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Project Beale



Project Beale

Project Beale


Type: Agenda: Research
Advancement Cost: 3
Faction: Corp NBN
When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
Project Beale is worth 1 additional agenda point for each agenda counter on it.
Agenda Points: 2
Set: Future Proof Number: 115 Quantity: 3
Illustrator:
Recent Decks Using This Card:
[Core 2.0] NBN
Fast Advance FINAL
Damage train
World Is Yours...
I wish I could complete this deck but CGDB is not up to date
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


9 Comments

I saw this card and thought: where have you been all my life?

It really makes NBN fast advance shine. Plop SanSan, Astroscript in 1 turn, Astroscript in 1 turn, score Beale in 1 turn for 3 points with the tokens, game.

Best part is, with the new NBN ID you can just go 3x Beale, 3x Astroscript, 2x Restructured datapool for a very tight package.

I saw this card and thought: where have you been all my life?

It really makes NBN fast advance shine. Plop SanSan, Astroscript in 1 turn, Astroscript in 1 turn, score Beale in 1 turn for 3 points with the tokens, game.

Best part is, with the new NBN ID you can just go 3x Beale, 3x Astroscript, 2x Restructured datapool for a very tight package.


SanSan doesn't work with Beale, as it reduces the advancement requirement but Beale specifically asks for advancement tokens past 3.
    • Brinley likes this

SanSan doesn't work with Beale, as it reduces the advancement requirement but Beale specifically asks for advancement tokens past 3.


I don't think he was using SanSan with Beale. Astros can be score in one turn twice and use those two counters for extra advancement in Beale. BAM! 2+2+2+1=7 WIN

I don't think he was using SanSan with Beale. Astros can be score in one turn twice and use those two counters for extra advancement in Beale. BAM! 2+2+2+1=7 WIN


Ouch.
Or get hoards of cash, play:
Midseason Replacements (Future Proof)
play this agenda
Psychographics (core)
for 13 advancements
win in 1 play :P
[not too reliable, but less absurd than it sounds]
Photo
CovenantPhil
Jun 17 2013 07:58 PM
The only snag with that, Zephyr, is that it requires the Runner to steal an agenda when you have Midseason in hand along with all the other moving parts and then they have to let you trace hard enough to get the tags required. It's definitely possible, but if you're counting on the Runner to play it a certain way, you could be in trouble.
I love this card because it makes traps harder to detect. For NBN before, your opponent knew you were bluffing if you had the means to put 5 advancements tokens on a derezzed "agenda", but didn't. Now, you can continue putting tokens on a ghost branch or beale, and your opponent will have to decide whether to not run it, and potentially lose in one score, or to run it, and potentially take a ton of tags.
or play expose and ruin investment you put many turns in,
its not that good, but it certainly helps trap play
i'm still waiting for more traps and agendas
for some reason FFG keeps printing crappy ICE
(and fun Operations and some interesting Assets/upgrades
but corps still need more options in ICE/Agenda department
and for bluffing games to be viable traps need to pose real and varied threats)
I know this card combos with Psychographics and Midseason Replacements, but hot dang if it shouldn't have been a Jinteki agenda. Jinteki desperately needs another 3/2 Agenda to make it competitive (and NBN already has Astroscript, arguably the most overpowered 3/2 there is), and if you thought a 5 advanced Ghost Branch was scary to test, what about a Junebug?
    • Lysander likes this

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