 |
Banks of Morthond
Type: Location
Encounter Set: The Stone of Erech
Threat: 2 Quest Points: 7
Blackroot Vale. Riverland.
While Banks of Morthond is the active location, each location in the staging area gets –1 [Threat].
Shadow: If this attack destroys a character, add 1 progress to the current Night objective.
Set: TSoE Number: 17
Quantity: 2
Illustrator: Alyn Spiller
|
|
   
|
No Comments have been made.
|
|
 |
Blackroot Graves
Type: Location
Encounter Set: The Stone of Erech
Threat: 4 Quest Points: 1
Blackroot Vale.
Forced: When Blackroot Graves is explored, return the topmost Undead enemy in the encounter discard pile to play, engaged with the first player.
Shadow: If defending character has 0 [Willpower], deal 2 damage to that character.
Set: TSoE Number: 19
Quantity: 3
Illustrator: Jose Vega
|
|
   
|
No Comments have been made.
|
|
 |
Derufin
Type: Objective
Encounter Set: The Stone of Erech
Gondor.
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin. Dusk. Derufin gets –1 [Willpower]. Midnight. Derufin gets –2 [Willpower]. If Derufin leaves play, the players lose the game.
Set: TSoE Number: 4
Quantity: 1
Illustrator: David A. Nash
|
|
   
|
No Comments have been made.
|
|
 |
Driven by Fear
Type: Treachery
Encounter Set: The Stone of Erech
When Revealed: The first player attaches Driven by Fear to a hero he controls. Counts as a Conditionattachment with the text: "Attached character's [Willpower] is reduced to 0. Treat attached character's text box as if it was blank (except for Traits.)"
He stumbled on until he was crawling like a beast on the ground and felt that he could endure no more: he must either find an ending and escape or run back in madness to meet the following fear. –The Return of the King
Set: TSoE Number: 25
Quantity: 2
Illustrator: Melanie Maier
|
|
   
|
No Comments have been made.
|
|
 |
Dusk
Type: Objective
Encounter Set: The Stone of Erech
Night.
Forced: At the end of the round, place 1 progress on Dusk. If there are 4 or more progress on Dusk, add it to the victory display and put Midnight into play.
Night was gathering over the shapeless lands before them; the sickly green of them was fading to a sullen brown. –The Two Towers
Set: TSoE Number: 9
Quantity: 1
Illustrator: Titus Lunter
|
|
   
|
No Comments have been made.
|
|
 |
Eventide
Type: Objective
Encounter Set: The Stone of Erech
Night.
Forced: At the end of the round, place 1 progress on Eventide. If there are 4 or more progress on Eventide, add it to the victory display and put Dusk into play.
The westering sun was caught into clouds, and night came swiftly. –The Two Towers
Set: TSoE Number: 8
Quantity: 1
Illustrator: Titus Lunter
|
|
   
|
No Comments have been made.
|
|
 |
Groping Horror
Type: Treachery
Encounter Set: The Stone of Erech
When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game). Midnight. Groping Horror gains surge.
The others pressed on, but he was ever hindmost, pursued by a groping horror that seemed always just about to seize him… –The Return of the King
Set: TSoE Number: 24
Quantity: 2
Illustrator: Rafal Hrynkiewicz
|
|
   
|
No Comments have been made.
|
|
 |
Haunted Valley
Type: Location
Encounter Set: The Stone of Erech
Threat: 2 Quest Points: 3
Blackroot Vale.
While this location is in the staging area, all ready heroes lose all [Lore], [Leadership], [Spirit], and [Tactics] icons. Planning Action: Exhaust a hero. Any player may trigger this action.
Long had the terror of the Dead lain upon that hill and upon the empty fields about it. –The Return of the King
Set: TSoE Number: 21
Quantity: 2
Illustrator: Anthony Feliciano
|
|
   
|
No Comments have been made.
|
|
 |
Midnight
Type: Objective
Encounter Set: The Stone of Erech
Night.
Forced: At the end of the round, place 1 progress on Midnight. Then, raise each player's threat by the number of progress on Midnight.
And thus, just ere midnight, and in a darkness as black as the caverns in the mountains, they came at last to the Hill of Erech. –The Return of the King
Set: TSoE Number: 10
Quantity: 1
Illustrator: Titus Lunter
|
|
   
|
No Comments have been made.
|
|
 |
Midnight Throng
Type: Treachery
Encounter Set: The Stone of Erech
When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Midnight. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 [Attack] (Dusk. +2 [Attack] instead. Midnight. +3 [Attack] instead).
Set: TSoE Number: 22
Quantity: 2
Illustrator: Ignacio Bazan Lazcano
|
|
   
|
No Comments have been made.
|
|
 |
Murmurs of Dread
Type: Treachery
Encounter Set: The Stone of Erech
When Revealed: All characters get –1 [Willpower] until the end of the round.
Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.
Set: TSoE Number: 23
Quantity: 2
Illustrator: David Gaillet
|
|
   
