir batters the gate to Hrogar’s Hill and mighty doors of oak crack and split. You call for sturdy beams to brace the gate while you lean desperately against the doors. Each player’s threat cannot be reduced. Response: When Hold the Door is defeated, reduce each player’s threat by 5.
Set: Fire in the Night Number: 70
Quantity: 1
Illustrator: David Keen
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No Comments have been made.
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Hrogar’s Hill
Type: Quest
Encounter Set: Fire in the Night
Encounter Info:
Quest Points: 50
The Woodmen of Hrogar’s Hill have agreed to help you in your quest, but shortly after they welcome you to their town it is attacked by the very Dragon you seek: Dagnir has come to take vengeance on Wilderland! Setup: Search the encounter deck for all 8 encounter side quests, shuffle them together, and place them facedown next to the quest deck. This is the side quest deck. The first player adds Dagnir to the staging area and shuffles the encounter deck. Each other player reveals an encounter card.
Forced: At the end of the planning phase, reveal the top card of the side quest deck and add it to the staging area. Dagnir makes an attack against Hrogar’s Hill. Do not deal a shadow card for this attack. The first player may declare a defender for this attack. Excess damage must be dealt to Hrogar’s Hill. This stage cannot be defeated while Dagnir has hit points remaining. If Dagnir has no hit points remaining, the players win the game. If this stage has damage equal to its quest points, the players lose the game.
Set: Fire in the Night Number: 83
Quantity: 1
Illustrator: Andreas Adamek
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No Comments have been made.
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Leather Boots
Type: Attachment
Sphere: Lore
Cost: 1
Item.
Attach to a [Lore] or Ranger character. Limit 1 per character. Response: After a location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather that fitted him well...
–The Fellowship of the Ring
Set: Fire in the Night Number: 60
Quantity: 3
Illustrator: Yoann Boissonnet
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No Comments have been made.
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Orc of the Flame
Type: Enemy
Encounter Set: Fire in the Night
Threat Threshold: 25
Threat: 2 Attack: 2 Defense: 2 Hit Points: 3
Orc. Goblin.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar’s Hill.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if Hrogar’s Hill has at least 25 damage on it).
Set: Fire in the Night Number: 76
Quantity: 4
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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Orcrist
Type: Attachment
Sphere: Leadership
Cost: 1
Artifact. Item. Weapon.
Guarded (enemy or location). Attach to a hero. Restricted. Attached hero gets +2 [Attack]. Response: After attached hero destroys an enemy, add 1 resource to attached hero’s pool.
Set: Fire in the Night Number: 58
Quantity: 3
Illustrator: Aleksander Karcz
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No Comments have been made.
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Outmatched
Type: Attachment
Sphere: Tactics
Cost: 1
Condition. Trap.
Play into your play area unattached. If unattached, attach to the next eligible enemy that engages you. Response: After attached enemy resolves its attack, ready the defending character.
Set: Fire in the Night Number: 62
Quantity: 3
Illustrator: Preston Stone
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No Comments have been made.
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Powerful in Wrath
Type: Treachery
Encounter Set: Fire in the Night
Doomed 1. When Revealed: Discard the active location and deal X damage to Hrogar’s Hill, where X is that location’s [Threat]. If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar’s Hill.
Set: Fire in the Night Number: 80
Quantity: 2
Illustrator: Antonio José Manzanedo
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No Comments have been made.
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Quicker Than Sight
Type: Event
Sphere: Spirit
Cost: 0
Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
“You would die before your stroke fell.†–Legolas, The Two Towers
Set: Fire in the Night Number: 64
Quantity: 3
Illustrator: Monztre
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No Comments have been made.
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Rally the Woodmen
Type: Side Quest
Encounter Set: Fire in the Night
The men of Hrogar’s Hill are strong and brave, but Dagnir’s mere presence weakens the resolve of even the mightiest warrior. The Woodmen need strong leadership to hold together. Allies cannot be declared as attackers against Dagnir. Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.
Set: Fire in the Night Number: 68
Quantity: 1
Illustrator: Nikolas Hagialas
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No Comments have been made.
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Rout the Goblins
Type: Side Quest
Encounter Set: Fire in the Night
Goblins stream across the draw-bridge toward Hrogar’s Gate. They cannot be allowed into the town! Rout the Goblins gets +5 quest points for each Goblin enemy in play. When Revealed: Each player searches the encounter deck and discard pile for a different Goblin enemy and puts it into play engaged with him. Shuffle the encounter deck.
Set: Fire in the Night Number: 72
Quantity: 1
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Thalion
Type: Ally
Sphere: Neutral
Cost: 4
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 3
Dúnedain. Ranger.
While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase. While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.
Set: Fire in the Night Number: 65
Quantity: 3
Illustrator: Aleksander Karcz
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No Comments have been made.
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The Dragon’s Fury
Type: Treachery
Encounter Set: Fire in the Night
When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar’s Hill.
Shadow: Attacking enemy makes an additional attack against you after this one.
Set: Fire in the Night Number: 81
Quantity: 3
Illustrator: Preston Stone
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No Comments have been made.
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The Dragon’s Thrall
Type: Enemy
Encounter Set: Fire in the Night
Threat Threshold: 30
Threat: 3 Attack: 3 Defense: 3 Hit Points: 4
Goblin. Orc.
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar’s Hill.
Set: Fire in the Night Number: 75
Quantity: 3
Illustrator: Martin de Diego Sádaba
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No Comments have been made.
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The Elvenking
Type: Attachment
Sphere: Leadership
Cost: 1
Title.
Attach to a Silvan hero. Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.
In a great hall with pillars hewn out of the living stone sat the Elvenking on a chair of carven wood. –The Hobbit
Set: Fire in the Night Number: 57
Quantity: 3
Illustrator: Tropa Entertainment
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No Comments have been made.
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Thranduil
Type: Hero
Sphere: Leadership
Starting Threat: 9
Willpower: 1 Attack: 1 Defense: 3 Hit Points: 4
Silvan. Noble.
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)
“It is a crime to wander in my realm without leave.†–The Hobbit
Set: Fire in the Night Number: 56
Quantity: 1
Illustrator: Magali Villeneuve
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No Comments have been made.
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Town Gate
Type: Location
Encounter Set: Fire in the Night
Threat: 3 Quest Points: 4
Town.
While Town Gate is in the staging area, it gains: “Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar’s Hill.” Travel: Dagnir makes an immediate attack against the first player.
Set: Fire in the Night Number: 77
Quantity: 2
Illustrator: Jose Vega
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No Comments have been made.
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Wooden Palisade
Type: Location
Encounter Set: Fire in the Night
Threat: 2 Quest Points: 3
Town.
While Wooden Palisade is the active location, Dagnir gets -2 [Attack]. Travel: The first player readies a hero he controls.
“Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men.†–Legolas, The Two Towers
Set: Fire in the Night Number: 78
Quantity: 3
Illustrator: Davis Engel
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No Comments have been made.
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