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The Crossings of Poros


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Battle at the Crossings Battle at the Crossings
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 20
You’ve reached the Crossings of Poros, but the enemy is hot on your heels. Desperate, you blow a loud note on your horn. From the northern shore you hear horns answer, and the soldiers of Gondor rush to your aid.
When Revealed: The first player takes control of Poros Garrison. Search the encounter deck and discard pile for each enemy that belongs to an encounter set denoted by the first icon on each set aside stage 3 and add them to the staging area. Shuffle the encounter deck.

The Black Serpent leads your pursuers in a final, savage attack. You must hold the crossings against them or fail at the last leg of your journey.
Forced: After an enemy attacks and destroys a character, remove X progress from this stage. X is the attacking enemy’s printed [Threat].
This stage cannot be defeated except at the end of the combat phase. If the players defeat this stage, they win the game.


Set: The Crossings of Poros Number: 163
Quantity: 1
Illustrator: Alexander Gustafson
----- No Comments have been made.
Beorning Guardian Beorning Guardian
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 0 Attack: 3 Defense: 1 Hit Points: 3
Beorning.
Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy’s printed [Threat].

“...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible.” -Gloin, The Fellowship of the Ring
Set: The Crossings of Poros Number: 138
Quantity: 3
Illustrator: Marius Bota
----- No Comments have been made.
Bulwark of the West Bulwark of the West
Type: Event Sphere: Leadership
Cost: 0
Action: Discard an ally you control to choose and discard a Condition attachment.

“By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us...” -Boromir, The Fellowship of the Ring
Set: The Crossings of Poros Number: 137
Quantity: 3
Illustrator: Stanislav Dikolenko
***** 2 Comments
Danger Close Behind Danger Close Behind
Type: Treachery
Encounter Set: Crossings of Poros
Doomed 1.
When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was the top card of the encounter deck.
Shadow: If this attack destroys a character, resolve the ‘when revealed’ effect on this card.

Set: The Crossings of Poros Number: 152
Quantity: 2
Illustrator: Drazenka Kimpel
----- No Comments have been made.
Deadly Creatures Deadly Creatures
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 15
Orcs and Southrons are not the only things to fear in the wild; the wastes of Harondor are home to many deadly creatures.
When Revealed: Set each other stage 3A aside, out of play. Shuffle the encounter discard pile and the Desert Creatures encounter set into the encounter deck. Then, each player reveals an encounter card.

Venomous animals strike at you when you stumble too close. Weary as you are from your long journey, it is difficult to see them before it’s too late.
Enemies in the staging area cannot take damage.
Forced: After an enemy engages a player, deal 1 damage to a hero that player controls.


Set: The Crossings of Poros Number: 160
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Desert Warg Desert Warg
Type: Enemy
Encounter Set: Crossings of Poros
Threat Threshold: 34
Threat: 2 Attack: 5 Defense: 2 Hit Points: 3
Creature.
When Revealed: Either place a random enemy from the set aside Desert Creatures set in the encounter discard pile, or Desert Warg gains surge.
Shadow: Attacking enemy makes an additional attack after this one.

Set: The Crossings of Poros Number: 149
Quantity: 2
Illustrator: Aurelien Hubert
----- No Comments have been made.
Desolate Land Desolate Land
Type: Location
Encounter Set: Crossings of Poros
Threat: 0 Quest Points: 4
Desert. Hills.
X is the highest number of characters controlled by a single player.
Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.


Set: The Crossings of Poros Number: 150
Quantity: 3
Illustrator: Dinodrawing
----- No Comments have been made.
Emyn Arnen Ranger Emyn Arnen Ranger
Type: Ally Sphere: Lore
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Gondor. Ranger.
Response: After Emyn Arnen Ranger commits to quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X [Willpower], where X is the chosen enemy’s printed [Threat].


Set: The Crossings of Poros Number: 141
Quantity: 3
Illustrator: Aleksander Karcz
***** No Comments have been made.
Find a Way Down Find a Way Down
Type: Side Quest
Encounter Set: Mountains of Shadow
The path through the hills has led you too far up and now you walk along exposed heights where there’s nowhere to hide. You need to find a way down.
Surge.
Each player’s threat cannot be reduced.
Response: When Find a Way Down is defeated, each player reduces his threat by 3.


Set: The Crossings of Poros Number: 156
Quantity: 1
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Flight to Gondor Flight to Gondor
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 0
You have escaped the dungeons of Cirith Gurat with the rescued members of Kahliel’s tribe, but it’s still a long way to Gondor.
Setup: Set Poros Garrison and each of the following encounter sets aside, out of play: Mountains of Shadow, Desert Sands, Desert Creatures, Harad Soldiers, and Mordor Orcs. The first player adds The Black Serpent to the staging area and shuffles the encounter deck. Each other player reveals an encounter card.

