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Race Across Harad


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Backtrack Backtrack
Type: Event Sphere: Spirit
Cost: 1
Play only if the main quest has no keywords.
Action: Remove X progress from the main quest to place X progress on a location in the staging area.

“Well,” said Boromir, “when heads are at a loss bodies must serve...” -The Fellowship of the Ring
Set: Race Across Harad Number: 34
Quantity: 3
Illustrator: John Pacer
----- No Comments have been made.
Blistering Erg Blistering Erg
Type: Location
Encounter Set: Race Across Harad
Threat: 0 Quest Points: 4
Desert.
X is the stage number of the main quest.
Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.

It seemed a long way, and he grew hot and very hungry... -The Return of the King
Set: Race Across Harad Number: 41
Quantity: 3
Illustrator: Dinodrawing
----- No Comments have been made.
Dunedain Pathfinder Dunedain Pathfinder
Type: Ally Sphere: Spirit
Cost: 0
Willpower: 2 Attack: 1 Defense: 0 Hit Points: 2
Dunedain. Scout.
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dunedain Pathfinder. Shuffle the encounter deck.


Set: Race Across Harad Number: 33
Quantity: 3
Illustrator: Michele Frigo
----- No Comments have been made.
Eryn Galen Settler Eryn Galen Settler
Type: Ally Sphere: Lore
Cost: 2
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Woodman.
Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.


Set: Race Across Harad Number: 35
Quantity: 3
Illustrator: Michele Frigo
***** No Comments have been made.
Expanse of Harad Expanse of Harad
Type: Location
Encounter Set: Race Across Harad
Threat: 2 Quest Points: 5
Desert.
While the players are not at the same stage as the Orc’s stage, Expanse of Harad gets +2 [Threat].
Forced: After Expanse of Harad becomes the active location, raise each player’s threat by 2.

The wide plains opened grey before them. -The Two Towers
Set: Race Across Harad Number: 40
Quantity: 2
Illustrator: Dinodrawing
----- No Comments have been made.
Explore Secret Ways Explore Secret Ways
Type: Side Quest Sphere: Lore
“I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways...” -Gandalf, The Fellowship of the Ring
Limit 1 copy of Explore Secret Ways in the victory display.
While this side quest is in the victory display, each location in the staging area with the same title as the active location does not contribute its [Threat] to the total [Threat] of the staging area.



Set: Race Across Harad Number: 36
Quantity: 3
Illustrator: Andreia Ugrai
----- No Comments have been made.
Harad Road Harad Road
Type: Location
Encounter Set: Race Across Harad
Threat: 5 Quest Points: 5
Desert. Road.
When Revealed: Add Harad Road to the Orc’s area.

Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc’s area after this attack.

Set: Race Across Harad Number: 42
Quantity: 2
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Howling at their Heels Howling at their Heels
Type: Treachery
Encounter Set: Race Across Harad
When Revealed: If the players are not at the same stage as the Orcs, add the total [Threat] of each card in the Orc’s area to the total [Threat] in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 [Threat] until the end of the phase.
Shadow: Raise your threat by 1.

Set: Race Across Harad Number: 46
Quantity: 3
Illustrator: Alexander Gustafson
----- No Comments have been made.
Hunted in Harad Hunted in Harad
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 20
The Orcs and their mounts move with great speed across the sandy waste. They can smell their prey on the air as they narrow the distance between them.
When Revealed: If the players have already defeated stage 3B, discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc’s area.

While the players are at stage 4B, Uruk Chieftain cannot leave the Orc’s area and each enemy at this stage gets +1 [Threat].
Forced: At the end of the quest phase, return Uruk Chieftain to the Orc’s area and discard the top card of the encounter deck. Place X progress on this stage, where X is the total [Threat] of the discarded card plus the total [Threat] in the Orc’s area.
If you are at stage 3B when this stage is defeated, you lose the game.


Set: Race Across Harad Number: 53
Quantity: 1
Illustrator: SC Watson
----- No Comments have been made.
Hunted in Harad Hunted in Harad
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 20
The hounds of Mordor have caught your scent and they close in on you from the south. Even riding on the tall Mumakil you are not safe from the barbed arrows of the Warg-riders. Your only hope is to reach the River Harnen before you are cut off.
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an Orc enemy is discarded. Add that enemy to the Orc’s area.

