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Attercop, Attercop
Submitted
Darksbane
, Dec 01 2011 10:41 PM | Last updated Dec 01 2011 10:41 PM
![]() Type: Enemy Encounter Set: Return to Mirkwood Threat Threshold: 44 Threat Strength: 2 Attack: 8 Defense: 4 Hit Points: 6 Creature. Spider. Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat. "Attercop! Attercop! Won't you stop..." - Bilbo Baggins, The Hobbit Set: RtM Number: 139 Quantity: 3 Illustrator: Aaron B. Miller |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
20 Comments
I just pray those'll get discarded as shadow cards.
Unless I missed a memo saying that you have to be at least 2 players to include lore?
If he comes out during setup try to arrange for a Forest Snare (Core) and a first round chump block.
And I was ranting not about "omg this card is so unavoidable without lore", my rant was about an enemy with Attack highest than Durins Bane, Witch King, Mumak and other extremes, which engages you AUTOMATICALLY. He has 44 engagement cost. I would understand if he had some text like:"Reduce engagement cost of Attercop, Attercop against the player guarding Gollum by 10", but automatical engage is pure B.S.
I´ve been able to deal with this well enough by packing my deck with appropiate counters in the lore-family.
Found a game you might enjoy though: http://spiloghygge.d...Syv_Kabale.html
Found a site you might find interesting: http://www.amishrakefight.org/gfy/
Sneak Attack x2 + Gandalf = big dead spider
Chump blocker + Forest Snare = never have to worry about him
This guy is very manageable. If you're having problems with him you may want to re-examine your deck.
Oh, cool. Nowdays everyone has Gandalf with two sneak attacks in their opening hands.
If you happen to have both in the same time.
I didn't said he isn't manageable in certain situations. I said his card text is BS, because he is easily one of the strongest, if not the strongest, non-unique(and stronger than most unique) enemies in the game, and there is several copies of him in the deck and if you let
Letting an attack go through undefended is a valuable strategy that you write off too easily. There is nothing in this scenario that ends the game if you leave the attack undefended; the worst is that he gets +2 attack, or your threat is raised by 8, or Wolf Rider attacks you. All of these are easily manageable with a second Citadel Plate (which is why I included it).
All of the above options are quite viable playing solo and there are many more, in every sphere, that I did not go over. You may want to submit your deck so the community here can help you evaluate where your problem is.
This game is by far gentler than other card games. For an example lets look at MtG:
Turn one: Your opponent plays an Isochron Scepter with a Remand. From this point on you have to waste resources to let your opponent get card advantage just so you can play something.
Turn one: Your opponent plays a mix of 3-5 Memnites and Ornithopters, using the one land he's played for Kuldutha Rebirth.
Turn two: He plays Goblin Bushwhacker kicked and swings in for 12-16 damage (out of your 20 life) and finishes you off turn three
Or one that I designed that has won multiple low-level tournaments:
Turn one: Hex Parasite
Turn two: use Hex Parasite's ability (declaring x as 0 and paying 2 life) to bring your life to 12, then play Two Death's Shadow.
Turn three: Attack and reduce your life as necessary. Potential turn 3 win.
These are three radically different decks, two of which cost about $30 to build, all maintaining consistency with 60 cards and a maximum of 4 copies of any one card.
tl;dr
In LoTR you only need to survive against a deck that you know inside and out, with your three most powerful cards already on the field. You should win at least half the time.
Actually...
Gollum (RtM)
That being said Attercop, Attercop isn´t that bad. As mentioned earlier you could chump-block and Forest Snare (Core) which should be quite attainable.
Again I´ll dare to bring your attention to Denethor (Core) as well as different assortments of lore related events designed to manipulate the encounter deck so you can avoid him completely. With Denethor you don´t even have to be all that dependant on luck since it is an option you have from the start of the game.
P.S.: I don't have problem with this scenario. I have problem with this card. With my deck I've beaten many scenarios solo, including Nightmare Mirkwood and Anduin, Massing at Osgiliath, Stewards Fear and etc.
Chump blockers being the easiest one.
If it happens to be put on the table during setup, tough luck, **** happens! At least, it's not hard to restart the game right there if you want.
Personaly, I do have bigger problems with the Hill Trolls of Journey wih his splashing ability, no chump blocker for that dude! Making an assortment of heroes with more then 30 threat very risky stuff!
Funny how your first post after Bamber´s initial intent to use a non-block strategy didn´t pick up on the issue...
There is a difference between forgetting a detail (which Bamber did) and being an unskilled player, incapable of seeing/accepting solutions.
And putting Denethor + encounter deck management cards into your deck isn´t a specific solution to Attercop, Attercop. It is easily implemented against other challenges as well. This also goes for amping up on armor and weapon attachments (though I prefer the lore solution myself)
I'm not saying one is easier to deal then the other, just saying that you can deal with them differently.
With attercop, the easiest is probably having a lore deck that rely on encounter deck manipulations.
I manage to deal with him with an Outlands secrecy deck with Denethor and Hirluin as my heroes. That enables me to get an upper hand really early with Risk Some Light (SaF) and Out of the Wild (RtR).
That's a little embarrassing...
I can´t keep count on the number of times, I´ve miscalculated something in this game on a similar basis as this
To me the whole point is more that we give an honest effort in improving our game. We don´t give up even if we do slip up from time to time.
Lol its attack is more than Durin´s Bane´s attack O_O
I think that its attack should be six or something like that
Chomp-blocker + Sneak Attack + Beorn (with activated ability) + Hero = Attercorpse
Beorn can also defend if you have a means to then ready him for the attack but could be risky. He died on me once like this because of a +1 ATK shadow effect