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Salvage
Submitted
Darksbane
, May 01 2013 01:23 AM | Last updated May 01 2013 01:23 AM
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SalvageType: ICE: Code Gate - Tracer Cost: 2 Faction: Corp The Weyland Consortium Faction Cost: 2 Salvage can be advanced only while rezzed and gains "[Subroutine] Trace2 - If successful, give the Runner 1 tag." for each advancement token on it. Strength: 0 Set: Humanity's Shadow Number: 098 Quantity: 3 Illustrator: Ed Mattinian |
Recent Decks Using This Card: Wayland Advanced Ice |
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13 Comments
To add insult to injury, the trace is pitifully small and Yog still runs through it at no effort.
Hopefully we won't get more.
Still, this card is pretty terrible... but I can see one use. If the runner has 0-1 link and is counting on getting through this with Yog.0, you might be able to spring a Corporate Troubleshooter on them and hit them with a boatload of tags. (Or you can try that same combination with Woodcutter and win the game, though I think the runner is less likely to get careless around something that can inflict damage and costs credits to break.)
I've often thought about how to "break" all these useless ice.Technically, there are quite a few pieces are there, Industrial Zone, Shipment from Kaguya, Trick of Light, Chum, Corporate Troubleshooter, Commercialization. Nothing fancy, but at least it's not Tag'n'Bag.
The only way this could possibly make sense is if there was some card in Future Proof that... I don't even know. Maybe an upgrade that gave ICE on that server +1 strength for every advance token.
That would be my guess. We've already seen one relatively powerful card - Commercialization - that synergizes well with advanceable ice, I think we'll see more.
Right now this card seems to have very little utility, other than perhaps in combination with Chum against a Runner who does not have a Parasite (or Mimic, or Yog.0) handy.
If they have any form of decoder, Salvage is still bad even with chum. And any code gate does as good or better than Salvage in the case with chum.