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Project Beale
Submitted
Darksbane
, May 24 2013 04:24 PM | Last updated May 24 2013 04:24 PM
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Project BealeType: Agenda: Research Advancement Cost: 3 Faction: Corp NBN When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3. Project Beale is worth 1 additional agenda point for each agenda counter on it. Agenda Points: 2 Set: Future Proof Number: 115 Quantity: 3 Illustrator: |
Recent Decks Using This Card: [Core 2.0] NBN Fast Advance FINAL Damage train World Is Yours... I wish I could complete this deck but CGDB is not up to date |
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9 Comments
It really makes NBN fast advance shine. Plop SanSan, Astroscript in 1 turn, Astroscript in 1 turn, score Beale in 1 turn for 3 points with the tokens, game.
Best part is, with the new NBN ID you can just go 3x Beale, 3x Astroscript, 2x Restructured datapool for a very tight package.
SanSan doesn't work with Beale, as it reduces the advancement requirement but Beale specifically asks for advancement tokens past 3.
I don't think he was using SanSan with Beale. Astros can be score in one turn twice and use those two counters for extra advancement in Beale. BAM! 2+2+2+1=7 WIN
Ouch.
Midseason Replacements (Future Proof)
play this agenda
Psychographics (core)
for 13 advancements
win in 1 play
[not too reliable, but less absurd than it sounds]
its not that good, but it certainly helps trap play
i'm still waiting for more traps and agendas
for some reason FFG keeps printing crappy ICE
(and fun Operations and some interesting Assets/upgrades
but corps still need more options in ICE/Agenda department
and for bluffing games to be viable traps need to pose real and varied threats)