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Data Leak Reversal



Data Leak Reversal

Data Leak Reversal


Type: Resource: Virtual - Sabotage
Cost: 0
Faction: Runner Anarch
Faction Cost: 1
Install only if you made a successful run on a central server this turn.
If you are tagged, Data Leak Reversal gains "[Click]: The Corp trashes the top card of R&D."
Set: Future Proof Number: 103 Quantity: 3
Illustrator: Andrew Mar
Recent Decks Using This Card:
MadMaxX
My brain!
Millhouse
The fun has been doubled!
Criminal Milling
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


14 Comments

"Install only if you made a successful run on a central server this turn." Seem kinda irrelevant to me: most the times the archives are not guarded, so a run is basically free. If not, you are the runner, should run anyways.

Probably the cards should read instead: "if you are tagged and made a run this turn"!
Archives should only be unprotected against Shaper. Both Anarch and Criminal have an in-faction way to punish you when you don't protect your archives.
    • Meadbeard, LucasBarton and Ereshkigal like this
love the flavor. This card might have a spot in credit denial decks
Photo
GuardianOfTheFlame
May 28 2013 08:03 PM

Archives should only be unprotected against Shaper. Both Anarch and Criminal have an in-faction way to punish you when you don't protect your archives.

You always protect them against Noise, but you can ignore archives against Whizzard... until Future Proof release.
I think both Data Leak and Retrieval Run are great additions to Whizzard decks :)
Data Leak Reversal is great after a Vamp or an Account Syphon: you've made a successful run on a central server (HQ), you are tagged and the corp is poor so you can ignore the tag and play Data Leak to mill 2 cards B)
Criminals have Sneakdoor Beta that I agree it's a must if you use Gabe, but it's not an autoinclude if you use Andromeda :ph34r:
    • wrenhong and protocol7 like this
The best part is that it's only 1 influence. Now everyone can be be a bit like Noise.
This card seems totally insane to me. Zero cost, extremely easy to put into play, and with an ability that massively punishes the corp. Unlike with the R&D the runner only needs a single successful run on archives to access every trashed card. It is virtually impossible to protect from this. Once there are enough cards in archives for the runner to know that they will get some agendas, game over. And if you try to load up your archives with ICE to stop it, your other servers are weak and you lose anyway.

Although I like the mechanics of Netrunner, I am getting very disappointed by the unbalanced cards. I am really becoming disappointed by the fact that FPG further empower the strongest factions and deck-types. Anarchs were already killer, now they are even more unstoppable.

This card seems totally insane to me. Zero cost, extremely easy to put into play, and with an ability that massively punishes the corp. Unlike with the R&D the runner only needs a single successful run on archives to access every trashed card. It is virtually impossible to protect from this. Once there are enough cards in archives for the runner to know that they will get some agendas, game over. And if you try to load up your archives with ICE to stop it, your other servers are weak and you lose anyway.

Although I like the mechanics of Netrunner, I am getting very disappointed by the unbalanced cards. I am really becoming disappointed by the fact that FPG further empower the strongest factions and deck-types. Anarchs were already killer, now they are even more unstoppable.

It's a resource. There is now way this sticks around more than one turn.
    • Ohnomycoco likes this

It's a resource. There is now way this sticks around more than one turn.

Okay, accepted. But then that just goes to show how broken it is. The fact that the runner can lay down a zero-cost resource, get some immediate value out of it, and then virtually guarantee that the Corp will spend a click and two credits getting rid of it is basically confirmation that it is too strong. If this were costed at one or two it would be fine, since then the Corp ends up even or ahead on credits. But at zero cost the Corp ends up down (even after accounting for the click for the runner to replace the card) and with cards trashed into archives. Still seems too good to me.
Have you actually played with/against DLR before whining the sky is falling?

You need to build your deck around it. You can't just splash it freely or it will do nothing.

