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Dunedain Hunter
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![]() Type: Ally Sphere: Tactics Cost: 0 Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3 Dúnedain. Ranger. Forced: After Dunedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dunedain Hunter. Shuffle the encounter deck. Set: The Lost Realm Number: 4 Quantity: 3 Illustrator: Louis Green |
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6 Comments
What happens in the case of enemies that procure effects when they engage a player? Do they still take effect, as if the enemy engaged the player through the normal channels?
Since this effect says put it into play engaged with you, any effects that trigger off you engaging an enemy or an enemy engaging you (because the rules state this is the same thing) will be triggered.
Thank you. Solid ally but best used with moderation.
I tried a deck using these allies with Mablung and Halbarad as heroes. I found myself getting over whelmed more often than not in any encounter deck with high/moderate enemies. Those without many enemy cards felt like it was a useless discard.
Forest Snares is basically the best and most reliable way to managing keeping engaged with enemies so Damrod is a good fit into Dunedain "stay engaged" decks. Or a companion deck that runs Damrod and traps if you aren't playing solo (or play 2 decks).
So if you can play this ally either with the knowledge that you will get a fightable enemy that you can handle but which doesn't do anything too bad to you with it's when revealed effect, then you get a decent ally free. As others have stated above, this seems very situational requiring either a lot of luck or scrying ability. Maybe it becomes better if you have someone like Boromir (the one who readies for 1 threat) who can kill the new enemy? But then you're not paying resources for the ally but you're playing 1-2 threat. I'm just a new player, but his seems crazy.