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Lily Lockwell

Lily Lockwell

Lily Lockwell

Type: Asset: Character
Cost: 2
Faction: Corp NBN
Faction Cost: 4
When you rez Lily Lockwell, draw 3 cards.
[Click] , remove 1 tag: Search R&D for an operation, reveal it, and shuffle R&D. Then, put the revealed operation on top of R&D.
Live from New Angeles, this is Lily Lockwell.
Trash: 3
Set: Data and Destiny Number: 8 Quantity: 1
Illustrator: Matt Zeilinger
Recent Decks Using This Card:
No decks currently use this card.
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


On-demand Punitive Counterstrike anyone? A whole new use for Jackson Howard (Counterstrike > Jackson into R&D > Lily PC to the Top > Draw it > Play it) . . . that's 4 clicks to fire a single PC twice in a turn, so you just need to find a click to really stick it to the Runner with just one PC in hand.

Aug 11 2015 09:33 PM

The runner has to be tagged to tutor PC.

    • Meadbeard likes this

The runner has to be tagged to tutor PC.



Aug 11 2015 09:47 PM

Well, if he's tagged anyway... why not play Scorched Earth?

Well, if he's tagged anyway... why not play Scorched Earth?


Influence is one reason, but I've also burned the tag with Lily . . .


More realistically what I like about her is that she can dig an operation to draw and play in a standard 3-click turn. A single on-demand Punitive Counterstrike is pretty nice.

Aug 12 2015 08:45 AM

She's ok. $2 and an install for 3 cards isn't that good of a trade. I mean, sure, it's better than nothing. But it's not that great; you're just as likely to get agenda flooded or jammed up in HQ as your are to get something useful.


The on-demand tutor is the real meat of the card, and it costs a click, a tag, and essentially another click as it tutors to the top of R&D instead of to HQ. 


So, yeah, the operation tutor can be made to work with sufficient effort, but overall this card seems kind of clunky and a bit inefficient. Playable, but barely.

One thing we haven't talked about here is using this at turn end to make R&D less porous against a Runner who has a lock on R&D.


Click and spend a tag: move an operation to the top for the next access. Multi-access? At least you're thickening the stew . . . probably too slow and desperate; probably an edge case, probably unsustainable . . .

Potentially interesting in Blue Sun where you can trigger her 3-card draw repeatedly off the same card. I often get a mountain of ice out early then have to hustle to draw and advance agendas before the runner gets the kit together to break through. But I'm choking on that 4-influence cost....

I've crafted an experimental New Angeles Sol deck with Lily using various currents mainly as single-offs and a single-off Scorched Earth. The plan is to tutor a current that fits to the current table situation. Same time you threat to punish a careless runner with Scorching. Card draw is a nice bonus and you can just ditch the excess currents in HQ: they're in identity power's reach already. There haven't been done any playtesting yet, but I'm excited to see if this works even on casual level of gameplay.

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.