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Dunedain Hunter

Dunedain Hunter
Type: Ally Sphere: Tactics
Cost: 0
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
Dúnedain. Ranger.
Forced: After Dunedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dunedain Hunter. Shuffle the encounter deck.

Set: The Lost Realm Number: 4
Quantity: 3
Illustrator: Louis Green


What happens in the case of enemies that procure effects when they engage a player? Do they still take effect, as if the enemy engaged the player through the normal channels?

Sep 23 2015 02:59 PM

Since this effect says put it into play engaged with you, any effects that trigger off you engaging an enemy or an enemy engaging you (because the rules state this is the same thing) will be triggered.

    • Serazu likes this

Thank you. Solid ally but best used with moderation.

I tried a deck using these allies with Mablung and Halbarad as heroes. I found myself getting over whelmed more often than not in any encounter deck with high/moderate enemies. Those without many enemy cards felt like it was a useless discard.

Feb 15 2016 06:32 PM

Forest Snares is basically the best and most reliable way to managing keeping engaged with enemies so Damrod is a good fit into Dunedain "stay engaged" decks.  Or a companion deck that runs Damrod and traps if you aren't playing solo (or play 2 decks).

    • JonofPDX likes this

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