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Gildor's Counsel
Submitted
Darksbane
, Oct 08 2011 06:59 PM | Last updated Oct 08 2011 06:59 PM
Type: Event Sphere: Lore Cost: 3 Play during the Quest phase, before characters are committed to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.) "The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out." -Gildor, The Fellowship of the Ring Set: THoEM Number: 80 Quantity: 3 Illustrator: Magali Villeneuve |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
21 Comments
Guess I have to believe in the awesomeness alone
Anduin Passage (Core) but I still like it because of its theme.
you are not alone sirprim! we won our last 3player game where this card was played two times in the last round to let us easily run over the last questphase
How does this interact with the staging rules from The Black Riders, where each player reveals an encounter card and resolves it, rather than just X cards are revealed? Which player is the one that doesn't reveal a card?
I believe it would just be the last player in that turn that doesn't have to reveal a card.
One of the most underrated cards in this game . Highly thematic for Black Riders (and even better with Pipin after a Good Meal).
Anything that controls the encounter deck (especially in solo) is welcome... and cannot be stopped by those infamous "immune to player card effects" cards.
Wait, there is a minimum of 1. So it doesn't have effect in solo, does it?
It could get rid of a surged card in a solo game, I guess. If your threat is high or if your stuck with ennemies (it costs 3!).
Even then, I don't think it's worth it in solo. Too situational.
wait how exactly would it stop a surged card? It can only be used before characters are committed to the quest and all it does is reveal one less encounter card during staging. If an encounter card with surge is revealed surge will most definitely still trigger. In solo it is literally useless unless it is used on a special quest stage that reveals multiple cards during staging such as Stage 2 of Journey Along the Anduin or Stage 4 of Breaking of the Fellowship.
In two player or more however this card is very underrated. Easily a very powerful card if used correctly.
Oops... yeah, it can't get rid of a surged card, my mistake. Thanks for pointing that out!
no worries =)
Great card for multiplayer, but I feel it a bit expensive. I like everything that allows you to manipulate encounter deck.
Maybe 2 resources would be better, at least you have a resources power house.
You could pay one less with Grima.