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Exploratory Romp



Exploratory Romp

Exploratory Romp


Type: Event: Run
Cost: 1
Faction: Runner Shaper
Faction Cost: 2
Make a run. If successful, instead of accessing cards, remove up to 3 advancement tokens from a single card in or protecting the attacked server.
Set: Creation and Control Number: 032 Quantity: 3
Illustrator: Matt Zeilinger
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


27 Comments

I don't understand why this card exists, it works against advanceable ice but doesn't seem like it will ever be worth it for that and as for anti-trap, expose effects seem better.
Well, it counters playing a trap in an empty remote server and advancing it twice. But yeah, i am probably not going to play that.
    • Meadbeard likes this
i love the flavor of Chaos Theory taking a ride through the net on a virtual Dinosaurus, but the whole "i don't want to call your bluff but i have to do something" nature of the card is underwhelming due to how quickly the Corp can undo the damage.

this is an anti-economy card more than anything else, in that it damages the Corp's economy by forcing them to spend two or three clicks and two or three credits resetting the board while you only spend one credit and a click to run. if any kind of Ice upsets that delicate balance, i think any marginal utility it has, vanishes.
I think this would be pretty bad in the pre C&C meta that we currently have, but I think it has a place in future decks (stay with me here!):

Tournament rule changes just made Jinteki flatline decks more viable, and C&C has given HB enough tricks to make some pretty nasty brain-damage (optionally plus meat or net damage) decks. In this environment, having effective options to disarm ambushes becomes important. Sure, we already have Account Siphon and Vamp, but they're both out of faction for Shaper, and require HQ access which is often not easy.

Also, expose effects are good for revealing ambushes, but they also can reveal an Agenda that now you don't have enough clicks to steal and the corp will score next turn (sure this doesn't steal the Agenda either, but it'll likely give you at least another turn to run it).

One strategy this will counter really nicely is Trick of Light shenanigans, which are pretty popular. You can disarm an Ambush OR ICE that is building up to power an Agenda Fast Advance.
    • LucasBarton likes this
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MrLordcaptain
Jul 25 2013 07:43 AM
I don't see the use of it, I just don't.
If this card was free and gave you like 5 credits to use during the run that it triggers then maybe. This card is just kind of bad the way it is.
If you can access the server and get to the agenda why would you not just take it? And if you know it is a trap then why run the server?

If you can access the server and get to the agenda why would you not just take it? And if you know it is a trap then why run the server?

Ever thought about a case where you are not sure if it's an agenda or a trap? It's useful then. But only then and thus should not be played at all. Infiltration is superior to this.
If advanceable ICE was any good it might be useful to get ICE str lower. But too expensive, don't see much point really. Each pack has its bookmarks, this one is not that bad because at least it brings new effect that might be more useful one day.

Against naked cards with advancements its not that bad. The problem is that playing those naked cards doesn't make much sense.

Each pack has its bookmarks, this one is not that bad because at least it brings new effect that might be more useful one day.

Yeah, it's not the bookmark. Monolith already is.
Unless the corp has advanced ice on a central you want to keep running and you want to make it easier to get in next time? But still very limited.
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CommissarFeesh
Sep 05 2013 01:31 PM
I think I finally see a use for this card... it can de-fang a Ronin, and help prevent Trick of Light shenanigans. Situational, so wouldn't see play in my deck, but not 100% worthless.

Edit: also more useful than an expose if Corp is using Zaibatsu Loyalty.

I think I finally see a use for this card... it can de-fang a Ronin, and help prevent Trick of Light shenanigans. Situational, so wouldn't see play in my deck, but not 100% worthless.

Edit: also more useful than an expose if Corp is using Zaibatsu Loyalty.

If it won't see play in a deck it's useless.
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CommissarFeesh
Sep 07 2013 06:42 PM

If it won't see play in a deck it's useless.


I'm sure it'll see play in SOMEONE'S deck, just not mine :P

And useless would be a card that did nothing, or did something you could do without a card, such as "Event - Make a run on any server" (seriously, the original Pokémon TCG had a card which actually did nothing you couldn't do already without the card).

This does SOMETHING, just not something people would use often. There's a difference between useless and worthless too :P
This card is great and I have 3 in my deck. Whether or not it is a competitive card to play in tournaments I don't know, but to me it is like the account siphon of the shaper faction. When I played this card on a ronin my opponent nearly lost his mind lol and on his next turn he re-advanced the card. I was pretty sure it was a Ronin so on my next turn I ran trashed it. Fun card to play in my opinion.

This card is great and I have 3 in my deck. Whether or not it is a competitive card to play in tournaments I don't know, but to me it is like the account siphon of the shaper faction. When I played this card on a ronin my opponent nearly lost his mind lol and on his next turn he re-advanced the card. I was pretty sure it was a Ronin so on my next turn I ran trashed it. Fun card to play in my opinion.


The problem is, you could just use infiltration.

The problem is, you could just use infiltration.

Against Ronin? Ronin's not an ambush, you can't just expose it and leave it alone like Snare or Junebug.
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Nerdmeister
Nov 04 2013 10:31 AM
Though exploratory romp just postpones the problem
^ Absolutely. Maaaybe there's that 1/1000 scenario where you only had one credit to play Romp and not enough credits to actually trash the asset. Or you're trying to bait the corp into over-spending to readvance something. As the Asset-Hostile subtype develops there may be more uses for this but right now, I agree not the greatest.
It's also going to be marginally better when queen's gambit comes out and will give you 5 creds total for 3 clicks. Nothing to write home about but at least it's another use for this almost completely useless card

Against Ronin? Ronin's not an ambush, you can't just expose it and leave it alone like Snare or Junebug.


I meant, use infiltration, then trash Ronin, instead of using Exploratory Romp before trashing Ronin.
As a non competitive and fairly new player, I understand that for most situations where Romp is going to be played Infiltration will work just as well (unless zaibatsu loyalty is on the board. The reason why I like this card is because theme and when I play as runner I like to mess with the corp and try to get under their skin and I feel like this card can accomplish it's purpose. Since writing my previous comment however I have paired it down to only one copy and put in two Escher as that card is more effective Against all corp decks.

Yeah, it's not the bookmark. Monolith already is.

Don't remind me. I want Monolith to be relevant so bad.... It has such a neat effect. :(
Preemptive Plan B counter!
Mushin No Shin counter!
    • AdorablePython and Arepo like this

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