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Great Yew Bow


  • Legolas likes this
Great Yew Bow
Type: Attachment Sphere: Tactics
Cost: 2
Item. Weapon.
Attach to a hero with the printed Ranged keyword. Restricted.
Combat Action: Choose an enemy in the staging area. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Declare attached hero as the attacker. No other attackers can be declared for this attack.


Set: OtD Number: 14
Quantity: 3
Illustrator: Sara Biddle


11 Comments

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rorounikenra
Jul 19 2013 05:59 AM
this + bard the bowman will clear out a lot of enemies before they can even engage you.
    • Legolas likes this
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Nerdmeister
Jul 22 2013 07:30 AM
Engagement cost of enemies still has to be higher than your threat (or you have some special tricks).
Bear in mind it is a combat action.
Nerd, I don't believe you are right. It allows you to make an attack into the Staging area. It does not require you to make Engagement checks or be engaged with the enemy. Its pretty impossible for that to happen and have the card still in the staging again anyhow.

Engagement cost of enemies still has to be lower than your threat (or you have some special tricks).
Bear in mind it is a combat action.


It is exactly the other way around. The Encounter Phase is before the Combat Phase, so under normal circumstances there cannot be enemies in the staging area with an engagement cost lower than your threat, unless you made use of cards like Ranger Spikes (HON) orIthilien Archer (EaAD).

So card is particularly useful when running a deck that stays under 20 threat, and pretty much worthless if your threat rises to 30 or above.
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Nerdmeister
Aug 19 2013 12:48 PM
Changed previous comment to reflect what I meant (higher not lower enemy engagement cost). Must have brainfarted
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Nerdmeister
Aug 19 2013 12:50 PM

Nerd, I don't believe you are right. It allows you to make an attack into the Staging area. It does not require you to make Engagement checks or be engaged with the enemy. Its pretty impossible for that to happen and have the card still in the staging again anyhow.

Yes, but you are only allowed to make that attack into the staging area in the combat phase (it says combat action on the card). Meaning you have to get past the engagement phase without being assigned, or have someone else be assigned, the enemy you wish to target.

This card can be a touch spendy and it certainly isn't for every deck but it worked pretty well in a Merlonde/Legolas/Haldir leftovers deck I threw together for an unexpected player the other night. 

 

Arm Legolas up with a Rivendell Blade and the Great Yew Bow and he can take a small enemy out of staging all on his own if you managed to keep it up there (and add some progress while he's at it). And if you're dealing with a larger enemy then Haldir (also probably loaded with a Blade) can hit it first for some decent damage to setup the Legolas kill. 

 

Worked pretty well overall. And 24 starting threat wasn't too bad. 

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slothgodfather
Dec 11 2015 03:58 PM

Yea, this is an often overlooked attachment for me, but I can see it's uses. Especially in a deck like that. 

    • JonofPDX likes this

Yea, this is an often overlooked attachment for me, but I can see it's uses. Especially in a deck like that. 

 

Yeah--it's kind of a tricky attachment to use well. I think that deck might be the first one I've built with it where I saw it consistently put to good affect. 

 

When it first came out I was all about putting it onto Bard (obvious intended synergy) but I always found that by the mid-game there just weren't many targets for it--all the enemies coming out would engage somebody before I could trigger it. 

 

I'm thinking about maybe refining the leftover deck with some better cards and giving it a go with my secrecy Hobbit deck (Spirit Merry/Sam/Lore Pippin). Keeping everything low threat should give me more targets and the Hobbits can benefit by engaging the little stuff I don't need to kill in staging. 

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slothgodfather
Dec 11 2015 07:05 PM

That sounds good.   Recursion of Ranger Spikes would be awesome as well for this type of deck.

    • JonofPDX likes this

Another option is to run events that return or keep the enemy in the staging area. Also great against enemies that tend to retreat after attack.

 

EDIT: Spelling - I will refrain from writing exhausted.

    • RichardPlunkett likes this

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