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Beasts of Legend
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![]() Type: Quest Encounter Set: Desert Crossing Encounter Info: Quest Points: 16 You have wandered through the trackless desert and discovered the legendary nesting grounds of the wild Were-worms. The beasts rear up and circle to attack. You must drive them off or meet your end upon the desert sands. When Revealed: Increase the temperature by 2. Each player searches the encounter deck, discard pile, and victory display for a Were-worm and adds it to the staging area, if able. Shuffle the encounter deck. During the quest phase, add X [Threat] to the total [Threat] in the staging area, where X is the tens digit of the temperature. Forced: At the end of the round, increase the temperature by 4. While at least 1 Were-worm is in play, the players cannot defeat this stage. If the players defeat this stage, they win the game. If the temperature is 60 or higher, the players lose the game. Set: The Sands of Harad Number: 70 Quantity: 1 Illustrator: Dimitri Bielak |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
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