Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Ride to Ruin
Submitted
Darksbane
, Oct 09 2011 12:07 AM | Last updated Oct 09 2011 12:07 AM
- Thror likes this
![]() Type: Event Sphere: Spirit Cost: 1 Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location. 'Death! Ride, ride to ruin and the world's ending!' - Eomer, The Return of the King Set: THoEM Number: 78 Quantity: 3 Illustrator: Erfian Asafat |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
14 Comments
I just love this card, especially when playing core set quests, Gladden Marshlands, Mountains Of Mirkwood, Necromamcer´s pass, Brown lands all of them are great targets to this card.
Repeatable effects like Northern Tracker and Asfaloth obviously out-pace this but I’ve found that I almost never regret throwing a couple of these in any Rohan-heavy deck rocking some Spirit.
You can ditch Eomund for his readying effect. Westfold Horse-Breeder is a great choice after she grabs you a mount. And ditching a Snowbourn Scout you didn’t need to chump can net you 4 progress. Even Squire of the Citadel and Errand-Rider are pretty good choices on a Mutual Accord turn (and remember—they don’t even have to be your allies EDIT: Actually, I'm pretty sure it does have to be your ally, I'm getting my games mixed up!).
Plus this allows you to Quest, Attack or Defend before you use the ability and still grab whatever leaves play with Gamling if you didn’t need him to save something more important.
And as a added bonus to me, it triggers Horn (since I have basically decided to ignore balancing errata from now on as I don't use broken combos and don't score my games).
I'd pick the Finest before it which comes in a body package. Run both? Possibly overkill, though Gamling's entry to the environment changes one's perceptions a lot.
What makes you think you can pay the cost of this event with another player's allies?
I thought about Riddermark's Finest but I don't like the math.
Riddermark's Finest gives you an ally on the board, sure, but it costs 2. For that price I could bring in Snowbourn Scout or Horse-Breeder, trigger their abilities, use them as an ally on the board as needed and still use this to snipe in 3 progress.
Riddermark's Finest, on the other hand, can only snipe in 2 progress and requires an exhaust to trigger its discard effect (so you won't get other use out of it that turn barring readying that would likely also hit the other allies). Maybe the extra hit point could keep it around a little longer if you are trying to play out a lot of cheap, small Rohan characters for a big Astonishing Speed or Against the Shadow turn but...I just think you get more bang for your buck out of Ride to Ruin on a cheaper character (or more useful discard like Eomund).
...you know you may be right there. I've used it like that and seen it used by others like that (since it doesn't use the "that you control" phrasing that other cards use) but now that you mention it I'm questioning myself--costs do have to be paid by the player that triggers the effect...
I am leaning towards you being right, though.
I play too many LCGs, I'm getting my rules mixed up in my head. I'll send off a Rules Question to FFG and get back.
Still think it is​ worth playing, though.
yea, it is a good card, and the Rohan have ways of being recurred. But with any "Do X to do Y" effects, the X is a cost that always has to be paid by your own cards/resources/etc. unless otherwise noted.
Horn of Gondor with a Rohan deck IS a broken combo
Not any more after errata
That was my entire point; I answered to the statement made my Jono, which is why I quoted the relevant section.
I actually disagree that it is a broken combo. sure it's powerful, extremely, but I wouldn't say it's broken - but that's just my view point.
@Olorin - Jon said he ignored game balancing errata, so it is likely he still plays the horn as it is printed.
Lol, yeah, I do still toot the Horn when I send my Rohan off to...leave play but not be destroyed and/or have damage tokens placed on their cards equal to or greater than their hit point values.
When that errata was first released I kind of went on the warpath a teeny bit (and wrote way too many words about it on here and on the FFG forums).
TL;DR of it all basically boiled down to me arguing that the Horn wasn't overpowered (when compared to other effects that FFG was okay with) when used reasonably. A deck could be custom-built to abuse it in consort with other cards but only when intentionally trying to break the resource curve of the game (Rohan doesn't do this). And since this is a coop game and nobody could accidentally break the game using the card I saw no reason to errata. Then someone smarter than me pointed out that, no, this game does have an officially sanctioned competitive scoring system and had to be balanced as a competitive game.
So now I just started ignoring the balancing errata.
Also, I haven't heard back from FFG but I'm sure slothgodfather is right and it does have to be your own ally.