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Deus X



Deus X

Deus X


Type: Program: Icebreaker
Cost: 3 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 1
[Trash]: Break any number of AP subroutines.
[Trash]: Prevent any amount of net damage.
Didn't see that coming.
Strength: 10
Set: A Study in Static Number: 66 Quantity: 3
Illustrator: Andrew Mar
Recent Decks Using This Card:
Exile&Repeat
Noise 1.0
Katie Hudders 08032014
I have no idea what I'm doing
Kate 1
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


19 Comments

3 credits (and a memory unit, briefly) to get through Janus, Heimdall, Wall of Thorns, etc. once? Seems pretty good, depending on the meta.
I agree, or if you can spare the MU, have it sitting for awhile as contingency. Maybe to get out of some nasty situation (like a surprise archer).
This card lends itself very well to crescentius in the face of hard to rez ice. But call me crazy, I prefer my Net Shield. Having one of these splashed in would be useful though.

nastysson, on 18 March 2013 - 04:25 PM, said:

I agree, or if you can spare the MU, have it sitting for awhile as contingency. Maybe to get out of some nasty situation (like a surprise archer).
Archer is a Destroyer (all program-trashing ICE are), not AP.

eirei, on 18 March 2013 - 10:05 PM, said:

Archer is a Destroyer (all program-trashing ICE are), not AP.
Ah. That makes sense, thanks for the clarification. Btw AP is for "Anti Personnel", says Google, the knower of all things.
There are only like 7 AP ice, if it could break any ice it would be very useful. But just for APs, I don´t think its an auto include in every deck, though it could save you the game against a scorched or a junebug you had to run. It combos nice against Heimdall or Janus with Snich, but you could do a similar combo with E3.

WarriorOfTheLostWorld
Mar 20 2013 01:45 PM

sharoth, on 20 March 2013 - 01:16 PM, said:

There are only like 7 AP ice, if it could break any ice it would be very useful. But just for APs, I don´t think its an auto include in every deck, though it could save you the game against a scorched or a junebug you had to run. It combos nice against Heimdall or Janus with Snich, but you could do a similar combo with E3.

Scorched Earth deals meat damage. ;)

WarriorOfTheLostWorld, on 20 March 2013 - 01:45 PM, said:

Scorched Earth deals meat damage. ;)

oh read the card wrong, this makes it even worse, thought it prevented all kind of damage.
I just realised that it breaks all AP subroutines, not just the damage-dealing ones. So as others pointed out, he's really good against Heimdall or Wall of Thorns.
For some reason though, Ichi's not an AP. Probably lack of space because he's already Sentry-Bioroid-Tracer-Destroyer, but that's kind of disappointing because so far only the first two types have mechanical relevance.
I'm glad that Ichi is not an AP, looks like that those subtypes will all become disvantages with time
It's a solid defence when digging deep into R&D or HQ (against Snare), and when running a remote (against 3 advanced Junebug). I think it's a good option for Shapers and maybe criminals if your meta likes Jinteki decks, or even just to splash Jinteki ambushes.
This may be a good choice for Noise, where you are only making a few big runs per game. The memory cost is an issue though : /

Subbak, on 20 March 2013 - 08:51 PM, said:

For some reason though, Ichi's not an AP. Probably lack of space

No, it's because he doesn't have a subroutine that directly deals any kind of damage. His 1 brain damage comes from the trace, not from Ichi himself.
(at least that's the reasoning I suspect is behind that particular lack of keyword)
Yes, basically all Ice who has a particular effect from a trace gains the subtype "tracer" not the subtype relative to the trace's effects.
I'm assuming that because this Deus X is an icebreaker, it can interact with everything, however, it can only break AP subroutines, rite?
It breaks all subroutines of a single piece of AP ice, yep.

For example it breaks both the End Run and the Net Damage on Wall of Thorns, not just the damage.

Also "Interact with everything" is a bit misleading, it can interact with whatever ICE its abilities say it can interact, if its STR is high enough.

A corporate troubleshooter on Janus would severely hurt a runner that was counting on his Deus X to save the day,
I believe this card has a lot of potential.

I see it as a huge asset to R&D digging strategies, which suffer greatly against Jinteki and Fetal AI/Snare. It can also be used to face-check a potential Junebug with no risk.

Its utility drops off pretty significantly against non-Jinteki, but keep in mind Junebug and Snare are very popular splashes.

Considering it is both Test-Run-Able and Special-Order-Able, I see it being a useful one-of in Shaper decks.
Seeing this card in action, it works pretty well as the fourth breaker, to be used as an emergency fall-back in case of snafu.

The second ability confuses ma a bit, what are the constraints for that prevent? Single source only? Single ability only?
If I am reading this right, this'll stop the damage from Neural Katana (if for whatever reason you don not wish to break it with he first), Junebug and Snare.
What about Woodcutter? I assume that while you can break it completely with the first ability, it only prevents one net damage if you'd like to use the other ability.
Net damage is always dealt in discrete "packets" and this card would prevent one such "packet." Woodcutter deals one "packet" for each subroutine, so it would only prevent one damage used that way. As it is AP ice, you could break all the subroutines with the first ability. Snare, etc. deals one "packet" of 3 damage, so all 3 would be prevented. Accessing a Fetal AI from a Hokusai Grid server on the original Jinteki ID, you could prevent the two from Fetal AI but would still take one from Hokusai and one from the ID if you steal it.

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