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Hokusai Grid
Submitted
Darksbane
, May 01 2013 01:41 AM | Last updated May 01 2013 01:41 AM
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Hokusai GridType: Upgrade: Region Cost: 2 Faction: Corp Jinteki Faction Cost: 2 Whenever there is a successful run on this server, do 1 net damage. Limit 1 region per server. Trash: Set: Humanity's Shadow Number: 095 Quantity: 3 Illustrator: Emilio Rodriguez |
Recent Decks Using This Card: [Core 2.0] Jinteki Wayland Advanced Ice Jinteki Replicating Flatlines 1.3 Jinteki Damage Tax |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
9 Comments
Seriously, a repeatable Neural EMP? Fantastic.
Loving this card from top to bottom, from the rez cost to the trash cost and surprisingly low faction influence.
Protect HG by stacking it with Red Herrings: if the runner trashes HG for $4, he or she then must come up with another $7 to steal Fetal AI.
In the "Personal Evolution" identity, that's 4 net damage and $11 to spend after the run is successful, in order to steal 2 agenda points and disable HG ($12 if they want Red Herrings too). That's expensive, in cards and cash, and does not include any ICE at all.
If the runner can pull this off without it hurting, you have bigger problems.