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Abaan
Type: Objective Ally
Encounter Set: The Dungeons of Cirith Gurat
Harad.
While Abaan is free of encounters, the first player gains control of Abaan. Response: After Abaan exhausts, choose a Harad character to get +1 [Willpower], +1 [Attack], and +1 [Defense] until the end of the round. If Abaan leaves play, the players lose the game.
Set: The Dungeons of Cirith Gurat Number: 120
Quantity: 1
Illustrator: Andreia Ugrai
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No Comments have been made.
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Captured!
Type: Side Quest
Encounter Set: The Dungeons of Cirith Gurat
Orcs spring from a secret passage and pull your friends inside! When Revealed: Each player loses control of an ally he controls and attaches it to this stage. If no allies are attached to this stage, discard it and reveal an additional encounter card. Forced: When this stage is defeated, each player reduces his threat by X, where X is the cost of the ally he controls that was attached to this stage.
Set: The Dungeons of Cirith Gurat Number: 131
Quantity: 1
Illustrator: Marius Bota
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No Comments have been made.
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Diligent Noble
Type: Attachment
Sphere: Leadership
Cost: 1
Skill.
Attach to a hero. Limit 1 per hero. Attached hero gains the Noble trait. Response: After you play Diligent Noble from your hand, draw a card.
“The wise will stay here and hope to rebuild our town, and enjoy again in time its peace and riches.†-The Master, The Hobbit
Set: The Dungeons of Cirith Gurat Number: 111
Quantity: 3
Illustrator: Nikolas Hagialas
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No Comments have been made.
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Dungeon Cell
Type: Location
Encounter Set: The Dungeons of Cirith Gurat
Threat: 1 Quest Points: 5
Dungeon.
Surge. Dungeon Cell gets +X [Threat] where X is the printed [Willpower] of the attached objective. While Dungeon Cell is in the staging area, it gains: “Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell.”
Set: The Dungeons of Cirith Gurat Number: 125
Quantity: 3
Illustrator: JB Casacop
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No Comments have been made.
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Dungeon Warg
Type: Enemy
Encounter Set: The Dungeons of Cirith Gurat
Threat Threshold: 25
Threat: 1 Attack: 3 Defense: 1 Hit Points: 3
Creature.
Surge. When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.
Shadow: Attacking enemy gets +1 [Attack].
Set: The Dungeons of Cirith Gurat Number: 123
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Eregion Survivor
Type: Ally
Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Noldor.
While you have no cards in your hand, Eregion Survivor gets +1 [Willpower], +1 [Attack], and +1 [Defense].
“Much evil must befall a country before it wholly forgets the Elves, if once they dwelt there.†-Gandalf, The Fellowship of the Ring
Set: The Dungeons of Cirith Gurat Number: 114
Quantity: 3
Illustrator: Katherine Dinger
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No Comments have been made.
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Fierce Defense
Type: Event
Sphere: Tactics
Cost: 3
Combat Action: Deal 3 damage to a non-unique enemy engaged with you. Valour Combat Action: Discard a non-unique enemy engaged with you.
When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scratch along the scalp. -The Fellowship of the Ring
Set: The Dungeons of Cirith Gurat Number: 113
Quantity: 3
Illustrator: Stanislav Dikolenko
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3 Comments
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Fight Your Way Out
Type: Quest
Encounter Set: The Dungeons of Cirith Gurat
Encounter Info:
Quest Points: 10
One of the captives stumbles for exhaustion, and the noise alerts the guards. When Revealed: The first player adds Uruk Chieftain to the staging area. Each player chooses a hero he controls, discards all tokens and attachments from it, and attaches it to an unattached enemy in the staging area as a captive. Then, the players make a standard series of engagement checks against each enemy in the staging area. Reduce the engagement cost of each enemy not guarding an objective to 0 during these engagement checks.
Horns echo through the dungeon, and the Orcs come running with weapons drawn. You will have to fight past them to escape. Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded and add that enemy to the staging area. The players cannot defeat this stage while a guarded objective is in play. If the players defeat this stage, they win the game.
Set: The Dungeons of Cirith Gurat Number: 134
Quantity: 1
Illustrator: Joshua Cairós
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No Comments have been made.
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Folco Boffin
Type: Hero
Sphere: Lore
Starting Threat: 7
Willpower: 2 Attack: 2 Defense: 0 Hit Points: 2
Hobbit.
-1 threat cost for each Hobbit hero you control. Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game.)
