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Howler
Submitted
Darksbane
, Jul 24 2013 12:59 AM | Last updated Jul 24 2013 12:59 AM
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HowlerType: ICE: Trap Cost: 1 Faction: Corp Haas-Bioroid Faction Cost: 1 [Subroutine] You may install and rez a piece of bioroid ice from HQ or Archives, ignoring all costs, placing it directly behind Howler. If you do, derez that piece of ice and trash Howler after the run is completed. Strength: 0 Set: Creation and Control Number: 016 Quantity: 3 Illustrator: Lili Ibrahim |
Recent Decks Using This Card: Is this deck's Influence legal? Help! Two-faced Chairman HB terror foundry Diamond Encrusted ICE HB - prvni pokus |
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19 Comments
sometimes though, you just need to stop a single run in order to score an agenda, and this should be good for doing that.
It's also amazing with Chum in front of it, and used on the first turn it allows the Corp to save credits and rez a good ICE nonetheless (provided you have one more in HQ of course).
Crypsis/Darwin do deal with him nicely, but his still cost efficient even when broken. Surely getting free bioroid is what you wanted and didn't get. But counter like this still makes corp player not lose much (and probably even gain some small econ advantage).
Darwin also owns this card, even more than Crypsis, i just think Crypsis is a much more common threat.
Needless to say there are strong early game opportunities granting.
like paradoX says, and i said in my first comment, this will stop runs cold, but it won't inflict surprise damage.
this means it isn't great in the early game at all. in fact, it makes navigating your ice more more predictable.
where it becomes great is in the mid and late game, when you only need to stop that one critical run in order to get to the next turn and advance your agenda.
Pretty much what was said above; rez him to put a more useful Bioroid in-place to stop a run cold. Even better if you have the cash available to rez said Bioroid after the fact to dissuade the re-run.