|
No Comments have been made.
|
|
 |
Regretful Shade
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 23
Threat: 1 Attack: 2 Defense: 1 Hit Points: 3
Undead. Oathbreaker.
Spectral. Surge.
Shadow: Deal attacking enemy 1 additional shadow card (Dusk. 2 additional cards instead. Midnight. 3 additional cards instead).
Set: TSoE Number: 16
Quantity: 3
Illustrator: Aurelien Hubert
|
|
   
|
No Comments have been made.
|
|
 |
Relic from the Dark Years
Type: Objective
Encounter Set: The Stone of Erech
Item. Artifact.
Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks an Oathbreaker, that enemy loses the Spectral keyword until the end of the phase."
"Keep your hoards and your secrets hidden in the Accursed Years!" –Aragorn, The Return of the King
Set: TSoE Number: 11
Quantity: 1
Illustrator: Logan Feliciano
|
|
   
|
No Comments have been made.
|
|
 |
Restless Dead
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 12
Threat: 2 Attack: 3 Defense: 0 Hit Points: 2
Undead. Oathbreaker.
Spectral. When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.
... they would gather in times of fear, thronging round the Stone and whispering. –The Return of the King
Set: TSoE Number: 13
Quantity: 4
Illustrator: Rafal Hrynkiewicz
|
|
   
|
No Comments have been made.
|
|
 |
Shadow Host Captain
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 42
Threat: 3 Attack: 4 Defense: 1 Hit Points: 6
Undead. Oathbreaker.
Spectral. Dusk. Shadow Host Captain gets +1 [Attack] and +1 [Defense]. Midnight. Shadow Host Captain gets +2 [Attack] and +2 [Defense].
No other sound they heard, and yet they were aware of a great host gathered all about the hill on which they stood… –The Return of the King
Set: TSoE Number: 15
Quantity: 2
Illustrator: Alexandre Dainche
|
|
   
|
No Comments have been made.
|
|
 |
Shadow of Dwimorberg
Type: Location
Encounter Set: The Stone of Erech
Threat: 1 Quest Points: 4
Blackroot Vale. Mountain.
Dusk. Shadow of Dwimorberg gets +2 [Threat]. Midnight. Shadow of Dwimorberg gets +4 [Threat].
…the grim black wall of the Dwimorberg, the Haunted Mountain rising out of steep slopes of sombre pines. –The Return of the King
Set: TSoE Number: 20
Quantity: 2
Illustrator: Logan Feliciano
|
|
   
|
No Comments have been made.
|
|
 |
Shadow-man
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 27
Threat: 2 Attack: 4 Defense: 1 Hit Points: 5
Undead. Oathbreaker.
Spectral. When Revealed: Players cannot play events until the end of the round.
Shadow: Attacking enemy gets +1 [Attack] (Dusk. +2 [Attack] instead. Midnight. +3 [Attack] instead).
Set: TSoE Number: 12
Quantity: 2
Illustrator: Emile Denis
|
|
   
|
No Comments have been made.
|
|
 |
Tarlang's Neck
Type: Location
Encounter Set: The Stone of Erech
Threat: 3 Quest Points: 6
Blackroot Vale. Road.
While Tarlang's Neck is the active location, it gains, "Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engage all enemies in the staging area."
Victory 1.
They passed Tarlang's Neck and came into Lamedon… –The Return of the King
Set: TSoE Number: 7
Quantity: 1
Illustrator: Anthony Feliciano
|
|
   
|
No Comments have been made.
|
|
 |
Terror of the Dead
Type: Quest
Encounter Set: The Stone of Erech
Encounter Info:
Quest Points:
When Revealed: Add The Stone of Erech to the staging area and attach Derufin to it. Forced: At the beginning of each round, the players must choose: each player skips the next planning phase, or heroes do not collect resources during the resource phase this round.
As you draw closer to the Stone of Erech, a thick fog rolls in. You think you can see Derufin, fearfully clutching his father’s sword and trying to communicate with the spirits. Despite his childlike courage, he has meddled with forces beyond his reckoning. You must reach the Stone of Erech and rescue him before it is too late. Long had the terror of the Dead lain upon that hill and upon the empty fields about it. For upon the top stood a black stone, round as a great globe, the height of a man, though its half was buried in the ground. –The Return of the King
Set: TSoE Number: 2
Quantity: 1
Illustrator: David A. Nash
|
|
   
|
No Comments have been made.
|
|
 |
The Dead Ride Behind
Type: Treachery
Encounter Set: The Stone of Erech
When Revealed: Deal 1 damage to each character with less than 2 [Willpower] (Dusk. less than 3 [Willpower] instead. Midnight. less than 4 [Willpower] instead).
"I see shapes of Men and of horses, and pale banners like shreds of cloud, and spears like winter-thickets on a misty night. The Dead are following." –Legolas, The Return of the King
Set: TSoE Number: 26
Quantity: 2
Illustrator: Jose Vega
|
|
   
