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Fetal AI
Submitted
Darksbane
, Jan 08 2013 06:07 AM | Last updated Jan 10 2013 12:39 AM
- AvantCard, Cybreos86, skiesbleed and 1 other like this
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Fetal AIType: Agenda: Ambush Advancement Cost: 5 Faction: Corp Jinteki If Fetal AI is accessed from R&D, the Runner must reveal it. When the Runner accesses Fetal AI, do 2 net damage. Ignore this ability if the Runner accesses Fetal AI from Archives. As an additional cost to steal Fetal AI, the Runner must pay 2 [Credits] Agenda Points: 2 Set: Trace Amount Number: 032 Quantity: 3 Illustrator: Eko Putish |
Recent Decks Using This Card: Comparing The Net Damage Bushido Nisei wants to play (1) Check out my new giraffe RP Jinteki |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
14 Comments
One of my favourite moments was when a runner decided that this must be the game-winning agenda, and with only two advancement tokens on it, he knew he wouldn't die if it was Project Junebug. He used all of his credits bypassing my ICE, only to be left with a single credit. When he accessed the card, he took the 2 net damage and couldn't even afford to steal it. To add insult to injury, I was able to score the agenda on the next turn, haha.
Edit: Previously I had stated that Snare couldn't do damage without being installed, this has been amended.
Even from archives it still drains 2 credits when runner steals it (no dmg, else it would be OP).
But on the other hand it's a nightmare to score. 5 advancements for 2 points.
When fighting against Personal evolution remember that paying additional costs isn't mandatory, so you can choose not to steal it if you know you'll end up flatlined if you get this 1 dmg. (but letting it go after getting 2 dmg is quite bad, as you'll probably access it again in the future)
I was under the impression that the net-damage happen regardless of wether you steal it or not as you have still accessed it. You can´t avoid the damage simply by not paying the extra steal cost of 2 credits.
If you have 2 cards in hand and would die stealing this you can choose not to pay 2 then you will not get this one extra.
(not very usefull, but might save some runners life if he risks running against Jinteki with 2 cards, or runs with Makers Eye and gets Snare! and this guy)
I almost never try to score this card, usually I've got more agenda's in hand than I can protect in remote servers, since they make up 1/5 of my deck. This card makes the choice of which agenda's to advance, and which to hold on to easier.
The PE damage: No
really love this agenda