Uruk Chieftain cannot take damage.
Reveal an additional encounter card during the quest phase if Uruk Chieftain is at stage 2D.
Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest).



Set: Race Across Harad Number: 49
Quantity: 1
Illustrator: SC Watson
----- No Comments have been made.
Kahliel’s Tribesman Kahliel’s Tribesman
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Harad.
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 [Willpower], +1 [Attack], and +1 [Defense] until the end of the phase.

But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair... -The Return of the King
Set: Race Across Harad Number: 29
Quantity: 3
Illustrator: Ryan Valle
----- No Comments have been made.
Mighty Warrior Mighty Warrior
Type: Attachment Sphere: Tactics
Cost: 1
Skill.
Attach to a hero. Limit 1 per hero.
Attached hero gains the
Warrior trait.
Response: After you play Mighty Warrior from your hand, draw a card.

Gimli hewed the legs from another that had sprung up on Balin’s tomb. -The Fellowship of the Ring
Set: Race Across Harad Number: 31
Quantity: 3
Illustrator: Marius Bota
----- No Comments have been made.
Proud Hunters Proud Hunters
Type: Event Sphere: Tactics
Cost: 0
Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.
Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero’s pool. X is the just destroyed enemy’s printed [Threat].


Set: Race Across Harad Number: 32
Quantity: 3
Illustrator: Rafał Hrynkiewicz
****- No Comments have been made.
Pursuers from Mordor Pursuers from Mordor
Type: Treachery
Encounter Set: Race Across Harad
Doomed 2.
When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc’s area.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place 2 progress on the Orc’s stage.

Set: Race Across Harad Number: 45
Quantity: 2
Illustrator: Stanislav Dikolenko
----- No Comments have been made.
Racing North Racing North
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 15
During the night, you hear the howls of distant Wargs drawing nearer. The riders of Mordor are scouring the sandy plains for you and the remnant of Kahlie’s tribe. You give the Mumak’s reigns a hard shake and quicken the pace.
When Revealed: Choose the staging area or the Orc’s area. Add the set aside Uruk Warg-rider to the chosen area.

Uruk Chieftain cannot take damage.
Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest).


Set: Race Across Harad Number: 48
Quantity: 1
Illustrator: Alexandr Elichev
----- No Comments have been made.
Racing North Racing North
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 15
The Wargs have caught the scent and they race north with the Orc riders on their backs.
When Revealed: If the players have already defeated stage 2B, discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc’s area.

While the players are at stage 3B, Uruk Chieftain cannot leave the Orc’s area.
Forced: At the end of the quest phase, return Uruk Chieftain to the Orc’s area and discard the top card of the encounter deck. Place X progress on this stage, where X is the discarded card’s [Threat] plus the total [Threat] in the Orc’s area.
If you are at stage 2B when this stage is defeated, you lose the game.


Set: Race Across Harad Number: 52
Quantity: 1
Illustrator: Alexandr Elichev
----- No Comments have been made.
Racing Warg Racing Warg
Type: Enemy
Encounter Set: Race Across Harad
Threat Threshold: 10
Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
Creature.
Surge.
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: “Attached enemy gets +1 [Threat], +1 [Attack], +1 [Defense], and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.”)


Set: Race Across Harad Number: 44
Quantity: 3
Illustrator: Alexander Gustafson
----- No Comments have been made.
River Harnen River Harnen
Type: Location
Encounter Set: Race Across Harad
Threat: 4 Quest Points: 10
Desert. River.
Immune to player card effects.
The players cannot travel here unless there are at least 20 progress tokens on stage 4B.
Travel: Reveal 1 encounter card per player.
Stage 4B cannot be defeated while River Harnen is in play.


Set: Race Across Harad Number: 39
Quantity: 1
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Setting Out Setting Out
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 0
Emerging from your hunt in the great jungle of the south, you set out across the vast desert of Harad on your long journey north to Gondor.
Setup: Set Ford of Harnen and 1 copy of Uruk Warg-rider aside, out of play. Each player takes control of a Tamed Mumak. Remove each remaining Tamed Mumak from the game. Create the Orc’s area with a second quest deck consisting of stage 1C, 2C, 3C, and 4C as well as Uruk Chieftain.

Riding atop the Oliphaunts that you captured in the jungle, you set an easy pace.
When Revealed: Each player searches the encounter deck for 1 different location and adds it to the staging area. Shuffle the encounter deck. Advance to stage 2A.