|
No Comments have been made.
|
|
 |
The Disappearance
Type: Quest
Encounter Set: The Stone of Erech
Encounter Info: The Stone of Erech
Quest Points: 6
Setup: Make Tarlang’s Neck the active location. SetDerufin, The Lord of the Dead, The Stone of Erech, and the 3 Nightobjectives aside, out of play. Shuffle the encounter deck. Place Eventide into play, next to the current quest.When Revealed: Reveal 1 encounter card per player, adding them to the staging area. Players cannot defeat this stage while Tarlang’s Neck is in play.
The Lord of Lamedon has asked you to assist him in discovering the whereabouts of his lost son, Derufin. He hasn’t been seen for days, and his father fears he may be in grave peril. Your search has led you to the Blackroot Vale, where the people live in dread of the Dead Men of Dunharrow. As you approach, the people of the Morthond Vale snuff their candlelights and shut their doors. Some claim they saw a young boy heading towards the Hill of Erech, but they are too afraid to leave their homes. You have little time to spare…
Set: TSoE Number: 1
Quantity: 1
Illustrator: Magali Villeneuve
|
|
   
|
No Comments have been made.
|
|
 |
The Gloaming
Type: Treachery
Encounter Set: The Stone of Erech
Surge. When Revealed: Add 1 progress to the current Night objective.
Night came down from the mountains. All the mists were gone. A chill wind blew. The moon, now waxing round, filled the eastern sky with a pale cold sheen. The shoulders of the mountain to their right sloped down to bare hills. The wide plains opened grey before them. –The Return of the King
Set: TSoE Number: 27
Quantity: 2
Illustrator: Jose Vega
|
|
   
|
No Comments have been made.
|
|
 |
The Lord of the Dead
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 30
Threat: 5 Attack: 6 Defense: 3 Hit Points: 9
Undead. Oathbreaker.
Spectral. Cannot have attachments. While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except for Traits.)
“The King of the Dead! The King of the Dead is come upon us!†–The Return of the King
Set: TSoE Number: 5
Quantity: 1
Illustrator: Jim Pavelec
|
|
   
|
No Comments have been made.
|
|
 |
The Shadow Host
Type: Quest
Encounter Set: The Stone of Erech
Encounter Info:
Quest Points: 14
When Revealed: Starting with the first player, each player searches the encounter deck and discard pile for 1 Oathbreaker enemy, reveals it, and adds it to the staging area. Add the Lord of the Dead to the staging area. Shuffle the encounter deck. Midnight. Battle. (Characters use their Ûinstead of Òwhen questing.) Players cannot place progress on this stage unless they control Derufin. If the players defeat this stage, they have escaped the Blackroot Vale with Derufin and won the game.
Your presence here has angered the Shadow Host, and the Lord of the Dead has summoned his horde to ensure none escape the Blackroot Vale alive.
Set: TSoE Number: 3
Quantity: 1
Illustrator: Magali Villeneuve
|
|
   
|
No Comments have been made.
|
|
 |
The Stone of Erech
Type: Location
Encounter Set: The Stone of Erech
Threat: X Quest Points: 6
Blackroot Vale.
Immune to player card effects. X is twice the number of players in the game. While The Stone of Erech is the active location, characters with less than 2 [Willpower] cannot ready. Travel: Exhaust each character with less than 2 [Willpower]. Victory 5.
Unearthly it looked, as though it had fallen from the sky, as some believed... –The Return of the King
Set: TSoE Number: 6
Quantity: 1
Illustrator: Titus Lunter
|
|
   
|
No Comments have been made.
|
|
 |
Vale of Shadows
Type: Location
Encounter Set: The Stone of Erech
Threat: 1 Quest Points: 3
Blackroot Vale.
When Revealed: Make Vale of Shadows the active location. If another location is currently active, return it to the staging area. Dusk. Vale of Shadows gets +2 quest points. Midnight. Vale of Shadows gets +4 quest points.
Its steep slopes were grass-grown; but all was grey in that hour, for the sun had gone… –The Return of the King
Set: TSoE Number: 18
Quantity: 2
Illustrator: Stacey Diana Clark
|
|
   
|
No Comments have been made.
|
|
 |
Whisperer
Type: Enemy
Encounter Set: The Stone of Erech
Threat Threshold: 35
Threat: 2 Attack: 2 Defense: 2 Hit Points: 4
Undead. Oathbreaker.
Spectral. Dusk. Whisperer gets +1 [Threat]. Midnight. Whisperer gets +2 [Threat] and gains doomed 2.
…there seemed an endless whisper of voices all about him, a murmur of words in no tongue that he had ever heard before. –The Return of the King
Set: TSoE Number: 14
Quantity: 3
Illustrator: Sara Betsy
|
|
   
|
No Comments have been made.
|
|