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Chakana



Chakana

Chakana


Type: Program: Virus
Cost: 2 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 2
Whenever you make a successful run on R&D, place 1 virus counter on Chakana.
If there are at least 3 virus counters on Chakana, the advancement requirement of all agendas is increased by 1.
Strength: -
Set: Creation and Control Number: 043 Quantity: 3
Illustrator: Adam S Doyle
Recent Decks Using This Card:
Cyber Explorer
Server Intrusion Kit
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


7 Comments

Photo
KarzinomEngel
Jul 24 2013 03:06 PM
Nice idea... but too conditional... maybe in a Virus/Surge deck... but then maybe to high factioned.
If you can load this up by getting into R&D outside of this, you are very likely on the road to victory anyway.
This works perfectly in a Kate Darwin deck (where you want to run Surges anyway), along with Deep Thought.
i run Shaper R&D Hate quite a bit, and this is a weird, weird card.

on the one hand, it interacts well with Medium, since you are running R&D a lot and building up the counters is fairly simple. especially with Surge. This is a Virus, so you can tutor and host it with Djinn, which is handy.

the problem is, it makes the decision to purge that much easier if you get too virus oriented.

i think this might be good against shell game decks, since if they are looking to score it is more likely they will be signaling that with a purge.
one other thing, running 2 or 3 of these isn't a great idea, since once you get to 3, the purge cost is less than additional advancement cost.

i think this card is more about forcing purges than directly making agendas more difficult to score.
Again - with Surge, it's beyond awesome. Run once, force a purge (or shut down fast-advance). With Surge AND a Grimoire, it becomes a nightmare to deal with (in other words, yet another card that is a better use of influence in Noise than Personal Workshop is :D)
This card is a HUGE sleeper. Especially in the current meta where everybody is playing NBN Fast Advance. It completely negates that strategy. Most times, it's effortless to get the counters on it. I usually get 2 in the turn I play it. You want to have an R&D lock against Fast Advance anyway. Just keep trashing the SanSans. If corp purges, you know they are likely to have an agenda in HQ. Or you can try to get the 3 counters back on there in one turn.

And if they don't play Fast Advance, it's still great! No more 1-turn Hostile Takeover. All 3/2 agendas need to be telegraphed. Love it!

also having more than 1 in play

 

so many people miss this concept in most of the posts I read or people I talk with.


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