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A Well Laid Trap
Type: Quest
Encounter Set: The Dunland Trap
Encounter Info: The Dunland Trap, Weary Travelers, The Dunland Warriors
Quest Points: -
When Revealed: Make Munuv Dûv Ravine the active location (returning any previous active location to the staging area). Each player discards each Item and each Mount attachment he controls. Each player chooses 1 ally he controls and discards each other ally he controls.
When Revealed: Each player searches the encounter deck and discard pile for a Boar Clan enemy and puts it into play engaged with him. Shuffle the encounter deck. Each player shuffles his discard pile into his draw deck and draws 1 card. Forced: At the end of the combat phase, advance to stage 3A.
You've driven back the attackers, but some of them seized your bags during the fight and took them as they fled. Inside one of those bags is the gold that Saruman gave you for your quest, so you pursue the thieves deeper into Dunland.
In your zeal to recover the gold, you have been led into an ambush.
Set: The Dunland Trap Number: 12
Quantity: 1
Illustrator: Sacha Diener
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No Comments have been made.
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Blue Mountain Trader
Type: Ally
Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 2
Dwarf.
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded.
Set: The Dunland Trap Number: 6
Quantity: 3
Illustrator:
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1 Comments
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Boar Clan Stalker
Type: Enemy
Encounter Set: The Dunland Trap
Threat Threshold: 28
Threat: 3 Attack: 0 Defense: 0 Hit Points: 5
Dunland. Boar Clan.
Boar Clan Stalker gets +1 UÌ‚ and +1 UÌ for each resource token on it (limit +4). Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.
Set: The Dunland Trap Number: 17
Quantity: 3
Illustrator: AÌlvaro Calvo Escudero
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No Comments have been made.
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Boar Clan Warrior
Type: Enemy
Encounter Set: The Dunland Trap
Threat Threshold: 20
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Dunland. Boar Clan.
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
Shadow: Attacking enemy gets +1 UÌ‚ for each shadow card on it.
Set: The Dunland Trap Number: 18
Quantity: 4
Illustrator: AÌlvaro Calvo Escudero
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No Comments have been made.
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Celeborn
Type: Hero
Sphere: Leadership
Starting Threat: 11
Willpower: 3 Attack: 2 Defense: 2 Hit Points: 4
Silvan. Noble.
Response: After a Silvan ally enters play, that ally gets +1 [Willpower], +1 [Attack], and +1 [Defense] until the end of the round.
“...the Lord of the Galadhrim is accounted the wisest of the Elves of Middle-earth, and a giver of gifts beyond the power of kings.†–Galadriel, The Fellowship of the Ring
Set: Dunland Trap Number: 1
Quantity: 1
Illustrator: Magali Villeneuve
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2 Comments
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Chief Turch
Type: Enemy
Encounter Set: The Dunland Trap
Threat Threshold: 50
Threat: 3 Attack: 5 Defense: 3 Hit Points: 5
Dunland. Boar Clan.
Cannot have attachments. Cannot leave play. Chief Turch engages the first player. Forced: After an enemy engages a player, remove 1 time counter from the current quest.
Set: The Dunland Trap Number: 14
Quantity: 1
Illustrator: AÌlvaro Calvo Escudero
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No Comments have been made.
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Close Call
Type: Event
Sphere: Tactics
Cost: 0
Doomed X. Response: Cancel X damage just dealt to a hero.
“That spear-thrust would have skewered a wild boar!" –Aragorn, The Fellowship of the Ring
Set: The Dunland Trap Number: 5
Quantity: 3
Illustrator: Ilich Henriquez
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3 Comments
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Dunlending Ambush
Type: Treachery
Encounter Set: The Dunland Trap
Surge. When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: “Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.â€)
Set: The Dunland Trap Number: 24
Quantity: 3
Illustrator: Claudio Pozas
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No Comments have been made.
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Firefoot
Type: Attachment
Sphere: Tactics
Cost: 2
Mount.
Attach to a [Tactic] or Rohan hero. Restricted. Attached hero gets +1 [Attack] (+2 [Defense] instead if attached hero is EÌomer). Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.
Set: The Dunland Trap Number: 4
Quantity: 3
Illustrator: Nora Brisotti
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2 Comments
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Frenzied Attack
Type: Treachery
Encounter Set: The Dunland Trap
When Revealed: Each player draws a card. Each player discards each ally from his hand. If no allies are discarded this way, Frenzied Attack gains surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Set: The Dunland Trap Number: 23
Quantity: 3
Illustrator: Ilich Henriquez
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No Comments have been made.
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Hills of Dunland
Type: Location
Encounter Set: The Dunland Trap
Threat: 2 Quest Points: 3
Enedwaith. Hills.
While Hills of Dunland is in the staging area, it gains: “Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.†Travel: Each player draws a card to travel here.
Set: The Dunland Trap Number: 20
Quantity: 4
Illustrator: Katy Grierson
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No Comments have been made.
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Hithaeglir foothills
Type: Location
Encounter Set: The Dunland Trap
Threat: X Quest Points: 4
Enedwaith. Hills.
Surge. X is the number of resource tokens on this card. Forced: After a player draws any number of cards, place 1 resource token here.
Set: The Dunland Trap Number: 19
Quantity: 2
Illustrator: Michael Rasmussen
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No Comments have been made.