...he had a good many friends, especially among the younger Hobbits (mostly descendants of the Old Took)... -The Fellowship of the Ring
Set: The Dungeons of Cirith Gurat Number: 109
Quantity: 1
Illustrator: Owen William Weber
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4 Comments
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Gate of Iron
Type: Location
Encounter Set: The Dungeons of Cirith Gurat
Threat: 3 Quest Points: 2
Dungeon.
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area. Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card’s [Threat], or raise each player’s threat by 3.
Set: The Dungeons of Cirith Gurat Number: 124
Quantity: 3
Illustrator: Federico Musetti
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No Comments have been made.
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Heirs of Earendil
Type: Event
Sphere: Spirit
Cost: 1
Play only if you control a unique character with the Noldor trait and another unique character with the Dunedain trait. Action: Choose a non-unique location in the staging area and raise your threat by X to discard it. X is the chosen location’s printed quest points.
Set: The Dungeons of Cirith Gurat Number: 115
Quantity: 3
Illustrator: Davis Engel
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No Comments have been made.
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Jailer of Cirith Gurat
Type: Enemy
Encounter Set: The Dungeons of Cirith Gurat
Threat Threshold: 45
Threat: 4 Attack: 3 Defense: 2 Hit Points: 5
Orc. Uruk.
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.
Shadow: If attacking enemy’s [Threat] is greater than defending ally’s [Willpower], attach defending ally to attacking enemy. Then, cancel this attack.
Set: The Dungeons of Cirith Gurat Number: 121
Quantity: 2
Illustrator: Monztre
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No Comments have been made.
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Knight of Dale
Type: Ally
Sphere: Leadership
Cost: 4
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 3
Dale. Warrior.
Action: Spend 1 [Leadership] resource to ready Knight of Dale. (Limit once per round.) Valour Action: Ready Knight of Dale. (Limit once per round.)
By that time all the bells were ringing in Dale and the warriors were arming. -The Hobbit
Set: The Dungeons of Cirith Gurat Number: 110
Quantity: 3
Illustrator: Aleksander Karcz
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No Comments have been made.
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Leaflock
Type: Ally
Sphere: Lore
Cost: 3
Willpower: 0 Attack: 2 Defense: 2 Hit Points: 3
Ent.
Cannot have restricted attachments. Enters play exhausted. Leaflock gets +1 [Willpower] for each damaged Ent character you control. (Limit +4 [Willpower].)
“Leaflock has grown sleepy, almost tree-ish you might say...†-Treebeard, The Two Towers
Set: The Dungeons of Cirith Gurat Number: 116
Quantity: 3
Illustrator: Piya Wannachaiwong
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No Comments have been made.
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Legacy Blade
Type: Attachment
Sphere: Lore
Cost: 0
Item. Weapon.
Attach to a hero. Restricted. Attached hero gets +1 [Attack] for each side quest in the victory display. (Limit +3 [Attack].)
...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dunedain were young... -The Return of the King
Set: The Dungeons of Cirith Gurat Number: 117
Quantity: 3
Illustrator: Lucas Durham
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No Comments have been made.
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Mines of Cirith Gurat
Type: Location
Encounter Set: The Dungeons of Cirith Gurat
Threat: 2 Quest Points: 3
Dungeon.
While Mines of Cirith Gurat is in the staging area, it gains: “Forced: When a player card would reduce a player’s threat by any amount, reduce that amount to 1.” Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.
Set: The Dungeons of Cirith Gurat Number: 127
Quantity: 3
Illustrator: Kamila Szutenberg
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No Comments have been made.
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Open the Armory
Type: Event
Sphere: Neutral
Cost: 1
Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck. Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.
Set: The Dungeons of Cirith Gurat Number: 118
Quantity: 3
Illustrator: Sabin Boykinov
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No Comments have been made.
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Prison Guard
Type: Enemy
Encounter Set: The Dungeons of Cirith Gurat
Threat Threshold: 30
Threat: 3 Attack: 4 Defense: 1 Hit Points: 4
Orc. Uruk.
While Prison Guard is guarding an objective, it gets +2 [Defense]. While Prison Guard is not guarding an objective, it gains: “Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard.”
Set: The Dungeons of Cirith Gurat Number: 122
Quantity: 3
Illustrator: Guillaume Ducos
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No Comments have been made.
