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Exploratory Romp
Submitted
Darksbane
, Jul 24 2013 12:28 AM | Last updated Jul 24 2013 12:28 AM
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Exploratory RompType: Event: Run Cost: 1 Faction: Runner Shaper Faction Cost: 2 Make a run. If successful, instead of accessing cards, remove up to 3 advancement tokens from a single card in or protecting the attacked server. Set: Creation and Control Number: 032 Quantity: 3 Illustrator: Matt Zeilinger |
Recent Decks Using This Card: No decks currently use this card. |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
27 Comments
this is an anti-economy card more than anything else, in that it damages the Corp's economy by forcing them to spend two or three clicks and two or three credits resetting the board while you only spend one credit and a click to run. if any kind of Ice upsets that delicate balance, i think any marginal utility it has, vanishes.
Tournament rule changes just made Jinteki flatline decks more viable, and C&C has given HB enough tricks to make some pretty nasty brain-damage (optionally plus meat or net damage) decks. In this environment, having effective options to disarm ambushes becomes important. Sure, we already have Account Siphon and Vamp, but they're both out of faction for Shaper, and require HQ access which is often not easy.
Also, expose effects are good for revealing ambushes, but they also can reveal an Agenda that now you don't have enough clicks to steal and the corp will score next turn (sure this doesn't steal the Agenda either, but it'll likely give you at least another turn to run it).
One strategy this will counter really nicely is Trick of Light shenanigans, which are pretty popular. You can disarm an Ambush OR ICE that is building up to power an Agenda Fast Advance.
Against naked cards with advancements its not that bad. The problem is that playing those naked cards doesn't make much sense.
Edit: also more useful than an expose if Corp is using Zaibatsu Loyalty.
I'm sure it'll see play in SOMEONE'S deck, just not mine
And useless would be a card that did nothing, or did something you could do without a card, such as "Event - Make a run on any server" (seriously, the original Pokémon TCG had a card which actually did nothing you couldn't do already without the card).
This does SOMETHING, just not something people would use often. There's a difference between useless and worthless too
The problem is, you could just use infiltration.
I meant, use infiltration, then trash Ronin, instead of using Exploratory Romp before trashing Ronin.