By now the Orcs will be searching for their escaped prisoners, and The Black Serpent will be seeking revenge against the outlaws who ambushed his caravan. You cannot hope to outrun your enemies with the exhausted refugees in your care, so you consult with Kahliel to decide the safest way north.
Allies enter play exhausted.
Forced: At the end of the planning phase, advance to a random stage 2.


Set: The Crossings of Poros Number: 157
Quantity: 1
Illustrator: Alexander Gustafson
----- No Comments have been made.
Flight to the Sea Flight to the Sea
Type: Event Sphere: Spirit
Cost: 2
Play only if you control a Noldor or Silvan hero.
Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

“...they may pass to the Sea unhindered and leave the Middle-earth for ever.” -Haldir, The Two Towers
Set: The Crossings of Poros Number: 140
Quantity: 3
Illustrator: Drazenka Kimpel
----- No Comments have been made.
Followed Followed
Type: Attachment Sphere: Tactics
Cost: 1
Condition. Trap.
Play into your play area unattached.
If unattached, attach to the next eligible enemy that engages you.
While attached enemy is engaged with you, reduce the total [Threat] of the staging area by X, where X is attached enemy’s printed [Threat].



Set: The Crossings of Poros Number: 139
Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.
Foothills of Mordor Foothills of Mordor
Type: Location
Encounter Set: Mountains of Shadow
Threat: 3 Quest Points: 3
Hills.
While Foothills of Mordor is in the staging area, ‘when revealed’ effects cannot be canceled.
Forced: After Foothills of Mordor becomes the active location, raise each player’s threat by 2.

...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel Duath clambered up. -The Return of the King
Set: The Crossings of Poros Number: 153
Quantity: 3
Illustrator: Dinodrawing
----- No Comments have been made.
Halfast Gamgee Halfast Gamgee
Type: Ally Sphere: Leadership
Cost: 3
Willpower: 2 Attack: 1 Defense: 0 Hit Points: 2
Hobbit.
Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.
Response: After Halfast Gamgee enters play, add 1 resource to a hero’s resource pool.


“He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting.” -Sam Gamgee, The Fellowship of the Ring
Set: The Crossings of Poros Number: 136
Quantity: 3
Illustrator: Stanislav Dikolenko
----- No Comments have been made.
Harondor Waste Harondor Waste
Type: Location
Encounter Set: Crossings of Poros
Threat: 2 Quest Points: 3
Desert. Hills.
Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.
Shadow: Return attacking enemy to the staging area after this attack.

Set: The Crossings of Poros Number: 151
Quantity: 4
Illustrator: Dinodrawing
----- No Comments have been made.
Magic Ring Magic Ring
Type: Attachment Sphere: Neutral
Cost: 2
Artifact. Item. Ring.
Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose one): heal 1 damage from attached hero, add 1 resource to attached hero’s pool, or ready attached hero.

“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kings...” -Gandalf, The Fellowship of the Ring
Set: The Crossings of Poros Number: 143
Quantity: 3
Illustrator: Lucas Durham
----- No Comments have been made.
Mountains of Shadow Mountains of Shadow
Type: Treachery
Encounter Set: Mountains of Shadow
When Revealed: Raise each player’s threat by X, where X is the printed quest points of the active location. If there is no active location, Mountains of Shadow gains surge.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, raise your threat by 2.

Set: The Crossings of Poros Number: 155
Quantity: 2
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Orc Patrols Orc Patrols
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 15
The Orcs of Cirith Gurat sent their swiftest Warg-riders to track you down after you escaped from their dungeons.
When Revealed: Set each other stage 3A aside, out of play. Shuffle the encounter discard pile and the Mordor Orcs encounter set into the encounter deck. Then, each player reveals an encounter card.

The captives you rescued cover their ears and shudder each time they hear a Warg howl. The fear is debilitating and you struggle to keep moving.
Orc Patrols gets +2 quest point for each enemy in the staging area.
Forced: After an enemy engages a player, raise that player’s threat by 1.


Set: The Crossings of Poros Number: 162
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.
Poros Garrison Poros Garrison
Type: Objective Ally
Encounter Set: Crossings of Poros
Gondor.
The last player gains control of Poros Garrison.
Immune to player card effects.
You can optionally engage an additional enemy during the encounter phase.
If Poros Garrison leaves play, the players lose the game.


Set: The Crossings of Poros Number: 145
Quantity: 1
Illustrator: SC Watson
----- No Comments have been made.
Quickbeam Quickbeam
Type: Hero Sphere: Tactics
Starting Threat: 12
Willpower: 2 Attack: 4 Defense: 1 Hit Points: 5
Ent.
Cannot have restricted attachments.
Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

“..he can move like a wind when he is roused.” -Pippin, The Two Towers
Set: The Crossings of Poros Number: 135
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.
Shadowy Vale Shadowy Vale
Type: Location
Encounter Set: Mountains of Shadow
Threat: 2 Quest Points: 5
Hills.
While any player has threat of 35 or higher, Shadowy Vale gets +3 [Threat].
Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.

...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow... -The Return of the King
Set: The Crossings of Poros Number: 154
Quantity: 2
Illustrator: Dinodrawing
----- No Comments have been made.
Southron Outrider Southron Outrider
Type: Enemy
Encounter Set: Crossings of Poros
Threat Threshold: 28
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Harad.
Forced: After Southron Outrider engages you, either place a random enemy from the Harad Soldiers set in the encounter discard pile, or Southron Outrider gets +3 [Attack] this round.
Shadow: Exhaust a character you control.

Set: The Crossings of Poros Number: 147
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Southron Pursuit Southron Pursuit
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 15
Driven by his desire for revenge, The Black Serpent has ordered his soldiers to scour all Harondor for your company.
When Revealed: Set each other stage 3A aside, out of play. Shuffle the encounter discard pile and the Harad Soldiers encounter set into the encounter deck. Then, each player reveals an encounter card.

Slowed by the refugees in your care and hounded by the Serpent’s outriders, you struggle to make progress towards Gondor.
Each enemy in the staging area gets -10 engagement cost.
Forced: After an enemy engages a player, remove 1 progress from this stage.


Set: The Crossings of Poros Number: 161
Quantity: 1
Illustrator: SC Watson
----- No Comments have been made.
The Black Serpent The Black Serpent
Type: Enemy
Encounter Set: Crossings of Poros
Threat Threshold: 50
Threat: 0 Attack: 2 Defense: 1 Hit Points: 8
Harad.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X [Threat], +X [Attack] and +X [Defense].
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.


Set: The Crossings of Poros Number: 146
Quantity: 1
Illustrator: Alexandr Elichev
----- No Comments have been made.
The Dam Bursts The Dam Bursts
Type: Event Sphere: Lore
Cost: 2
Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.
Action: Ready each damaged Ent character you control.


Set: The Crossings of Poros Number: 142
Quantity: 3
Illustrator: Dinodrawing
----- No Comments have been made.
The Desert Path The Desert Path
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 10
You ask Kahliel which way you should take and he says: “My people are weary. Climbing the rocky hills of the Ephel Duath will be too difficult for them. We will journey to Gondor across the desert.”
When Revealed: Shuffle the Desert Sands encounter set into the encounter deck. Remove the Mountains of Shadow encounter set and the other stage 2A from the game.

You set out across the desert of Harondor, but it isn’t long before the heat begins to take its toll.
Forced: After a player plays an ally, he must either exhaust that ally or deal 1 damage to it.
Forced: When this stage is defeated, advance to a random stage 3.


Set: The Crossings of Poros Number: 158
Quantity: 1
Illustrator: Kamila Szutenberg
----- No Comments have been made.
The Ephel Duath The Ephel Duath
Type: Quest
Encounter Set: Crossings of Poros
Encounter Info:
Quest Points: 10
You ask Khaliel which way you should take and he says: “The desert offers us no place to hide, and I fear my people cannot endure another desert crossing. We will take the rocky path through the hills to Gondor.”
When Revealed: Shuffle the Mountains of Shadow encounter set into the encounter deck. Remove the Desert Sands encounter set and the other stage 2A from the game.

As you travel along the edge of Mordor a feeling of unease sets in and you fear that you are being watched.
Forced: After a player plays an ally, he must either exhaust that ally or raise his threat by 1.
Forced: When this stage is defeated, advance to a random stage 3.


Set: The Crossings of Poros Number: 159
Quantity: 1
Illustrator: Dinodrawing
----- No Comments have been made.
Uruk Prowler Uruk Prowler
Type: Enemy
Encounter Set: Crossings of Poros
Threat Threshold: 45
Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
Orc. Uruk.
When Revealed: Either place a random enemy from the set aside Mordor Orcs set in the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.
Shadow: Discard a random card from your hand.

Set: The Crossings of Poros Number: 148
Quantity: 2
Illustrator: Guillaume Ducos
----- No Comments have been made.
Wind from the Sea Wind from the Sea
Type: Event Sphere: Spirit
Cost: -
Encounter.
When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.


Shadow: Ready the defending character.


Set: The Crossings of Poros Number: 144
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.