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The Wrecking Crew






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Type: Treachery
When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
Boost Icons: 1 Boost
Encounter Set: Piledriver
Number: 41
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
Boost Icons: 1 Boost
Encounter Set: Thunderball
Number: 29
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
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[Star] Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.
Boost Icons: 1 Boost
Encounter Set: Wrecker
Number: 14
Illustrator: Gabriel Eltaeb






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Type: Treachery
When Revealed: Deal 1 damage to the hero or ally with the fewest remaining hit points. If that character is defeated this way, place 3 threat on Wrecker’s side scheme.
Boost Icons: 2 Boost
Encounter Set: Wrecker
Number: 16
Illustrator:






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Type: Attachment
Weapon.
Attach to Thunderball.
[Star] Forced Response: After Thunderball attacks, place 1 threat on the main scheme.
Hero Action: Exhaust your hero and discard 1 card at random from your hand → discard this card.
[Star] Forced Response: After Thunderball attacks, place 1 threat on the main scheme.
Hero Action: Exhaust your hero and discard 1 card at random from your hand → discard this card.
Boost Icons: 3 Boost
Encounter Set: Thunderball
Number: 20
Illustrator: Gabriel Eltaeb






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Breakout 1A
Type: Main Scheme
Target Threat:
Scenario Contents: Wrecker A, Thunderball A, Pildriver A, and Bulldozer A as villains (Version B for increased difficulty.) Wrecker, Thunderball, Piledriver, and Bulldozer encounter decks.
Setup: Put the Day of Reckoning, Thunderstruck, Pile It On!, and Clear the Road side schemes into play. Place the active counter on Wrecker. Advance to stage 1B.
Setup: Put the Day of Reckoning, Thunderstruck, Pile It On!, and Clear the Road side schemes into play. Place the active counter on Wrecker. Advance to stage 1B.
Acceleration:
Starting Threat:
Encounter Set: Wrecking Crew
Number: 1A
Illustrator: Steve Ellis






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Breakout 1B
Type: Main Scheme
Target Threat: 6[per Player]
[Star] Forced Response: After step one of the villain phase, place 1 threat on each side scheme. Move the active counter to the villain whose scheme has the most threat. (If there is a tie, the first player chooses.)
If this stage is completed, the players lose the game.
If this stage is completed, the players lose the game.
Acceleration: +1[Star]
Starting Threat: 0
Encounter Set: Wrecking Crew
Number: 1B
Illustrator: Steve Ellis






0 Comments
Type: Treachery
When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play.)
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
Boost Icons: 1 Boost
Encounter Set: Thunderball
Number: 25
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play.)
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
Boost Icons: 1 Boost
Encounter Set: Bulldozer
Number: 54
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play.)
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
Boost Icons: 1 Boost
Encounter Set: Wrecker
Number: 10
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play.)
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
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[Star] Boost: Move the active counter to the villain whose side scheme has the least threat.
Boost Icons: 1 Boost
Encounter Set: Piledriver
Number: 39
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed (Alter-Ego): Bulldozer schemes. Discard the top card of your deck for each threat placed by this activation.
When Revealed (Hero): Bulldozer attacks you. Discard the top card of your deck for each damage dealt by this attack.
When Revealed (Hero): Bulldozer attacks you. Discard the top card of your deck for each damage dealt by this attack.
Boost Icons: 1 Boost
Encounter Set: Bulldozer
Number: 55
Illustrator: Steve Ellis






0 Comments
Type: Villain
SCH: 2ï”
ATK: 3[Star]
Hit Points: 15[per Player]
Wrecking Crew.
[Star] When Bulldozer schemes, place the threat on his side scheme instead of the main scheme.
[Star] Forced Interrupt: When Bulldozer attacks, the attack gains overkill.
[Star] Forced Interrupt: When Bulldozer attacks, the attack gains overkill.
Encounter Set: Bulldozer
Number: 47
Illustrator: Dominic Glover






0 Comments
Type: Villain
SCH: 1ï”
ATK: 3[Star]
Hit Points: 12[per Player]
Wrecking Crew.
[Star] When Bulldozer schemes, place the threat on his side scheme instead of the main scheme.
[Star] Forced Interrupt: When Bulldozer attacks, the attack gains overkill.
[Star] Forced Interrupt: When Bulldozer attacks, the attack gains overkill.
Encounter Set: Bulldozer
Number: 46
Illustrator: Dominic Glover






0 Comments
Type: Attachment
Armor.
Attach to Bulldozer.
* Forced Response: After Bulldozer attacks you, discard 1 card from the top of your deck for each point of damage dealt by this attack.
Hero Action: Exhaust your hero and discard 1 random at random from your hand → discard this card.
* Forced Response: After Bulldozer attacks you, discard 1 card from the top of your deck for each point of damage dealt by this attack.
Hero Action: Exhaust your hero and discard 1 random at random from your hand → discard this card.
Boost Icons: 3 Boost
Encounter Set: Bulldozer
Number: 49
Illustrator: Gabriel Eltaeb






0 Comments
Type: Treachery
When Revealed: Choose to either discard an upgrade you control or place 1 threat on the active villain’s side scheme for each upgrade you control. If you do not control any upgrades, this card gains surge.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
Boost Icons: 1 Star
Encounter Set: Thunderball
Number: 26
Illustrator: Steve Ellis






0 Comments
Type: Treachery
When Revealed: Choose to either discard an upgrade you control or place 1 threat on the active villain’s side scheme for each upgrade you control. If you do not control any upgrades, this card gains surge.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
Boost Icons: 1 Star
Encounter Set: Bulldozer
Number: 56
Illustrator: Steve Ellis






0 Comments
Type: Treachery
When Revealed: Choose to either discard an upgrade you control or place 1 threat on the active villain’s side scheme for each upgrade you control. If you do not control any upgrades, this card gains surge.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
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[Star] Boost: If this attack is undefended, discard an upgrade you control.
Boost Icons: 1 Star
Encounter Set: Wrecker
Number: 11
Illustrator: Steve Ellis






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Type: Side Scheme
Bulldozer’s Side Scheme.
This card cannot leave play while Bulldozer is in play.
Charge! — Forced Response: After threat is placed here, if there is 10 or more threat here, each player must discard the top 10 cards of their deck. Remove all but 3 threat from this scheme.
Charge! — Forced Response: After threat is placed here, if there is 10 or more threat here, each player must discard the top 10 cards of their deck. Remove all but 3 threat from this scheme.
Boost Icons:
Starting Threat: 4
Encounter Set: Bulldozer
Number: 48
Illustrator: Andrea Di Vito & Laura Villari






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Type: Minion
SCH: 0
ATK: 2
Hit Points: 3
Traitor.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Boost Icons:
Encounter Set: Bulldozer
Number: 52
Illustrator: Steve Ellis






0 Comments
Type: Minion
SCH: 0
ATK: 2
Hit Points: 3
Traitor.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Boost Icons:
Encounter Set: Wrecker
Number: 8
Illustrator: Steve Ellis






0 Comments
Type: Minion
SCH: 0
ATK: 2
Hit Points: 3
Traitor.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Boost Icons:
Encounter Set: Piledriver
Number: 37
Illustrator: Steve Ellis






0 Comments
Type: Minion
SCH: 0
ATK: 2
Hit Points: 3
Traitor.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Boost Icons:
Encounter Set: Thunderball
Number: 23
Illustrator: Steve Ellis






0 Comments
Type: Treachery
When Revealed (Alter-Ego): Wrecker schemes. Then, move the active villain counter to the villain whose side scheme has the least threat.
When Revealed (Hero): Wrecker attacks you. Then, move the active villain counter to the villain whose side scheme has the least threat.
When Revealed (Hero): Wrecker attacks you. Then, move the active villain counter to the villain whose side scheme has the least threat.
Boost Icons: 1 Boost
Encounter Set: Wrecker
Number: 12
Illustrator: Steve Ellis






0 Comments
Type: Side Scheme
Wrecker’s Side Scheme.
This card cannot leave play while Wrecker is in play.
Hard Hitter — Forced Response: After threat is placed here, if there is 10 or more threat here, deal 2 damage to each friendly character. Remove all but 3 progress from this stage.
Hard Hitter — Forced Response: After threat is placed here, if there is 10 or more threat here, deal 2 damage to each friendly character. Remove all but 3 progress from this stage.
Boost Icons:
Starting Threat: 6
Encounter Set: Wrecker
Number: 4
Illustrator: Andrea Di Vito & Laura Villari