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Pipeline
Submitted
Darksbane
, Aug 16 2012 09:25 PM | Last updated Aug 16 2012 09:25 PM
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PipelineType: Program: Icebreaker - Killer Cost: 3 Memory Units: 1 Faction: Runner Shaper Faction Cost: 1 1 [Credits]: Break sentry subroutine. 2 [Credits]: +1 strength for the remainder of this run. Strength: 1 Set: Core Number: 046 Quantity: 2 Illustrator: Matthew Zeilinger |
Recent Decks Using This Card: [Core 2.0] Shaper Peacemaker Hayley Code Gateing swiss army knife swiss army knife |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
10 Comments
I'm definitely not as gaga for this card as I am for Inti, but I do run it sometimes.
I was thinking of including Dagger as a poor version of Mimic (to break Rototurrets etc) but I realized that Pipeline was often better than Dagger. Same cost, same base strength, keeps its strength throughout the run.
It breaks Swordsman for four and Katana for five. That's OK.
Neural Katana for 5? Yuck. Mimic does it for 1, costs the same to get out, and splashes for 1 into the tutor-heavy Shapers.
Even Creeper or Femme will get through for 3. It's hard to do worse than 5 for Neural Katana. It's probably better to walk through it and take the damage at that point.
What happens when an Archer pops up? 14? Well, at least one of the programs that gets trashed might be Pipeline ;P
The only place for this program are shaper decks in which you have spent all your influence already. It's really that bad. With some shaper modifications (Net-Ready Eyes, The Personal Touch, etc.) it might be ok somehow. If you have enough spare influence however, take Ninja or Cuj.0
I ran it in a first iteration of Nasir due to its persistent strength, but it got replaced by cloak + dagger pretty quickly. If it were $1 to install or base strength of 2 it might see occasional play as it would still get you past gear check ice for a reasonable cost and be able to get past mid-range ice in a pinch. But at $3 and strength 1 it's just not really playable compared to better options and hasn't been for a long time.