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Type: Program: Icebreaker - AI
Cost: 1 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
3 [Credits]: Break ice subroutine on a piece of ice with 0 or less strength.
1 [Credits]: Ice has -1 strength.
1 [Credits]: +1 strength.
Strength: 1
Set: Core Number: 013 Quantity: 2
Illustrator: Sandara Tang
Recent Decks Using This Card:
Magically Diseased
Kit's Icecracker
Kit Icecracker
swiss army knife
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


Can i lower the strength of an ice and the break the subroutines with another Ice-Breaker?
Yes :)
You are never limited to just one icebreaker per ice. Just usually there is no reason for more than one to be used but from time to time it is a good thing like when using Wyrm.
It wont load right now, but there is an faq on FFG that says wyrm has to be at greater or equal strength to an ice to start dropping that ice's strength. Since it's only strength 1, that makes it pretty bad for Doing what Deadal0 suggests. If the ice strength is only 1 higher than the icebreaker you intend to use, it ends up costing credits equal to the strength of the icebreaker just to get to the point where you can start breaking subs. With a bigger difference than that, it gets much worse.
    • ringworm and Epidemic989 like this
But if you have only Mimic and need to break 4 strength ICE you can pay 4 to get it down to 3, or 6 in case of 5 strength. Not realy cost effective, but can be usefull sometimes. With personal touch on Wyrm it could be not that bad. (i dont believe it myself, but maybe sometime in the future there will be an effective way to use Wyrm)
I feel that with a higher base strength this could be quite useful in combo with Anarch Icebreakers that can't pump themselves. As it stands though, there are extremely few circumstances where this is useful.
Jan 23 2013 03:09 AM
With an Anarch deck this is potentially the best Icebreaker you can use! Parasite a rezzed ICE, then run that server. Use Datasucker counters to drop the ice strength(Grimoire adds a bonus counter from the get go). Ice Carver will further reduce ICE strength, If that ICE is still not at zero, bring in Wyrm and match the remaining ICE strength, reduce strength to zero. ICE is trashed, no need to address subroutines, time to make sad face at Corp Player. It is involved, but Anarch's can easily synergize their deck to maximise the effect.

Look up my deck 'Virus Epidemic v1.02'
    • TheOnlyProphet likes this
Shouldn't that quote be "Fire and Blood"?
    • SneakyBookshelf likes this

I think by the end of Lunar Cycle, this will be a linchpin card in Anarch (much like Atman in Shaper).

The perfect storm is nearly here for Anarch. Between all of their in faction recursion and out of faction recursion (Clone Chip), Anarchs should have little to no trouble using Wyrm and Knight as their only breakers. In combination with Parasite, Wyrm with Bishop and/or Ice Carver support can eat through low ice really easily by itself (for 3 per sub) and Knight can and should be doing the heavy lifting on multi sub ice.

But what if you run into a multi-sub nightmare like Komainu? Fast install a parasite and eat it down.

I think this card will be getting a bit more play come end of Lunar and/or Anarch big box.

Jul 27 2016 09:39 PM
This has some synergy with Null, the new Anarch runner.

This has some synergy with Null, the new Anarch runner.


Yes, saves 2 credits while cosplaying as Faust. Do note that most icebreakers save you at least 2, so no direct synergy here.

Jul 28 2016 11:39 AM

Null's ability actually saves you 4 when you're using Wyrm.

Null's ability actually saves you 4 when you're using Wyrm.


Oops, you are right there. Still I think Wyrm is inferior to the fixed breakers with Null.

Jul 29 2016 01:32 PM

Oops, you are right there. Still I think Wyrm is inferior to the fixed breakers with Null.


That's what AI breakers should be anyway. A tool to break any type of ICE without having the right breaker out - for the price of reduced efficiency.

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