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Flare
Submitted
Darksbane
, May 24 2013 03:03 PM | Last updated May 24 2013 03:03 PM
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FlareType: ICE: Sentry - Tracer - AP Cost: 9 Faction: Corp NBN Faction Cost: 3 [Subroutine]Trace6 - If successful, trash 1 piece of hardware, do 2 meat damage (cannot be prevented), and end the run. Strength: 6 Set: Future Proof Number: 117 Quantity: 3 Illustrator: Mike Nesbitt |
Recent Decks Using This Card: [Core 2.0] NBN Trace, Trace, Trace Fast Advance FINAL Diamond Encrusted ICE NBN (Core) Trace and Stuff FP |
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14 Comments
Tollbooth: Gordian blade, 7 credits; peacock, 7 credits; keymaster, 8 credits; crypsis, 9 credits. Average, 7.75 credits.
Flare: ninja, 7 credits; Femme fatal, 9 credits; Creeper, 6 credits; crypsis, 7 credits. Average, 7.25 credits.
So Tollbooth is, on average, more expensive to break. However, Flare is much more painful to run into without enough credits to break it. I'd say they are equally good. And by that,I mean equally awesome.
It can fry runners console (possibly shrinking MU and resulting in program trash) + deal 2 dmg, it can fry Carapace and deal 2 dmg - you're not playing for end run, you're paying big money for big dmg.
Trace 6 seems fair - runner can pay his way out of this, but its not gonna be cheap. Link helps, but i certainly expect corp to pay even more than this 6.
Corp still has weak econ to play with such ICE, but the ICE itself is solid IMO.
(Especially if you compare it to othen NBN ice from this first cycle. IMO it's first solid NBN ICE since Core; has its problems, but has it's strengths as well)
Toolboth is better as protection, but cant hurt runner too much.
This one is worse for protecting, but running into it unprepared hurts so much more.
Hosting
The following replaces the rules on hosting that appear in the
core set rulebook:
“Hosting†is the result of placing a card, counter, or token on
top of a card, creating a relationship between the host card and
what is hosted. If a card allows other cards to be hosted on it,
those cards must be hosted on the card when they are installed,
unless a card says otherwise.
Hosted counters or tokens can be spent without affecting their
host. If a trigger cost requires one or more hosted counters or
tokens, those counters or tokens are “spent†by being returned
to the token bank from the card the ability appears on.
If a host is trashed, all cards, counters, and tokens hosted on it
are also trashed. This cannot be prevented.
The state of hosting is distinct (but not exclusive from) the state
of installing. Most cards are hosted on another card when they
are installed. If a card is hosted but not installed, the card is
inactive.
And check out the part about personal workshop in the faq.
You're welcome
This could be a scary card once I have my rig up, but the problem with the 'once a rig is up" argument is that the runner can usually prepare for it. Most of my decks that build a nice rig have 2-3 link, Compromised Employees, and plenty of money once they're set up. Tollbooth at least you can duck behind while you're rebuilding your credit pool. Flare could be muscled through for 4ish credits, which isn't bad, but for a 9 cost ICE with all the weaknesses of Tollbooth (Femme), I'll take Tollbooth.
Oh, and it's 3 to splash, so it's unlikely to make it to a money-heavy Haas deck where it could wreak havoc.
Still there are not that many ICE that really hurt runner, and this certainly can. REZing it is a big bump, and Emergency Shutdown/FF counters it hard.
Still this ICE is a threat to runner, and sole existence of it makes running more risky.
Imagine corp starting with Hedge fund, Ice on HQ, Ice on RnD.(Pretty standard good start)
Andromeda start with turn 1 Desperado and running naked to rez ICE, suddenly meeting this guy on RnD/HQ.
Desperado is lost, 2 dmg is done, nice ICE active.
Pretty even as corp is broke, but really good start busted.
Also when running SE every way to get rid of Carapace is really important. Especially when you're running mostly cash to pay high Midseason.
I agree its too expensive to be really good, but it has huge potential if corps get cards to make expensive ICE more viable.
This and Marcus batty?
In terms of the most disruption incurred from a single subroutine I'm not sure that there is a piece of ICE more potent than Flare, so I can see the appeal to Batty, however it's still a trace. Personally I'd be more inclined to use Batty (who only works 2/3 of the time to begin with) on something more reliable.
Agreed: something more like rezzing and trashing Batty at 2.3, as you rez the Flare, then attempting to trigger an RSVP on the server might be more reliable. It's more combo-oriented, but it's easy enough to have Flare and RSVP on a server . . .
The issue then becomes the 12-14 credits this costs . . . like so many big plays, there's a fair bit of clunkiness built in. We might add up the various ways one can get 2 meat damage, a hardware trash, and an ETR to give this a relative value, but there are a lot of things the Corp might do with that kind of cash.