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Self-modifying Code


  • 3XXXDDD likes this

Self-modifying Code

Self-modifying Code


Type: Program
Cost: 0 Memory Units: 2
Faction: Runner Shaper
Faction Cost: 3
2 [Credits], [Trash]: Search your stack for a program and install it (paying the install cost). Shuffle your deck.
Strength: -
Set: Creation and Control Number: 046 Quantity: 3
Illustrator: Lili Ibrahim
Recent Decks Using This Card:
Peacemaker Hayley
PanTheory
Sunny Running
Cyber Explorer
Nasir Abdul-Mughnī
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


11 Comments

By far the best program tutor so far.

Compared to Test Run it's far more efficient for general program tutoring, at 1 less credit and two less clicks. (Test Run does have special cases its better for, like installing Femme for just this turn for her bypass ability, or to get programs from the heap).

Compared to Special Order, it's one more credit and one less click, and in-faction for Shapers.

It's ideal to tutor in Magnum Opus as it only adds +2 credits to Magnum Opus's install cost.

But very best of all, it's ability allows you to pull the breaker of your choice midrun after ICE has been rezzed. This is great for efficiency, and as protection from surprises.
    • jwilks likes this
Extremely strong with Stimhack!

With the two cost from the Self-Modifying Code you still have 7 Credits to spare for your program. Can easily get a high-cost icebreaker into play at very little (or no) cost.
    • Berr likes this
this card is just ridiculously good.
This is the other half of the reason why Noise shouldn't need to play Workshop anymore to efficiently parasite stuff into oblivion :)
Only thing to keep in mind with noise is this only works if your parasites are still in your stack
This triggers Kate's ability, correct?

This triggers Kate's ability, correct?


It does, but Kate won't give you a discount for the initial 2 credits, so if you grab Faerie (for example) you won't get any actual discount.
Does it trigger Kate's ability in the corp turn?
Kate says: Lower the install cost of the first program or piece of hardware you install each turn by 1.
It doesn't specify that it has to be during your own turn.

Does it trigger Kate's ability in the corp turn?
Kate says: Lower the install cost of the first program or piece of hardware you install each turn by 1.
It doesn't specify that it has to be during your own turn.

You answered your question yourself.

It is probably best to view this card in context but what exactly is its basic formula for click economy (1c-1crd-1card) etc.

It's

-1 Click (Installing it)

-1 Draw (Drawing)

-2 Credit (Using it)
+ X Draw
+ 1 Click (since you skip installing from hand)
+1 Card

Meaning it ends up being something like

-2 + X Draw (where X is the amount of draws you would have required to get to the program you installed with SMC) meaning if X < 2, you have broken even in click econ.

Not sure if this helps anybody, just trying to understand the game a bit better.

Photo
Grimstringer
Apr 17 2016 10:12 AM

By far the best program tutor so far.

Compared to Test Run it's far more efficient for general program tutoring, at 1 less credit and two less clicks. (Test Run does have special cases its better for, like installing Femme for just this turn for her bypass ability, or to get programs from the heap).

Compared to Special Order, it's one more credit and one less click, and in-faction for Shapers.

It's ideal to tutor in Magnum Opus as it only adds +2 credits to Magnum Opus's install cost.

But very best of all, it's ability allows you to pull the breaker of your choice midrun after ICE has been rezzed. This is great for efficiency, and as protection from surprises.

or you can just test run smc :D 


Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.