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Ranger Spikes
Submitted
Darksbane
, Dec 17 2012 05:08 PM | Last updated Dec 17 2012 05:08 PM
![]() Type: Attachment Sphere: Lore Cost: 2 Trap. Play Ranger Spikes into the staging area unattached. If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area. Players do not make engagement checks against attached enemy. Attached enemy gets -2 [Threat] Set: HON Number: 17 Quantity: 3 Illustrator: |
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25 Comments
But once ranger spikes is in the staging area it has already been played an it´s ability is in a passive state untill an enemy enters. At which point the attachment itself attaches to the enemy. If you go by the wording on the cards then Ranger Spikes would attach to the trolls this way. I´m just wondering wether that was the intent (it might well be but who knows)
A little understanding please?
Thanks
Can you still make optional engagement checks against an attached enemy? Or can you only attack them in other ways to clear it from the staging area?
There isn't really optional engagement "checks" since you can optionally engage any enemy, regardless of their threat level (excluding any cards that have text that also prevent optional engagements). So yes, you can still optionally engage this enemy if you want. It just will never forcibly engage a player due to an engagement check.
Especially cool when a quest cards asks you to discard encounter cards until you find an enemy...
Does this card's effect prevent an attached enemy from engaging players by other means? Heirs of Numenor includes enemy cards that engage players for reasons other than the engagement phase (for example, Harbor Thug).
Harbor Thug will still engage the player, even with the trap attached.
Thanks. I assume the Thug engages the player and the spikes stay attached to him rather than go to discard.
Yep they would stay attached.
This card has great synergy with Lore Faramir. Trap three baddies with spikes in the staging area and now Faramir has 5 attack power!
Rules Question:
> Hello! How is it with multiple traps in staging area and multiple enemies incoming here at the same time? Like trolls in We Must Away, Ere Break of Day scenario, or trolls in Conflict at the Carrock scenario. Can I choose which enemy goes to witch trap? Or one enemy goes to all trap? Thanks for your answer. Laco.
Hi Laco,
Whenever several effects resolve simultaneously, it is up to the first player to decide how they resolve. If you have multiple traps in the staging area when you advance to stage 2 of Conflict at the Carrock and add 4 Troll enemies to the staging area, the first player will decide which enemy to attach each trap to because they are all valid targets.
Now if there were multiple traps in the staging area when just 1 enemy was added to the staging area, then each trap would be attached to that enemy.
Cheers,
Caleb