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Quality Time
Submitted
Darksbane
, May 01 2013 02:44 AM | Last updated May 01 2013 03:01 AM
- Necrocyber likes this
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Quality TimeType: Event Cost: 3 Faction: Runner Shaper Faction Cost: 1 Draw 5 cards. Set: Humanity's Shadow Number: 087 Quantity: 3 Illustrator: Erfan Fajar |
Recent Decks Using This Card: Peacemaker Hayley Welcome to Javari Park Apex, Agenda Prowler Universal Scholar Dig Deep |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
15 Comments
If you assume 1 card = 1 click = 1 credit, and you use Diesel as a base:
(1 click to draw) + (1 click to play) + 0 credit cost gets you 3 cards from diesel. So 1 card is the reward.
FYI, you look at Easy Mark it is similar: (1 click to draw) + (1 click to play) + 0 credit cost gets you 3 credits
So use this as a base to look at this card.
(1 click to draw) + (1 click to play) + 3 credit cost should get you 6 cards right? With only 5 cards, seems to me you are missing the 1 card as a reward?
Five protects you from scorched earth, three does not. Which would you prefer to have as the last card in hand and on your last click?
Also, the 1 influence cost is what makes it attractive for decks that would like some draw, but not at 6 INF for diesel.
It wouldn't hurt if it costed 2, I guess, but my point is that your assumption are incorrect, you're missing the subtle point that cards in hand
have some value, but and the amount of cards and faction influence also have value, especially when other runner factions come a little short handed when it comes to draw.
If you assume that, then Biotic Labor should give you 3 clicks and cost 0.
Diesel costs 1 click + 1 click, which makes it cost 4 creds for 3 cards.
Quality Time costs 1 click + 1 click + 3 creds which makes it cost 7 creds for 5 cards.
Diesel costs 1.333 per card.
Quality Time costs 1.2 per card.
You can make numbers say anything you want if you make assumptions. It all depends on the deck.
The five card burst helps set up combos with modded and personal workshop, and let's you make more intelligent decisions because you see a larger portion of your deck. Some advantages over diesel, and some disadvantages. This is how a well-designed card game is: there are different choices to do the same thing, and all the choices are not strictly better or worse than the others.
Re: DubiousYak, you're looking at that slightly backwards.
Quality Time isn't overpriced, Diesel is undercosted. (Strictly speaking)
What I mean is that 5 for 5 is a fair trade whereas 2 for 3 is a beneficial trade to you.
And as others said, Influence is a concern. You can either spend more influence for a strictly better reward clickwise but at a higher oppurtunity cost of other OOF cards OR you could spend the cheaper, less effective in a strict sense card and improve your options for other OOF cards.
Oops.
It took me a long time to realize that this card was good.
It translates two CE and three credits into five cards. So you're not gaining anything, it's like playing Infiltration for the money or Modded for 1.
Most of all, it was so nerfed from original Netrunner's equivalent, Bodyweight Synthetic Blood, which is a 2-cost event that draws five -- i.e. one cheaper than this. It's Diesel equivalent is exactly the same, so why was this nerfed, I thought.
It's just a money-into-card translation with no gain.
People pointed out that it is worth it once you get going with money events. Draw into a bunch of Sure Gambles and you can translate some of that money into more cards and keep the wheels spinning. Sure. So I put some in my deck, reluctantly.
And didn't really play it correctly -- even though I was aware of the money event spinning, I was so reluctant to play it. It was in my deck, and I played it occasionally, as a kind of "draw Tutor".
But now I've started playing it a lot and it's been winning me games. If I'm mindful of the money threshholds and have lots and lots of econ in the deck, this and diesels are game winners.
Playing a bunch of card draw events and money events is the O:NR way of playing and it's fun. You see a lot of your rig quickly and you get credits to play it.
I hate the flavor of the card, though. The guy looks super dorky at his rig.