Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Marked Accounts
Submitted
Darksbane
, Feb 13 2013 04:51 AM | Last updated Feb 13 2013 04:51 AM
|
Marked AccountsType: Asset: Transaction Cost: 0 Faction: Corp NBN Faction Cost: 1 When your turn begins, take 1 [Credits] from Marked Accounts, if able. [Click]: Place 3 [Credits] from the bank on Marked Accounts. Trash: 5 Set: Cyber Exodus Number: 55 Quantity: 3 Illustrator: Mauricio Herrera |
|
Recent Decks Using This Card: Jinteki - Sneaky Sneak Corp_NBN_HS_01 JIN NBN 1 NBN |
|
| Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! | |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.














Sign In
Create Account
(Back)













11 Comments
lemec78
Feb 13 2013 06:41 PM
Berr
Feb 13 2013 11:03 PM
protocol7
Feb 14 2013 03:14 AM
skiesbleed
Feb 14 2013 05:44 AM
NDBurns
Feb 14 2013 11:56 PM
It also tells the runner what it is and takes your payment before their turn. If the runner runs it the turn you rez it and power it, you've lost a click and they 5 credits, with Pad Campaign you get a payment from it immediately after rezzing it, so you've lost a credit to their 4 credits, or if they run it as you intend to rez it, nothing to their 4 credits. This strikes me as a very minimal improvement at best.
reyda
Feb 15 2013 12:13 AM
NDBurns, on 14 February 2013 - 11:56 PM, said:
Quote
NDBurns
Feb 15 2013 02:13 AM
reyda, on 15 February 2013 - 12:13 AM, said:
Obviously not, but saying that something might cause your opponent to make a poor decision (trashing or not) when they have the relevant information is not psychological, and it's certainly not something you should rely on.
Quote
The comparison isn't between Marked Accounts and nothing, it's between Marked Accounts and Pad Campaign, if you'd rather spend a click to make the runner spend 5 than a credit to make the runner spend 4 that's fine, but you'll be left with a worse card in situations where the runner doesn't trash it quickly.
Zephyr
Feb 15 2013 10:48 AM
If runner doesnt check all such cards you can start playing 3 advance agendas naked
If he does check he is wasting many clicks on useless runs.
Economy wise this card is not great, but those 5 credits of runner trashing it can make a difference, and getting one click on this instead of 1 credit will probably net those 2 eventually.
At first i hated pads as corp, but then i played as runner and realised i have to trash them or corp will get too much economy in the long run.
Bank job is bad, but not that bad - 7 credit swing in 2 actions is big, but not making those less protected servers is also big loss. And bank jobs can be really useless if corp plays defensively so runners might get rid of them in their decks. (rock-paper-scissors FTW)
Still its not the answer to economic problems, efficency of this card is worse than pad - pad pays 1 cash when you have 2 at the begining of your turn. This guy costs 1 click during your turn - one click is worth a bit more than 1 cash. And after 3 turns if its not trashed you need to waste a click again... One more thash might make it okish, but i think this should be more like 7 (especially as imp can ignore it anyway)
Or maybe the economy will stay like this but ice will get better synergies etc... we'll see
TelephoneJack
Feb 20 2013 04:17 PM
You also have the ability to tell it how much or how little you want to devote your turn to it.
Melage - you lose a whole turn to gain 7c.
Marked - you only lose 1 click and you get 3c (yes I'm aware it's not an immediate pay off), however if you have say three out, burn three clicks you get 9c over the next 3 turns, and if the runner wants to kill those, he's out 15c. Which is worth 3 clicks in my opinion.
For evil's sake, if you want to be a real jerk about it, you can get even more mileage with Encryption Protocol, costing the runner 6c per card instead.
Also, if you're running these and Pads, you can effectively cost the runner some serious clicks and money which he's not using to run other servers (throw Tollbooth or Popup in front of it and he's going to really have to consider how much it's worth)
t's definitely got some drawbacks on having to keep feeding it, but if you've got three out, you can feed none, some or all of them and still keep some actions going which I feel is a better payoff than Melange, but slightly loses out to Pad as an either/or, I'd personally take it as a compliment to, as opposed to an instead of.
Zetan
Feb 21 2013 07:10 PM
MagisterWrigley
Mar 06 2013 12:06 AM
If I install this unprotected, I've only spent 1 click. The runner would have to spend 1 click and 5 bits to trash it. It can be a great decoy to install and leave un-rezzed until the runner checks it.
I agree that PAD campaign is a better economic building card, but I can't play with 6 copies of PAD campaign.