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Bywater Shirriff
Type: Ally
Sphere: Tactics
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Hobbit. Shirriff.
Bywater Shirriff gets +1 [Willpower], +1 [Attack], and +1 [Defense] while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed. —The Hobbit
Set: The Fate of Wilderland Number: 150
Quantity: 3
Illustrator: Romana Kendelic
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No Comments have been made.
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Dark Clouds
Type: Treachery
Encounter Set: The Fate of Wilderland
When Revealed: Each enemy and each location in the staging area gets +1 [Threat] until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins’ Assault.
Shadow: Discard a non-objective attachment you control.
Set: The Fate of Wilderland Number: 167
Quantity: 2
Illustrator: Alyn Spiller
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No Comments have been made.
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Dwarven Watchtower
Type: Location
Encounter Set: The Fate of Wilderland
Threat: 2 Quest Points: 5
Mountain. Fortification.
While Dwarven Watchtower is the active location, each hero gets +1 [Defense]. Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes’ Defense, or remove 1 progress from The Goblins’ Assault.
Set: The Fate of Wilderland Number: 163
Quantity: 3
Illustrator: Greg Bobrowski
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No Comments have been made.
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Fierce Attack
Type: Treachery
Encounter Set: The Fate of Wilderland
Doomed 1. When Revealed: Place X progress on The Goblins’ Assault, where X is the stage number of the main quest.
Shadow: Attacking enemy gets +X [Attack], where X is the stage number of the main quest.
Set: The Fate of Wilderland Number: 165
Quantity: 3
Illustrator: Jason Jenicke
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No Comments have been made.
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Fierce Vanguard
Type:
Encounter Set: The Fate of Wilderland
Orc. Goblin.
Forced: After Fierce Vanguard engages you, either it gets +2 [Attack] until the end of the round, or place 1 progress on The Goblins’ Assault.
Shadow: Attacking enemy gets +2 [Attack] and +2 [Defense] until the end of the phase.
Set: The Fate of Wilderland Number: 159
Quantity: 3
Illustrator: John Gravato
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No Comments have been made.
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Gate of Gundabad
Type: Location
Encounter Set: The Fate of Wilderland
Threat: 4 Quest Points: 4
Mountain. Gate.
Immune to player card effects. While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes’ Defense. Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.
Set: The Fate of Wilderland Number: 161
Quantity: 1
Illustrator: Leanna Crossan
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No Comments have been made.
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Gwaihir’s Debt
Type: Event
Sphere: Tactics
Cost: 1
Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait. Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Set: The Fate of Wilderland Number: 151
Quantity: 3
Illustrator: Justin Gerard
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No Comments have been made.
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Hilltop Battlements
Type: Location
Encounter Set: The Fate of Wilderland
Threat: 3 Quest Points: 3
Mountain. Fortification.
While Hilltop Battlements is in the staging area, each non-unique enemy gets –5 engagement cost. Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Set: The Fate of Wilderland Number: 162
Quantity: 3
Illustrator: Andreas Adamek
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No Comments have been made.
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Loyal Hound
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Creature.
Cannot have attachments. Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.
Set: The Fate of Wilderland Number: 148
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Messenger Raven
Type: Ally
Sphere: Leadership
Cost: 1
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1
Creature.
Cannot attack, defend, or have attachments. Refresh Action: Return Messenger Raven to its owner’s hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner’s hand. If it’s not, discard it.
Set: The Fate of Wilderland Number: 146
Quantity: 3
Illustrator: Derek D. Edgell
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No Comments have been made.
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Mirthril Shirt
Type: Attachment
Sphere: Spirit
Cost: 1
Artifact. Item. Armor.
Guarded (location). Attach to a hero. Response: When attached hero is dealt any amount of damage, reduce that amount by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. —The Hobbit
Set: The Fate of Wilderland Number: 152
Quantity: 3
Illustrator: Sebastian Zakrzewski
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No Comments have been made.
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Outflanked - Outflanked
Type: Quest
Encounter Set: The Fate of Wilderland
Encounter Info:
Quest Points: 0
A new force of Goblins has scaled the cliff above the gate and attacks you from the rear. When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.
Hammered now on two fronts, you struggle to hold the gate. Forced: After an enemy attacks, place 1 progress on The Goblins’ Assault. Forced: At the end of the round, if there is X or more progress on The Goblins’ Assault, advance. X is equal to 4, plus 4 per player.
Set: The Fate of Wilderland Number: 169
Quantity: 1
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Radagast
Type: Hero
Sphere: Lore
Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 3 Hit Points: 4
Istari.
You may use resources from Radagast’s pool to pay for Creature allies of any sphere. Response: After you play a Creature card, Radagast does not exhaust to quest this round.
“...he has much lore of herbs and beasts, and birds are especially his friends.†—Gandalf, The Fellowship of the Ring
Set: The Fate of Wilderland Number: 145
Quantity: 1
Illustrator: Aleksander Karcz
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No Comments have been made.
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Radagast’s Staff
Type: Attachment
Sphere: Neutral
Cost: 2
Artifact. Item. Staff.
Attach to Radagast. Action: Exhaust Radagast’s Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.
Set: The Fate of Wilderland Number: 154
Quantity: 3
Illustrator: Sebastian Zakrzewski
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No Comments have been made.
