Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Always Be Running
Submitted
Guest
, -- | Last updated --
![]() |
Always Be RunningType: Resource: Directive - Virtual Cost: 0 Faction: Runner Adam Faction Cost: 3 Your first [Click] each turn must be spent to make a run or play a run event. Once per turn, you can spend [Click] [Click] to break a subroutine on a piece of ice currently being encountered. The Second Directive requires a bioroid to complete its primary function above all other considerations, save the First Directive. Set: Data and Destiny Number: 41 Quantity: 1 Illustrator: Lili Ibrahim |
Recent Decks Using This Card: Apex, Agenda Prowler Adam: Initiating...Thinking |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
9 Comments
Likes Early Bird, for sure.
I'm not crazy about the double-click break, but I guess if you're in a pinch and have plenty of clicks . . .
Putting Snitch in your deck may be helpful. You must run, but if you're not ready yet or the installed ICE could be something you can't break - and Dr. Lovegood isn't on the table - just check the ICE and jack out.
can i use abilities, which initiate a run (like Dorm Computer)?
Seems so, since Dorm Computer clicks "to make a run," (same with Keyhole et al.). That seems to satisfying the criterion. I'd say yes until we hear otherwise.
Lukas has confirmed that you can use things like Sneakdoor Beta, Dorm Computer, and Keyhole to satisfy this requirement.
It's not of much use later in the game where 2 clicks for 1 sub break is generally poor economics... Unless you're using e3 and encountering curtain wall/archer...
Without e3 in my deck this is the first directive I'd scrap.
Well, FAQ 3.1 states that this is not the case (anymore) *sadface* :[
I am curious what the rationale was behind that decision. Maybe if Keyhole Adam was destroying the meta, but why now?
Is Deuces Wild (Flashpoint #8) a legal way to meet ABR's run condition? It's not a run event, but if you resolve his fourth ability, a run is made. The FAQ only talks about programs not counting.