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Magnum Opus



Magnum Opus

Magnum Opus


Type: Program
Cost: 5 Memory Units: 2
Faction: Runner Shaper
Faction Cost: 2
[Click]: Gain 2 [Credits].
The Great Work was completed on a rainy Thursday afternoon. there were no seismic shifts, no solar flares, no sign from the earth or heavens that the world had changed. But upstalk in Heinlein, on a single Cybsoft manufactured datacore, the flickering data quantums of an account began to fill with creds. Real, honest-to-goodness UN certified creds.
Strength:
Set: Core Number: 44 Quantity: 2
Illustrator: Outland Entertainment LLC
Recent Decks Using This Card:
Kit's Kit
Shaper
Virus
Shaper-Tinkerer-CoreSet
Exile&Repeat
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


8 Comments

I don't like 'Magnum Opus', I don't think it's very efficient at all. If we can equate one click with one credit, and vice-versa, then 'Magnum Opus' costs;

5 credits install cost = 5 clicks
1 click to install = 1 credit

So we're behind six so far (-6). With one click for two credits we get;

1 click = 2 credits (-5)
1 click = 2 credits (-4)
1 click = 2 credits (-3)
1 click = 2 credits (-2)
1 click = 2 credits (-1)
1 click = 2 credits (0)
1 click = 2 credits (+1)

That's twelve clicks just to break even, and thirteen clicks just for a profit of one credit. That's three full turns of, "I use 'Magnum Opus' four times, you go", and on your fourth turn you _finally_ start making money. All that AND it takes up two Memory Units? I think I'll stick with 'Armitage Codebusting', thanks.

Unless I'm missing something huge here, I don't know why this card has a five star rating.
You missed 1 click for draw.

And the fact that it stays forever, and after 3 turns of clicking becomes the most efficient late game econ card.

With Kati and Underworld contracts this one is not that obvious choice, but for long time it was the only real late game econ.

And you're right, playing it early puts you behind really far, so you need to time it well. But in mid/late game turns of "i take 4 click cash as i can you're not scoring anything this turn and RnD/HQ would cost me too much" are quite common.
Why on earth would you equate the five credit install cost to five clicks, when MO nets you two credits per click?

Installing two Armitage and using all of her clicks for money nets you exactly one credit over what you would have if you had used MO. The benefit of MO is that 1) it can't be removed by the corp if tagged, 2) it's permanent, barring program trashing, and 3) it can be fished for via Test Run.
As far as one shots are concerned Sure gamble is clear winner here. Armitage is a one shot that takes forever to use. This one is not a one shot, although it does take forever to get profit.
I still love this card. I know it takes forever to turn to profit, but as a Shaper player, I often just run less than once per turn once my rig is set up, especially with R&D Interface. It's really common to get at least 3 clicks out of this per turn.
Magnum Opus is great because 1 click =/= 1 cred. It fluctuates based on the state of any given game. I'd say that on average 1.5 creds per click is a fair "trade". Obviously, once MO is out, your then getting well above the average for your click. The thing that makes MO not an auto-include in every shaper deck (and a lot non-shaper decks) is it's 2 mem cost.
Also, MO+Modded+Kate=1 credit to install.

Applejack, on 09 June 2013 - 09:11 PM, said:

I don't like 'Magnum Opus', I don't think it's very efficient at all. If we can equate one click with one credit, and vice-versa, then 'Magnum Opus' costs;

5 credits install cost = 5 clicks
1 click to install = 1 credit

So we're behind six so far (-6). With one click for two credits we get;

1 click = 2 credits (-5)
1 click = 2 credits (-4)
1 click = 2 credits (-3)
1 click = 2 credits (-2)
1 click = 2 credits (-1)
1 click = 2 credits (0)
1 click = 2 credits (+1)

That's twelve clicks just to break even, and thirteen clicks just for a profit of one credit. That's three full turns of, "I use 'Magnum Opus' four times, you go", and on your fourth turn you _finally_ start making money. All that AND it takes up two Memory Units? I think I'll stick with 'Armitage Codebusting', thanks.

Unless I'm missing something huge here, I don't know why this card has a five star rating.

Then let's not install anything and go straight to your endgame part about three full turns of clicking.

After three full turns (12 clicks) of clicking for one credit, you have: 12 credits, though the "net gain" with the whole "assign 1 click as equivalent to 1 credit" is 0.

After three full turns of clicking Magnum Opus, you have: 24 credits. And the "net gain" is still 0.

Yet somehow you're trying to convince us that having 12 credits after 12 clicks is just as good as having 24 credits after 12 clicks just because of click equivalency economics? Yeah, there's something very wrong with your math. Click equivalency economics, as I've just demonstrated, is a poor way to evaluate card efficiency anyway.

Sorry.

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