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Hithaeglir Stream
Type: Location
Encounter Set: The Dunland Trap
Threat: 3 Quest Points: 4
Enedwaith. River.
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 UÌ‚. Deal it an additional shadow card.
Set: The Dunland Trap Number: 22
Quantity: 4
Illustrator: Michael Rasmussen
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No Comments have been made.
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Ithilien Lookout
Type: Ally
Sphere: Lore
Cost: 3
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Gondor. Ranger.
Secrecy 2. Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.
All had swords at their sides... –The Two Towers
Set: The Dunland Trap Number: 8
Quantity:
Illustrator: Ilich Henriquez
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No Comments have been made.
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Munuv Dûv Ravine
Type: Location
Encounter Set: The Dunland Trap
Threat: 4 Quest Points: 6
Enedwaith. Hills. River.
Dunland enemies get +1 [Attack] and +1 [Defense].
...beyond them the green and tangled valley ran up into the long ravine between the dark arms of the mountains. -- The Two Towers
Set: The Dunland Trap Number: 15
Quantity: 1
Illustrator: Dominique Peyronnet
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No Comments have been made.
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Naith Guide
Type: Ally
Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 1
Silvan. Scout.
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
“I shall lead you well...†–Haldir, The Fellowship of the Ring
Set: The Dunland Trap Number: 2
Quantity: 3
Illustrator: Magali Villeneuve
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1 Comments
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No Way Out
Type: Quest
Encounter Set: The Dunland Trap
Encounter Info: The Dunland Trap, Weary Travelers, The Dunland Warriors
Quest Points: -
When Revealed: Put Chief Turch into play, engaged with the first player.
Time X. X is 5 times the number of players in the game. If a hero is destroyed at this stage, the players lose the game. Forced: After the last time counter is removed from this stage, the players make engagement checks. Then, each engaged enemy makes an attack. If no heroes are destroyed by these attacks, the players win the game.
The Dunlendings are more clever than you thought: using your gear as bait, they have lured you into a deep ravine where you are surrounded. A large warrior wearing a boar mantle strides forward and signals the attack. With no hope of escape, your only option is to fight...
Set: TBR Number: 13
Quantity: 1
Illustrator: Silver Saaremäel
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No Comments have been made.
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Old South Road
Type: Location
Encounter Set: The Dunland Trap
Threat: 1 Quest Points: 4
Road.
Forced: At the end of the refresh phase, remove 1 time counter from the current quest.
After some miles, however, the road ceased to roll up and down... –The Fellowship of the Ring
Set: The Dunland Trap Number: 16
Quantity: 1
Illustrator: David Lecossu
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No Comments have been made.
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Plains of Enedwaith
Type: Location
Encounter Set: The Dunland Trap
Threat: 2 Quest Points: 2
Enedwaith. Plains.
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.
Shadow: Attacking enemy gets +1 UÌ‚ (+3 UÌ‚ instead if undefended).
Set: The Dunland Trap Number: 21
Quantity: 3
Illustrator: Katy Grierson
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No Comments have been made.
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Swift and Silent
Type: Event
Sphere: Leadership
Cost: 1
Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.
A marching host of Elves had come up silently... –The Fellowship of the Ring
Set: The Dunland Trap Number: 3
Quantity:
Illustrator: Raymond Bonilla
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No Comments have been made.
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The Fall of Gil-Galad
Type: Attachment
Sphere: Spirit
Cost: 1
Song.
Limit 1 per deck. Attach to a hero. Response: When attached hero is destroyed, add The Fall of Gil-galad to the victory display to reduce your threat by X, where X is the attached hero’s threat cost.
...for into darkness fell his star in Mordor where the shadows are. –The Fellowship of the Ring
Set: The Dunland Trap Number: 7
Quantity: 3
Illustrator: Arden Beckwith
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2 Comments
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The Road to Tharbad
Type: Quest
Encounter Set: The Dunland Trap
Encounter Info: The Dunland Trap, Weary Travelers, The Dunland Warriors
Quest Points: 18
Setup: Set Chief Turch and Munuv Dûv Ravine aside, out of play. Make Old South Road the active location. Each player searches the encounter deck for a Boar Clan enemy and puts it into play engaged with him. Shuffle the encounter deck.
Time 2. Forced: After the last time counter is removed from this stage, each player discards his hand and draws 2 cards. Place 2 time counters on this stage.
You are following the Old South Road from Isengard to Tharbad on an errand for Saruman when you are attacked by Wild Men of Dunland.
Already weary from a full day of travel, you struggle to hold off the ferocious Dunlending attack. You must rally your companions and drive back the enemy, or you will be defeated.
Set: The Dunland Trap Number: 11
Quantity: 1
Illustrator: Sacha Diener
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No Comments have been made.
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The Tree People
Type: Event
Sphere: Lore
Cost: 0
Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.
No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring
Set: The Dunland Trap Number: 9
Quantity: 3
Illustrator: Stacey Diana Clark
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1 Comments
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The White Council
Type: Event
Sphere: Neutral
Cost: X
X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.
“I it was who first summoned the White Council.†–Galadriel, The Fellowship of the Ring
Set: The Dunland Trap Number: 10
Quantity: 3
Illustrator: Sacha Diener
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No Comments have been made.
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