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Gila Hands Arcology
Submitted
Darksbane
, Jul 23 2013 10:39 PM | Last updated Oct 07 2014 03:56 AM
- Sideslip likes this
Gila Hands ArcologyType: Agenda: Expansion Advancement Cost: 3 Faction: Corp Neutral [Click], [Click]: Gain 3 [Credits]. Agenda Points: 1 Set: Creation and Control Number: 023 Quantity: 3 Illustrator: Emilio Rodriguez |
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Recent Decks Using This Card: Is this deck's Influence legal? Help! Comparing The Net Damage Super-Heavy ICE Round Table cheap_ice |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
6 Comments
still, this is a good card, especially if your Corp has poor economy.
I think I like this slightly more because its ability is also useful in a lot of different decks, but you can use it without forfeiting the Agenda point.
But yeah, you're right False Leads is great too, which is better will depend on the deck.
Can someone please explain to me how agenda cards who dont have the " when you score text " work ? For instance, this card here - do you spend those clicks to get credits after you score this agenda , or you can use the ability even if its installed in remote server ? Thanks
As soon as it's scored, this agenda's ability becomes available for the corp from the score area. at that point, they can use it on any turn they want unless they forfeit the agenda for say, an Archer or something.
this only works if the corp scores it: if the runner steals it, they don't get the ability.