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Hostile Takeover


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Hostile Takeover

Hostile Takeover


Type: Agenda: Expansion
Advancement Cost: 2
Faction: Corp The Weyland Consortium
When you score Hostile takeover, gain 7 [Credits] and take 1 bad publicity.
Agenda Points: 1
Set: Core Number: 094 Quantity: 3
Illustrator: Mauricio Herrera
Recent Decks Using This Card:
[Core 2.0] Weyland
MAKE WEYLAND GREAT AGAIN!
From The Ashes
Advancing The Ice
Midgame Titan Transnational
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


6 Comments

This is by far one of the best agendas in the game. It can be scored in a single turn, gives seven credits, and if the runner steals it it's only worth a single point. The only downside is the bad publicity with is really not that troublesome.
Photo
EmeraldGuardian
Jan 29 2013 06:15 AM
not that troublesome? BP can easily give the runner 7 credits over the course of the game. is it good? yes. I would never go so far as to class it with mandatory upgrades (what lies ahead) fetal AI (trace amount) or nisei mk II (core).
Its also Archer (core) fuel,
this + unrezzed Archer + 3 actions = rezzed Archer+1credit+bad pub
would be a really nice trade, if not that damned parasite (core)
I'm a big fan of all the agendas that you can lay down and complete in a single turn, and this one is the best of them. Very strong start in a Weyland deck, and excellent fodder for Archer.
I don't really like to see this early, especially against Criminal. It sure jumpstarts you, but the bad publicity really hurts over the course of the game. I love fishing for these with an overscored Atlas for the win though.

I don't really like to see this early, especially against Criminal. It sure jumpstarts you, but the bad publicity really hurts over the course of the game. I love fishing for these with an overscored Atlas for the win though.


I agree with the Atlas move. It's really annoying when you know your opponent can do that, because the corp isn't X points away from winning, he's X - 1... it makes you run at traps and advanced one-pointers more often.

I think that the best use of this card is with Aggressive Negotiations. Install and advance twice, don't score. It looks like a trap until you score it to search with Aggressive Negotiations, and the bad pub isn't around as long. And if the runner steals it, it's only one point.

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