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Rescue the Prisoners
Type: Quest
Encounter Set: The Dungeons of Cirith Gurat
Encounter Info:
Quest Points: 10
Setup: Set Uruk Chieftain aside, out of play. Add The Captives of Cirith Gurat and 1 copy of Dungeon Cell to the staging area. Attach Abaan to Dungeon Cell. Each player searches the encounter deck for a different Orc enemy and adds it to the staging area. Shuffle the encounter deck. Starting with the first player, each player discards cards from the top of his deck until an ally that is not in play is discarded and attaches that ally to an unattached enemy in the staging area.
Posing as The Black Serpent’s men, you have infiltrated the Orc stronghold of Cirith Gurat in order to rescue the prisoners there. Each enemy and location in the staging area that is guarding an objective is immune to player card effects. Forced: After any number of characters are rescued, reveal an encounter card. This stage cannot be defeated while a guarded objective is in play.
Set: The Dungeons of Cirith Gurat Number: 132
Quantity: 1
Illustrator: Drazenka Kimpel
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No Comments have been made.
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Riddermark Knight
Type: Ally
Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 2 Defense: 0 Hit Points: 2
Rohan. Warrior.
Response: After Riddermark Knight is declared as an attacker, it gets +2 [Attack] for this attack. At the end of this attack, discard Riddermark Knight.
After him thundered the knights of his house... -The Return of the King
Set: The Dungeons of Cirith Gurat Number: 112
Quantity: 3
Illustrator: Sebastian Zakrzewski
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No Comments have been made.
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Sneak Past the Guards
Type: Quest
Encounter Set: The Dungeons of Cirith Gurat
Encounter Info:
Quest Points: 15
You’ve rescued Kahliel’s son and several others from their dungeon cells, but you’re not free yet: an entire garrison of Orcs occupies the fortress above you. One false move could bring them all down on top of you, so you quietly make your way towards the secret exit, hoping to avoid a fight. When Revealed: Shuffle the encounter discard pile into the encounter deck. Each player discards cards from the encounter deck until an enemy is discarded and adds that enemy to the staging area.
Each enemy in the staging area cannot take damage and gets +X engagement cost, where X is the number of progress tokens here. Forced: At the end of the round, reveal an encounter card. Then, place 1 resource here if no enemies were engaged this round. The players cannot defeat this stage unless there are at least 2 resources here.
Set: The Dungeons of Cirith Gurat Number: 133
Quantity: 1
Illustrator: Joshua Cairós
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No Comments have been made.
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Taken Prisoner
Type: Treachery
Encounter Set: The Dungeons of Cirith Gurat
When Revealed: The first player attaches an ally he controls to an unattached enemy or location in the staging area. If he cannot, Taken Prisoner gains doomed 2.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys an ally, reveal the top card of the encounter deck.
Set: The Dungeons of Cirith Gurat Number: 129
Quantity: 2
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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The Captives of Cirith Gurat
Type: Objective
Encounter Set: The Dungeons of Cirith Gurat
While a character is attached to an encounter card, it is considered to be a guarded objective with a blank text box. Forced: When a character is attached to an encounter card, discard each token and attachment on that character. Forced: When an objective is free of encounters, it is ‘rescued’ and that character’s owner takes control of it, exhausted.
Set: The Dungeons of Cirith Gurat Number: 119
Quantity: 1
Illustrator: Monztre
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No Comments have been made.
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Tormented by Orcs
Type: Treachery
Encounter Set: The Dungeons of Cirith Gurat
When Revealed: Each player raises his threat by 1 for each guarded objective he owns. If any player does not own a guarded objective, Tormented by Orcs gains surge.
Shadow: Until the end of the phase, attacking enemy gets +1 [Defense] (+2 [Defense] instead if it is guarding an objective).
Set: The Dungeons of Cirith Gurat Number: 130
Quantity: 3
Illustrator: Guillaume Ducos
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No Comments have been made.
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Torture Room
Type: Location
Encounter Set: The Dungeons of Cirith Gurat
Threat: 3 Quest Points: 4
Dungeon.
When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play. While Torture Room is guarding an objective, it gains: “Forced: At the end of the round, raise each player’s threat by 1.”
Set: The Dungeons of Cirith Gurat Number: 128
Quantity: 2
Illustrator: Federico Musetti
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No Comments have been made.
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Uruk Guardroom
Type: Location
Encounter Set: The Dungeons of Cirith Gurat
Threat: 4 Quest Points: 4
Dungeon.
While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.
Set: The Dungeons of Cirith Gurat Number: 126
Quantity: 2
Illustrator: Federico Musetti
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No Comments have been made.
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