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Sunset
Submitted
Darksbane
, Feb 13 2013 05:11 AM | Last updated Feb 13 2013 05:11 AM
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SunsetType: Operation Cost: 0 Faction: Corp Jinteki Faction Cost: 1 Choose a server. Arrange the ice protecting that server in any order. "You haven't run until you've seen the cybersun drift down behind the Great City, the space around you rippling with colors you can't imagine." - Kate "Mac" McCaffrey Set: Cyber Exodus Number: 54 Quantity: 3 Illustrator: Adam S. Doyle |
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Recent Decks Using This Card: Jinteki Trap Jinteki Regionals Jintek8 Freeze and Shatter Jinteki - Brain Damage |
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| Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! | |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.














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6 Comments
protocol7
Feb 14 2013 03:16 AM
trevaur
Feb 14 2013 06:12 AM
sharoth
Feb 14 2013 08:47 PM
themissinglint
Feb 15 2013 06:18 AM
Zephyr
Feb 16 2013 08:27 PM
At last, most of jinteki ice needs this card to stop sucking hard - think of all those useless cell portals (late game card that needed to be installed early...), how much better will all chums be, how much better will snowflake become when it is the last card on the server and runner cannot drain you by running it until you let him pass for free. And all those data mines that can now be moved after your chums.
And even without above, moving your latest ice where runner gets after he's payed for all this other ice makes any surprise hurt much more and all rez decisions are much easier for the corp, when it knows exactly the effect of its decision. I'd much prefere having unrezzed Janus as a last ICE. Hitting after runner used his clicks on other bioroids is so much better than as first card, and runner just jacks out if he gets hurt too much. Especialy if the card in server is edge of the world
trevaur
Feb 17 2013 03:06 AM