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Reforged
Type: Event
Sphere: Spirit
Cost: X
Action: Choose an attachment with a printed cost of X in any player’s discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... —The Fellowship of the Ring
Set: The Fate of Wilderland Number: 153
Quantity: 3
Illustrator: Sebastian Zakrzewski
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No Comments have been made.
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Slopes of Gundabad
Type: Location
Encounter Set: The Fate of Wilderland
Threat: 2 Quest Points: 4
Mountain.
When Revealed: Either place 1 progress on The Goblins’ Assault, or reveal an additional encounter card.
Shadow: Attacking enemy cannot take damage this phase.
Set: The Fate of Wilderland Number: 164
Quantity: 3
Illustrator: Leanna Crossan
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No Comments have been made.
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The Final Push - The Final Push
Type: Quest
Encounter Set: The Fate of Wilderland
Encounter Info:
Quest Points: 0
Urdug commits the last of his reserves to the attack. Weary as you are from fighting so long, you reel at this fresh assault. When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.
Your saga through Rhovanion has reached its final test. If you fail, the Goblins of Gundabad will reestablish themselves as a threat to the North and all your achievements will be for naught. The fate of Wilderland is in your hands. Forced: At the end of the round, place 1 progress on The Goblins’ Assault for each enemy in play. Then, if there is X or more progress on The Goblins’ Assault, the players lose the game. X is equal to 8, plus 8 per player.
Set: The Fate of Wilderland Number: 170
Quantity: 1
Illustrator: Monztre
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No Comments have been made.
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The Goblins’ Assault
Type: Objective
Encounter Set: The Fate of Wilderland
Assault.
Urdug gets +2 [Defense] for each other enemy in play and cannot be dealt damage unless he has resolved an attack this phase. Forced: After the players quest unsuccessfully, place 1 progress here for each player in the game.
Set: The Fate of Wilderland Number: 155
Quantity: 1
Illustrator: Rafał Hrynkiewicz
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No Comments have been made.
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The Great Hunt
Type: Event
Sphere: Lore
Cost: 3
You must use resources from 3 different heroes’ pools to pay for this card. Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path... —The Hobbit
Set: The Fate of Wilderland Number: 149
Quantity: 3
Illustrator: Carlos Palma Cruchaga
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No Comments have been made.
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The Heroes’ Defense
Type: Objective
Encounter Set: The Fate of Wilderland
Defense.
While there are X or more resources on The Heroes’ Defense, Urdug is considered to be engaged with each player. X is five times the number of players. Response: After an enemy is destroyed, place 1 resource here.
Set: The Fate of Wilderland Number: 156
Quantity: 1
Illustrator: Jason Jenicke
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No Comments have been made.
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The King’s Return
Type: Event
Sphere: Leadership
Cost: 1
Song.
Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.
His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re-sung.
—The Hobbit
Set: The Fate of Wilderland Number: 147
Quantity: 3
Illustrator: Tyler Edlin
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No Comments have been made.
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Urdug
Type: Enemy
Encounter Set: The Fate of Wilderland
Threat Threshold: 50
Threat: 2 Attack: 3 Defense: 2 Hit Points: 5
Orc. Goblin.
Immune to player card effects. Cannot leave the staging area. Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X [Attack] for this attack, where X is the discarded card’s printed [Threat]. When Urdug is destroyed, the players win the game.
Set: The Fate of Wilderland Number: 157
Quantity: 1
Illustrator: Ivan Dixon
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No Comments have been made.
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Urdug’s Assault - Urdug’s Assault
Type: Quest
Encounter Set: The Fate of Wilderland
Encounter Info:
Quest Points: 0
Dagnir is dead. In a move long-planned, Urdug has returned with an army of Goblins to lay claim to Gundabad and the Dragon’s wealth. Setup: Add The Goblins’ Assault, The Heroes’ Defense, and Urdug to the staging area. Shuffle the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.
Goblins swarm up the mountain slopes and you fight to keep them back. Forced: At the end of the round, place 1 progress on The Goblins’ Assault for each enemy in the staging area. Then, if there is X or more progress on The Goblins’ Assault, advance. X is equal to 2, plus 2 per player.
Set: The Fate of Wilderland Number: 168
Quantity: 1
Illustrator: Ivan Dixon
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No Comments have been made.
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Urdug’s Command
Type: Treachery
Encounter Set: The Fate of Wilderland
When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins’ Assault.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place 1 progress on The Goblins’ Assault.
Set: The Fate of Wilderland Number: 166
Quantity: 3
Illustrator: Ivan Dixon
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No Comments have been made.
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Urdug’s Elite
Type: Enemy
Encounter Set: The Fate of Wilderland
Threat Threshold: 25
Threat: 2 Attack: 3 Defense: 2 Hit Points: 5
Orc. Goblin.
Forced: After Urdug’s Elite engages you, either exhaust a character you control, or palce 1 progress on The Goblins’ Assault.
Shadow: Exhaust a character you control.
Set: The Fate of Wilderland Number: 158
Quantity: 3
Illustrator: Monztre
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No Comments have been made.
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Warg-rider
Type: Enemy
Encounter Set: The Fate of Wilderland
Threat Threshold:
Threat: 3 Attack: 4 Defense: 1 Hit Points: 4
Orc. Goblin.
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins’ Assault.
Set: The Fate of Wilderland Number: 160
Quantity: 2
Illustrator: Guillaume Ducos
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No Comments have been made.
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