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Dirty Laundry
Submitted
Darksbane
, Jul 23 2013 09:21 PM | Last updated Jul 23 2013 09:21 PM
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Dirty LaundryType: Event: Run Cost: 2 Faction: Runner Neutral Faction Cost: 0 Make a run. After the run is completed, gain 5 [Credits] if it was successful. Set: Creation and Control Number: 052 Quantity: 3 Illustrator: Christina Davis |
Recent Decks Using This Card: Criminal Runner Training Ken Runs Double Desperado Drom Apex, Agenda Prowler |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
21 Comments
So, a good alternative to Easy Mark, and available to all factions for no influence. A nice staple income card for future decks.
would be much better as 0 Cost, gain 3 credits on a successful run, but even so not very good.
Also combines with Pre-paid Voice Pad for an even bigger gain per use of the card.
It´s neutral though as opposed to EM
Is it not better to try and take as wide a range of possible outcomes into account?
Otherwise it´s basically a "I just like/dislike this card"-kind of argument and you usually end up going out of your way to prove a point that you already made up in advance.
Think of it more as these cards fit different roles. Easy Mark and Make a Run will cost you two clicks and a card; Dirty Laundry saves you one of those clicks. Neither is inherently better than the other; sometimes you need to recover from 0 creds (or just need a risk-free 3 creds right now); other times you want to stack actions for efficiency. Dirty Laundry into an undefended Central with three Datasuckers and Desperado installed is a beast of an action (to take the best-case argument to a very high example
This is a philosophy I try to apply to all card-analysis.
Which is why, when someone is quick to call a card ´good´ or ´bad´ I try to look for other arguments.
Anything really. I am eager to broaden my mind.
I really hope this isn't true of Netrunner (although HaW is making me wonder). This has always been one of the things about CCG design that irritates me enormously, and I don't feel like design space benefits from it at all. I'd much prefer cards all be good, but different and interesting, than have 'bad cards' and 'cards which look bad, but are secretly good, and this is why we need cards which are genuinely bad to justify these hidden gems'.
On topic, Dirty Laundry is an amazing card that rewards aggressive runners. Nothing wrong with that. The only true draw back is that you dont get the money until after the run is completed. So you can't use the credits from DL to trash anything that you access but other than that the card is awesome.
Shall I take that as a "no" then?