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Soft Mires


Soft Mires
Type: Location
Encounter Set: The Passage of the Marshes
Threat Threshold:
Threat Strength: 2 Quest Points: 4
Marsh.
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player’s threat by 1 to travel here.

The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... —The Two Towers
Set: The Land of Shadow Number: 23
Quantity: 3
Illustrator: Carlos Palma Cruchaga


3 Comments

Mire effect just says "reveals", nothing else. So it actually is a beneficial card 'cause allows players to see the next encounter card. Why care about traveling there (specially because its travel forced requirement is rising threat level)? Am I missing something?
Reveal means you also have to add the card to the staging area (location/enemy) or resolve its effect (Treachery).

To complement:

FAQ:

Any time encounter cards are “revealed” from the encounter deck, the players should follow the rules for staging as explained on page 14 of the rulebook and rule (1.39) of this document.
 
Rules:
Staging
After each player has had the opportunity to commit characters to the quest, the encounter deck reveals one card per player. This is known in the game as STAGING. These encounter cards are revealed one at a time, with any “when revealed” effects being resolved before the next card is revealed. Enemy and location cards revealed in this manner are placed in the staging area, treachery cards are resolved and (unless otherwise indicated by the card text) placed in the discard pile. If the encounter deck is ever empty during the quest phase, the encounter discard pile is shuffled and reset back into the encounter deck.

© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.