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Kati Jones



Kati Jones

Kati Jones


Type: Resource: Connection
Cost: 2
Faction: Runner Neutral
Faction Cost: 0
You cannot use Kati Jones more than once per turn.
[Click]: Place 3 [Credits] from the bank on Kati Jones.
[Click]: Take all credits from Kati Jones.
"You aren't the only type of runner in New Angeles."
Set: Humanity's Shadow Number: 91 Quantity: 3
Illustrator: Matt Zeilinger
Recent Decks Using This Card:
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


12 Comments

Looks like solid economy, and neutral, which is always a plus.
Now, if only Kati wasn't unique, I would have loved her long time.
ahhh broker, how I have been waiting for you!

MrLordcaptain
May 03 2013 04:50 PM
Such a nice card for my criminaldeck. Neutral and not run dependant economy... Lovin' it.
Really good for those decks that save up for one big run, like Criminals hitting HQ or Shapers hitting R&D.
Good for most decks. Your own little bank. Just watch out for tags!
1 click to draw, 1 click to play + 2 clicks worth of credits, then 1 click to load... Before you get anything from her you are 5 clicks in. 6th click and you take the 3 credits (but are still down -3). 7th click load, 8th click take 3 and you only have take 6 credits from her (still net -2). 10 clicks in and you are net -1. 12 clicks and you finally break even... And it takes you 8 turns to get there because you can only use her once per turn... Overrated card!
1 click to draw, 1 click to play + 2 clicks worth of credits, then 6 clicks to load and 1 click to cash out: 11 CE (Click Equivalents) for 18 Credits.

It's all in the wrist (and the ability to balance short term needs vs. long term strategy).
Have you guys ever heard about tempo? You know, investing clicks you don't need right now but can leverage later? It certainly doesn't seem like it.
Really? Because that was the whole point of my comment re: balancing short term vs. long term, i.e. fast gains vs. building up. Kati's a great long term card, but you won't see that if all you care about is pressure and credits up front. You need to look at both, IMO.
Sorry, I misread your comment.

akray21, on 27 October 2013 - 04:36 AM, said:

1 click to draw, 1 click to play + 2 clicks worth of credits, then 1 click to load... Before you get anything from her you are 5 clicks in. 6th click and you take the 3 credits (but are still down -3). 7th click load, 8th click take 3 and you only have take 6 credits from her (still net -2). 10 clicks in and you are net -1. 12 clicks and you finally break even... And it takes you 8 turns to get there because you can only use her once per turn... Overrated card!
Sure Gamble sucks also. 1 Click to draw, 1 click to play plus it costs 5 clicks worth of credits all to get 9 credits so 7 clicks just to get 9 credits? What a worthless card.

I'm not sure if you're being sarcastic or not but you've just demonstrated exactly why "click equivalency" is a stupid way to evaluate cards.

frybender, on 30 October 2013 - 04:40 PM, said:

Sure Gamble sucks also. 1 Click to draw, 1 click to play plus it costs 5 clicks worth of credits all to get 9 credits so 7 clicks just to get 9 credits? What a worthless card.

I'm not sure if you're being sarcastic or not but you've just demonstrated exactly why "click equivalency" is a stupid way to evaluate cards.

qft

it's like,

why install anything when you can just run into r&d and hq all day because you have to click x times to make up for the click you used to pay for it

*eyeroll*

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