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Ronin
Submitted
Darksbane
, May 24 2013 02:55 PM | Last updated May 24 2013 02:55 PM
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RoninType: Asset: Hostile Cost: 0 Faction: Corp Jinteki Faction Cost: 4 Ronin can be advanced. If there are at least 4 advancement tokens on Ronin, it gains "[Click], [Trash]: Do 3 net damage." Trash: Set: Future Proof Number: 112 Quantity: 3 Illustrator: Adam S. Doyle |
Recent Decks Using This Card: [Core 2.0] Jinteki suprize Replicating Flatlines 1.3 Tennin NEXT for the win |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
5 Comments
And of course, since you'll presumably be running actual Junebugs as well, the runner will just have test their luck. Is it an agenda, or is it a Junebug, or is it a Ronin, waiting for the most opportune moment to strike?
This card, along with Hokusai Grid, has really stepped up my Jinteki game. You can build a Jinteki deck that doesn't necessarily need to flatline, but it definitely can if the runner doesn't proceed cautiously. I think the main problem is that people often think that flatlining is the way to win with Jinteki, but the thing is, net damage isn't just about the end game, it's about botching your opponent's plans! They will lose cards they had intended to use, decreasing their overall stability, and they will also lose precious time by having to constantly keep their hand size up!
Jinteki has a lot of pressure they can put on. The key is to find the balance. Go overboard on net damage cards, and you'll be a one trick pony... but if you can balance it along with a legitimate strategy for victory, you can dominate the opponent's mind like no other corporation can.
That said, what Jinteki needs most of all is some cheap ice with moderate stopping power, or late-game strong ice and a touch of econ. As for Ronin, it's wonderful - just the mere threat of it forces the runner to expose or run traps, even if they've been sitting on the table for quite some time.
No more winning games by letting them do what they want while I strip mine R&D, it seems.