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Dawn Take You All
Submitted
Darksbane
, Sep 02 2012 05:06 PM | Last updated Sep 02 2012 05:06 PM
![]() Type: Quest Encounter Set: We Must Away, Ere Break of Day Encounter Info: Western Lands Quest Points: 0 When Revealed: Remove all Troll enemies and Sack cards from the game. If Troll Cave is in the victory display, the players have discovered the treasure cards Sting, Glamdring, and Orcrist. The players have won the game "Dawn take you all, and be stone to you!" said a voice that sounded like William's but it wasn't. For just at that moment the light came over the hill, and there was a mighty twitter in the branches. William never spoke for he stood turned to stone as he stooped; and Bert and Tom were stuck like rocks as they looked at him. - The Hobbit Set: OHaUH Number: 25 Quantity: 1 Illustrator: Titus Lunter |
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4 Comments
The win condition for a quest is always specified on the last quest card and it is always complete - what is written is final. So here we have a When Revealed effect with one instruction, one campaign specific conditional check, and an imperative non-conditional statement "The players have won the game.", part of the When Revealed effect. In other words, the cards says - when revealed, you have won this scenario.
Look at it that way - the trolls are out for hunting on a "Troll camp", away from their cave. You may run directly into them and kill them there and now. But then, how would you know where these foul creatures actually came from and that there is anything of value at all where they inhabit? I see the struggle through the deck as the sneaking after the trolls until you find a way to get the necessary information (I admit, troll "key" and "purse" sound stupid) about how to fell them, while actually coming across some pretty valuable treasure. And those cards you need to achieve it - those are the skills and allies able to track back the trail to the cave.