Set: Race Across Harad Number: 47
Quantity: 1
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Setting Out Setting Out
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 10
The Orcs that attacked Kahliel’s village patrol the desert in search of survivors.

Uruk Chieftain cannot leave the Orc’s area.
Forced: At the end of the quest phase, discard the top card of the encounter deck. Place X progress on this stage, where X is the discarded card’s [Threat] plus the total [Threat] in the Orc’s area.


Set: Race Across Harad Number: 51
Quantity: 1
Illustrator: Sebastian Zakrzewski
----- No Comments have been made.
Steed of the North Steed of the North
Type: Attachment Sphere: Leadership
Cost: 1
Mount.
Attach to a Dunedain or Ranger hero. Restricted.
Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.

Their horses were strong and of proud bearing, but rough-haired... -The Return of the King
Set: Race Across Harad Number: 30
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Steward of Orthanc Steward of Orthanc
Type: Ally Sphere: Neutral
Cost: 3
Willpower: 2 Attack: 0 Defense: 0 Hit Points: 2
Isengard.
Response: When you play an event, give it Doomed 1 to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

“...the power of Orthanc cannot be lightly thrown aside...” -Saruman, The Two Towers
Set: Race Across Harad Number: 37
Quantity: 3
Illustrator: Aleksander Karcz
----- 1 Comments
Tamed Mumak Tamed Mumak
Type: Objective Ally
Encounter Set: Race Across Harad
Harad. Creature.
Immune to player card effects.
Damage from undefended attacks against you must be assigned to Tamed Mumak.
If Tamed Mumak leaves play, the controlling player is eliminated.


Set: Race Across Harad Number: 38
Quantity: 4
Illustrator: Piya Wannachaiwong
----- No Comments have been made.
The Ford of Harnen The Ford of Harnen
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 20
You can see the river on the horizon. Your pursuers won’t dare to cross the water where it’s deep, but the large Mumakil can manage easily. If only you can reach the river in time...
When Revealed: Add River Harnen to the staging area. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an Orc enemy is discarded. Add that enemy to the Orc’s area.

Forced: After characters are committed to quest, no more than 5 progress can be placed here this round (10 progress instead if each Tamed Mumak in play is committed to the quest).
Forced: After an enemy attacks and destroys a character, place 1 progress on the Orc’s stage.
If you defeat this stage, you have escaped the Orcs and win the game.


Set: Race Across Harad Number: 50
Quantity: 1
Illustrator: Uriah Voth
----- No Comments have been made.
The Ford of Harnen The Ford of Harnen
Type: Quest
Encounter Set: Race Across Harad
Encounter Info:
Quest Points: 20
The Harnen cuts a line across the horizon and the Wargs race to reach its shore ahead of their prey. Their Orc riders urge them on with shouts and savage kicks. If they let their quarry cross the river, they will not be able to pursue, so they set a frenzied pace and tear across the sand.

Uruk Chieftain cannot take damage while River Harnen is in the staging area.
Forced: At the end of the quest phase, discard the top card of the encounter deck. Place X progress on this stage, where X is the discarded card’s [Threat] plus the total [Threat] of each engaged enemy.
If the Orcs defeat this stage, the Orcs have caught you and you lose the game.


Set: Race Across Harad Number: 54
Quantity: 1
Illustrator: Uriah Voth
----- No Comments have been made.
Thurindir Thurindir
Type: Hero Sphere: Lore
Starting Threat: 8
Willpower: 2 Attack: 2 Defense: 0 Hit Points: 4
Dunedain. Ranger.
Thurindir gets +1 [Willpower] for each side quest in the victory display.
Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

“He is one of the wandering folk - Rangers we call them.” -Barliman Butterbur, The Fellowship of the Ring
Set: Race Across Harad Number: 28
Quantity: 1
Illustrator: Aleksander Karcz
****- 1 Comments
Uruk Pursuer Uruk Pursuer
Type: Enemy
Encounter Set: Race Across Harad
Threat Threshold: 20
Threat: 2 Attack: 3 Defense: 2 Hit Points: 3
Orc. Uruk.
When Revealed: Add Uruk Pursuer to the Orc’s area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.

Set: Race Across Harad Number: 43
Quantity: 4
Illustrator: Lukasz Jaskolski
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.