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Black Widow


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Agent Coulson
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Type: Ally
Cost: 3
THW: 2 1★
ATK: 1 1★
Hit Points: 3
S.H.I.E.L.D. Spy.
Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.
“I’m a guy with plan.”
Resources: 1 Mental
Deckbuilding Classification: Justice
Number: 11
Illustrator:
Attacrobatics
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Type: Upgrade
Cost: 1
Attack. Preparation. Skill.
Hero Interrupt (attack): When a boost card is turned faceup, discard Attacrobatics → cancel the boost icons on that card. Deal 1 damage to the villain for each boost icon canceled this way.
Resources: 1 Physical
Deckbuilding Classification: Black Widow (Black Widow)
Number: 6
Illustrator:
Black Widow
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Type: Hero
THW: 2
ATK: 2
DEF: 2
Hit Points: 9
Avenger. Spy.
Widowmaker Response: After you trigger the ability of a Preparation card you control, deal 1 damage to an enemy.
“My name is Madame Natasha. But you can call me Black Widow!”
Number: 1A
Illustrator:
Black Widow’s Gauntlet
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Type: Upgrade
Cost: 1
Tech.
Resource: Exhaust Black Widow’s Gauntlet → generate a [Wild] resource for a Preparation card.
“Not only are they lethal, but they look good, too.” —Black Widow
Resources: 1 Physical
Deckbuilding Classification: Black Widow (Black Widow)
Number: 7
Illustrator:
Burn Notice
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Type: Obligation
Give to the Natasha Romanoff player.
You may flip to alter-ego form. Choose:
• Exhaust Natasha Romanoff → remove this card from the game.
• Discard the
Preparation card you control with the highest cost. If you cannot, this card gains surge.
Boost Icons: 2 Boost
Encounter Set: Black Widow
Number: 25
Illustrator:
Counterattack
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Type: Upgrade
Cost: 1
Preparation. Tactic.
Max 1 per player.
Hero Response (attack): After you take damage from an enemy attack, discard Counterattack → deal an equal amount of damage to that enemy.
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 30
Illustrator:
Counterintelligence
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Type: Upgrade
Cost: 2
Preparation. Tactic.
Max 1 per player.
Interrupt: When any amount of threat would be placed on the main scheme, discard Counterintelligence → prevent 3 of that threat.
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 17
Illustrator:
Covert Ops
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Type: Event
Cost: 3
Thwart.
Action (thwart): Remove 4 threat from a scheme. Confuse the villain.
“It’s all about calculating how willfully blind a person is going to be. And then exploiting that.” —Natasha Romanoff
Resources: 1 Mental
Deckbuilding Classification: Black Widow (Black Widow)
Number: 3
Illustrator:
Dance of Death
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Type: Event
Cost: 3
Attack.
Hero Action: Make the following 3 attacks in order:
• Deal 1 damage to an enemy.
• Deal 2 damage to an enemy.
• Deal 3 damage to an enemy.
Resources: 1 Energy
Deckbuilding Classification: Black Widow (Black Widow)
Number: 4
Illustrator:
Dead Shot
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Type: Treachery
When Revealed (Alter-Ego): Discard an upgrade you control and place 1 threat on the main scheme.
When Revealed (Hero): Discard an upgrade you control and take 1 damage.
Boost Icons: 1 Boost
Encounter Set: Black Widow Nemesis
Number: 29
Illustrator:
Defensive Stance
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Type: Upgrade
Cost: 2
Preparation. Tactic.
Max 1 per player.
Hero Response: When you would take any amount of damage, discard Defensive Stance → prevent 3 of that damage.
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 32
Illustrator:
Energy
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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 20
Illustrator:
Espionage
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Type: Upgrade
Cost: 1
Preparation. Skill.
Play only if you control a Spy character.
Interrupt: When the surge keyword on an encounter card would be resolved, discard Espionage → draw 2 cards.
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 33
Illustrator:
Genius
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Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 21
Illustrator:
Grappling Hook
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Type: Upgrade
Cost: 2
Preparation. Tech.
Hero Interrupt: When you reveal a treachery, discard Grappling Hook → cancel the effects of that treachery and discard it.
“Bozhe moi!” —Black Widow
Resources: 1 Mental
Deckbuilding Classification: Black Widow (Black Widow)
Number: 8
Illustrator:
Hydra Mercenary
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Type: Minion
SCH: 0
ATK: 1
Hit Points: 3
Hydra.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
“What is Hydra doing here?” —Carol Danvers
Boost Icons: 1 Boost
Encounter Set: Black Widow Nemesis
Number: 28
Illustrator:
Interrogation Room
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Type: Support
Cost: 1
Location.
Max 1 per player.
Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.
“Oh, she’s sorry! Let me get the keys and call you a car service.” –Misty Knight
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 15
Illustrator:
Killer for Hire
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Type: Side Scheme
When Revealed: Place an additional 1[per Player] threat here.

[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3
Encounter Set: Black Widow Nemesis
Number: 27
Illustrator:
Natasha Romanoff
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Type: Alter-Ego
REC: 3
Hit Points: 9
S.H.I.E.L.D. Spy.
Mission PrepResponse: After you play a Preparation card, draw 1 card. (Limit once per phase.)
“This is my mission and I will succeed.”
Number: 1B
Illustrator:
Nick Fury
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Type: Ally
Cost: 4
THW: 2 1★
ATK: 2 1★
Hit Points: 3
S.H.I.E.L.D. Spy.
Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 19
Illustrator:
Quake
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Type: Ally
Cost: 2
THW: 1 1★
ATK: 2 1★
Hit Points: 2
Avenger. S.H.I.E.L.D.
Response: After a minion schemes, exhaust Quake → deal 2 damage to that minion.
“I will bring this building down around you!”
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 12
Illustrator:
Quincarrier
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Type: Support
Cost: 3
Avenger. Vehicle.
Play only if your identity has the Avenger trait.
Resource: Exhaust Quincarrier → generate a [Wild] resource.
“Too bad we could only get one of these.” —Hawkeye
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 23
Illustrator:
Rapid Response
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0 Comments

Type: Upgrade
Cost: 2
Preparation. Tactic.
Max 1 per player.
Hero Response: After an ally you control is defeated, discard Rapid Response → put that ally into play from your discard pile and deal 1 damage to it.
Resources: 1 Mental
Deckbuilding Classification: Leadership
Number: 31
Illustrator:
Safe House #29
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Type: Support
Cost: 1
Location. S.H.I.E.L.D.
Alter-Ego Action: Exhaust Safe House #29 and choose a Preparation card in your discard pile → add that card to your hand.
“We should be safe here.” —Black Widow
Resources: 1 Physical
Deckbuilding Classification: Black Widow (Black Widow)
Number: 5
Illustrator:
Spycraft
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Type: Upgrade
Cost: 1
Preparation. Skill.
Play only if you control a Spy character.
Interrupt: When you reveal an encounter card, discard Spycraft → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.
Resources: 1 Physical
Deckbuilding Classification: Justice
Number: 18
Illustrator: