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None Shall Pass



None Shall Pass
1B

Type: Main Scheme
Target Threat: 12[per Player]
[Star]Forced Response: After resolving step one of the villain phase, place 1 delay counter here.
Forced Interrupt: When an environment enters play, discard each other environment card in play.
If this stage is completed, the players lose the game.
Acceleration: +1[per Player]
Starting Threat: 2[per Player]
Encounter Set: Absorbing Man
Number: 79B
Illustrator:


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