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Ice Carver



Ice Carver

Ice Carver


Type: Resource: Virtual
Cost: 3
Faction: Runner Anarch
Faction Cost: 3
All ice is encountered with its strength lowered by 1.
Set: Core Number: 015 Quantity: 1
Illustrator:
Recent Decks Using This Card:
[Core 2.0] Anarch
Does This Work?
Anarch
Millhouse
Windmill
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


8 Comments

This is imo a very underestimated card. It's basically The Personal Touch on steroids and less vulnerable to trash programme effects (but more to tagging to be fair). It's also very strong in multiples and with Parasite. Surprised not to see it splashed more despite the high influence.
this is unique - you can only have one in play at a time.
    • Umberto, Neoshmengi and spaint2k like this
I have a doubt with this card. If the runner is playing this resource, without Grimoire installed, and in the current runner's turn he wanna play a Parasite against a Ice Wall. Is trashed the ice immediately or the runner needs to encounter the Ice Wall to trash it?

I have a doubt with this card. If the runner is playing this resource, without Grimoire installed, and in the current runner's turn he wanna play a Parasite against a Ice Wall. Is trashed the ice immediately or the runner needs to encounter the Ice Wall to trash it?

Parasite trashes ICE immediately when it hits strength 0. Ice Carver is excellent, especially with the fixed breaker suite in Anarch. Keep in mind that ICE has to be rezzed to play a Parasite on it, and it has to stay rezzed (active) to have a strength of 0.

What do you mean "with the fixed breaker suite in Anarch"?

The Ice Wall is rezzed in my doubt. The point is if the runner has to make a run to encounter that ice with parasite or not because with the Ice Carver is not necessary to trash it. The difference between an option and the other one is a clic.
I think that runner has to make a run to trash it, but I am not sure.

I think that runner has to make a run to trash it, but I am not sure.

 

Oh, I see what you are asking. Yes, the stipulation on Ice Carver is that the strength is only lowered when the ICE is encountered, so you'd have to make a run if it's still at 1 strength in order to get Ice Carver to trigger. Sorry for the confusion.

What do you mean "with the fixed breaker suite in Anarch"?

Mimic; Yog.0; Morningstar

 

"Fixed" here means "unchanging." You cannot usually change the strength of these icebreakers in the normal way; Ice Carver saves the Runner many Datasucker tokens.


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