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Galadhon Archer
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![]() Type: Ally Sphere: Tactics Cost: 2 Willpower: 0 Attack: 2 Defense: 0 Hit Points: 1 Silvan. Warrior. Ranged. Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you. “...they say that you breathe so loud that they could shoot you in the dark.†-Legolas, The Fellowship of the Ring Set: The Nin-in-Eilph Number: 87 Quantity: 3 Illustrator: Sara K. Diesel |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
6 Comments
Does this ability do damage to things in the staging area, as the enemy is not engaged with anyone?
Still, I almost never get to use this card's response. You normally don't want any enemies still in play at the Allies and Attachment phase and the effect isn't strong enough to want to hold off playing the card for that circumstance.
What makes this card strong is the fact that you can equip it with all those silvan weapons, as they can also be attached to allys. You can put three copies of each weapon in your deck without being scared of stacking your hand after your heroes are fully equiped...and he then gets very powerful
It's an option in 3-player decks where Tactics is all Ranged (Ldrship defense, Spirit questing) and tries not to engage anything, as it provides a relatively low-cost unit when most ranged units are more expensive. In this way, it does help boost Ranged synergies, such as Rumil's effect.
Responce is pretty helpful for dealing with annoying enemies like Goblin Sniper, that sit in the staging area. With O'Lorien its basically cost 1 tactics resource, and being silvan it can be returned to the hand to play again. Also, if pulled with Tree People at the start of combat phase it can make a difference between killing an enemy and letting it live for another turn (unlike Rumil, Galadhon Archer does not need to be played from the hand).