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Light the Beacons


Light the Beacons
Type: Event Sphere: Spirit
Cost: 5

Action: All characters get +2 [Defense] and do not exhaust to defend until the end of the round.

"The beacons of Gondor are alight, calling for aid." - Gandalf, The Return of the King
Set: HON Number: 11
Quantity: 3
Illustrator: Titus Lunter


7 Comments

Beautiful picture. Jury's still out on the card, however (cost probably too high).
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Nerdmeister
Mar 08 2013 09:24 AM
Too high for a card that makes, let´s say, Beregond defend all attacks and the rest of your guys wipe out all opposition? If played in planning phase it will also work for unplanned attacks in questing, since it works entire round and not just current phase. You and I, Sir, are at a disagreement ;)
I think this card is tremendously powerful, and worth the cost. In particular, in combination with a decent sentinel defender in the early game it can turn a tough beginning around - which is often the key moment in this game.

It is also pretty awesome with Siege.
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Nerdmeister
Apr 08 2013 09:39 AM
This plus Path of Need (FoS) = win B)
Granted it is a bit expensive getting them both down.
It's very powerful, but it had better be. That's such a hefty price for a one-shot effect. This card was made for Good Meal (TRG); three resources is much easier to stomach (no pun intended).
I think this card will be more usefull when the third cycle will be out and the mono sphere deck becomes more popular or in other words "playable". Just imagine mono rohan spirit deck with this card. Lot of Willpower and stage cleaning with beacons.
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renegadeshepherd
Apr 13 2013 05:18 AM

It's very powerful, but it had better be. That's such a hefty price for a one-shot effect. This card was made for Good Meal (TRG); three resources is much easier to stomach (no pun intended).


This ^^^^ maybe the best explanation EVER for why frodo is such an awesome hero.

I think this card will be more usefull when the third cycle will be out and the mono sphere deck becomes more popular or in other words "playable". Just imagine mono rohan spirit deck with this card. Lot of Willpower and stage cleaning with beacons.


I think that is what the designers intention is but i dont think it will happen that way. If you want to be able to play a deck against more than one scenario (or multiples of being very similiar) then you almost have to play a second sphere. from the core set to now i can honestly say that for solo play i have yet to find a deck of one sphere that could win against the spectrum of scenarios. But give me a second sphere and i can beat the vast majority.

Final note: anything that says "all characters" is a winner just because of multiplayer.

© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.