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TL;DR



TL;DR

TL;DR


Type: ICE: Code Gate
Cost: 1
Faction: Corp NBN
Faction Cost: 2
[Subroutine] When the Runner encounters the next piece of ice during this run, that ice gains a second copy of each subroutine on it (after the original subroutine) for the remainder of the encounter.
//tl;dr duplicate the subs on the next piece of ice
Strength: 4
Set: Data and Destiny Number: 17 Quantity: 1
Illustrator: Ed Mattinian
Recent Decks Using This Card:
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17 Comments

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KillerShrike
Aug 12 2015 09:12 AM

This card has a lot of potential combinations, but like all situational / positional ice presents some awkwardness during actual game time. This one is less severely crippled than most positional ice, however. Good taxer.

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AdorablePython
Aug 15 2015 12:15 PM

It pairs very well with ICE that have many subroutines by nature. Bastion? Costs 1 credit more to break, so whatever. Ashigaru, on the other hand, costs (assuming you have 5 cards in hand) 5 credits more. Bioroids in particular like this, too.

 

There's also a synergy with Midway Station Grid, where every subroutine gets even more expensive to break.

    • Meadbeard, KillerShrike and Kitescreech like this
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theamazingmrg
Aug 26 2015 12:33 PM

That flavour text.  #chortle

 

This ahead of an Archer....  The horror!

    • AdorablePython likes this

How would thin interact with Komainu, (Basically, does the runner or corp decide priority)?

How would thin interact with Komainu, (Basically, does the runner or corp decide priority)?

 

You decide priority of triggers on your own cards.

 

It's a Run (step 3 of the run, in this case), so it's usually the Runner's turn, so the Runner can choose to trigger as many of his or her cards that say "when you encounter a piece of ICE, x happens" as can be triggered.

 

Then, the Corp triggers its cards with "when the Runner encounters a piece of ICE, x happens" as can be triggered, in whatever order he or she chooses.

 

In other words, the Corp will choose to trigger the "when encountered" text of Komainu first, in order to get subroutines, then trigger the "when you encounter the next piece of ICE" from TL;DR to double that number of subroutines.

 

Timing priority controls who gets to trigger his or her own cards first, and in what order. The Runner cannot decide in what order Corp cards trigger under any circumstance.

 

Hope that helps.

    • KillerShrike, dr00 and AdorablePython like this
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AdorablePython
Mar 21 2016 01:05 PM

TL;DR was not broken. The runner encounters the next piece of ICE with twice the amount of subroutines. The runner passes the ICE and I use The Twins to force him to encounter it a second time. What happens?

TL;DR was not broken. The runner encounters the next piece of ICE with twice the amount of subroutines. The runner passes the ICE and I use The Twins to force him to encounter it a second time. What happens?

 

Simple - TL;DR says "when you encounter ... until the end of the encounter". When you pass the ice, the encounter with it is considered finished, and the Twins start a new encounter. No subroutine is doubled for that second encounter.

    • AdorablePython likes this
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AdorablePython
Mar 21 2016 01:30 PM

Simple - TL;DR says "when you encounter ... until the end of the encounter". When you pass the ice, the encounter with it is considered finished, and the Twins start a new encounter. No subroutine is doubled for that second encounter.

 

*facepalm* I didn't read the last part about "for the remainder of the encounter". Well, that's that.

*facepalm* I didn't read the last part about "for the remainder of the encounter". Well, that's that.

 

Happens to everyone, don't worry. I re-wrote my review of Lakshmi Smartfabrics because I forgot twice that it says "face up card" and I was lost praising that fast advance tool ;)

 

And for the sake of staying on topic - TL;DR may do a lot of work against Faust/cutlery, if there wasn't such thing as Parasite around. Still I think that in Jinteki it might serve as a deterrent in front of unrezzed ice... unless of course there is Parasite (seriously, some cards just break the game).

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AdorablePython
Mar 21 2016 01:57 PM

Happens to everyone, don't worry. I re-wrote my review of Lakshmi Smartfabrics because I forgot twice that it says "face up card" and I was lost praising that fast advance tool ;)

 

And for the sake of staying on topic - TL;DR may do a lot of work against Faust/cutlery, if there wasn't such thing as Parasite around. Still I think that in Jinteki it might serve as a deterrent in front of unrezzed ice... unless of course there is Parasite (seriously, some cards just break the game).

 

You mean Mumbad Construction Co.

 

I don't know about Faust, though. In a Faust deck, I'd always use E3 Feedback Implants - which dampens the impact of TL;DR in this scenario.

 

A funny thing to do would be placing it in front of an Errand Boy. Get 6 credits everytime the runner checks your centrals. Could be nice in a Weyland Punitive deck. In a deck like this, it might also do some work in front of Hive. 10 ETR subroutines give you enough time to score The Cleaners.

    • Meadbeard and Valdemart like this

You mean Mumbad Construction Co.

 

My point exactly - I have a hard time remembering the titles from the Mumbad cycle...

 

The funny thing about all those Code Gates is that they never trigger twice - the Runner usually finds a way around or gets their breaker. Which leads me to another question - why isn't their effect stronger?

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AdorablePython
Mar 21 2016 02:34 PM

My point exactly - I have a hard time remembering the titles from the Mumbad cycle...

 

The funny thing about all those Code Gates is that they never trigger twice - the Runner usually finds a way around or gets their breaker. Which leads me to another question - why isn't their effect stronger?

 

Their effect is sufficient, I think. If the runner gets out his breaker, that's all you can do with ICE anyway.

    • Meadbeard and bozfoogle like this

My point exactly - I have a hard time remembering the titles from the Mumbad cycle...

 

The funny thing about all those Code Gates is that they never trigger twice - the Runner usually finds a way around or gets their breaker. Which leads me to another question - why isn't their effect stronger?

 

Put TL;DR in front of a Bioroid Sentry: it doesn't really need to trigger twice. Feel free to "Marcus Batty" this thing at step 2.3 of the Corp rezzing Ichi or Enforcer . . .

 

Code Gates are easy, but they can also generate a false sense of security. Flatlining on your 10th Keyhole run is still losing ;)

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AdorablePython
Mar 23 2016 10:38 PM

Put TL;DR in front of a Bioroid Sentry: it doesn't really need to trigger twice. Feel free to "Marcus Batty" this thing at step 2.3 of the Corp rezzing Ichi or Enforcer . . .

 

Code Gates are easy, but they can also generate a false sense of security. Flatlining on your 10th Keyhole run is still losing ;)

 

8x brain damage Janus 1.0 comes to mind.

The downside of such stunt attempts is that all the fancy subroutines become just "End the Run" - not bad when you think about it, but it is a bit sad. Killing the Runner with ice is more rare than chicken's teeth.

It's only rare because it's not a strategy people usually build their decks around. If you think about it, it's no more or less difficult than setting up the condition for a successful Sea Source, Scorch, Scorch. I can confirm from experience that Batty and Corporate Troubleshooter combined are a potent combo, and they can indeed kill the runner with ICE. The difference is that operation-based meat damage kills have been in the game since day dot, while Batty is a very new card and people are still working out the best way to use him.

    • Meadbeard likes this

Though, I do sadly note that once Political Operative is released my love affair with Batty The Troubleshooter may well be brought to an abrupt and unceremonious end.


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