My DLR Whizzard deck basically goes like this...
First you need to get set up. That means:
a. Have more money than the corp.
b. Have breakers to get into HQ and Archives.
c. Have DLR and Josh B in play.

Then...
My turn:
a. Activate Josh B.
b. First click - Vamp the corp to 0. Gain a tag, natch.
c. Mill 4 cards with DLR.

Corp turn:
Gain 2c and trash DLR. (If they don't do this, they are dead, as next turn I mill 5 cards.)

My next turn - run archives.

Then you are into the whole trying to set up the combo again.
They will probably trash Josh B and start hitting you with other tag punishment from then on. You need to be prepared for that also.

Basically if you can do the whole combo 3 times you mill 12 cards. Which is, on average, 2 or 3 agendas.
And pulling it off 3 times, is not easy! There's a lot of timing issues with money, clicks, tags etc.
Bear in mind, this is a "tag me" deck, so "step a. Have more money than the corp" basically requires no long term resources. No Kati, No Armitage, No Wyldside, No Compromised Employees etc etc.

Yes you might win if you get the combo, but frankly, you deserve to.

Christ, FFG put out another deck that isn't criminal running HQ and shutting down your ice.. Oh Noes!
Don't like it? Go put 3 R&D Interface into your runner deck and be happy.

I love DLR. It creates a new deck archetype and brilliantly ties in all the anarch cards from the Genesis cycle.
    • NBNoise likes this
It's basically a digging alternative to Medium in Vamp&Dig. If you combine Pheromones, constant HQ pressuring and Darwin/Crypsis you can get decent mileage from the combo.

But maybe it's cheaper importing Vamp and DLR in criminal.
I actually tried testing it and had the worst luck ever. Milled about ~15 cards (20 counting noise ability) and only got 1 agenda for my troubles.
Unfortunately, the combo is painfully slow and inefficient. At the most, you can expect to mill 1-2 cards unless the corporation feels like being obliging and drops a convenient tagger ice. Worst thing is, it doesn't feel like you're playing the game in any meaningful way, just waiting for the cards to show up. Not terribly fun for me.

This may have potential as a surprise splash card, maybe a low influence replacement for splashed 1x medium, unfortunately, it's a resource and cannot be test-ran.
Maybe, my problem was trying to run it as a combo card instead of a money-denial trick, will have to look into that.

I actually tried testing it and had the worst luck ever. Milled about ~15 cards (20 counting noise ability) and only got 1 agenda for my troubles. Unfortunately, the combo is painfully slow and inefficient. At the most, you can expect to mill 1-2 cards unless the corporation feels like being obliging and drops a convenient tagger ice. Worst thing is, it doesn't feel like you're playing the game in any meaningful way, just waiting for the cards to show up. Not terribly fun for me. This may have potential as a surprise splash card, maybe a low influence replacement for splashed 1x medium, unfortunately, it's a resource and cannot be test-ran. Maybe, my problem was trying to run it as a combo card instead of a money-denial trick, will have to look into that.


It seems to me like you were using DLR in the wrong deck. Whizzard with Vamp, Account Siphon and Joshua B. is probably the best way to use DLR in anarchs. You can reliably tag yourself, and the corp is always poor so you don't have to worry about the tags. If the corp trashes DLR, you still have Joshua B, and if the corp trashes Joshua B., you still have DLR. And the corp is still broke after trashing your resource, since they have to spend a whole turn to do it (click twice for creds, trash). Really, DLR is made for Whizzard.
Whizzard is not an issue I think. The key may have been Account Siphon, as it needs as many self-tags as it can get. Still, I was avoiding it because of the rather heavy influence cost. I'll give it a go once again, but I still think it's much too slow for my tastes.
I think the primary use of this card is that it is so damaging to the corp to leave it in play that they will always want to trash it. Since it has such low cost this gives you an advantage even if you never use its ability. LeoLancer is right that this is a good way to keep the corp poor in a deck where you can self-tag.

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